Longtime Dakkanaut
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We had a grudge match last night, and it was an incredible game, in many ways.
I had:
King w/Destroyer of Eternities and Collar of Shapesh
King w/Flail of Skulls, flaming chariot w/chariot ward save on chariot
Priest w/scroll
Priest w/scroll, skeleton steed
Priest w/scroll, casket of souls
Priest w/scroll, skeleton steed, hieratic jar, Hierophant
1 Tomb Swarm
6 Chariots w/banner of +1 to hit on first turn
Big skeleton unit w/banner of eternal legion, hand weapon light armor + shield
10 man skeleton archer unit
Scorpion
Scorpion
20 Tomb Guard, FC, Icon of Rakoph
3 Carrion
Bone Giant
Screaming Skull Catapult w/skulls of the foe
Fargo had:
Archaon
Sorcerer Lord w/MoT, Talisman of Protection, Spell Familiar, other casty wargear, on barded steed
Sorc w/puppet, MoN
Sorc w/black tongue, MoN, barded steed
Sorc w/power familiar, no mark
Sorc w/Skull of Katan, MoT
3 units of Marauder Cav, 5 strong w/throwing axes
20 Warriors of Chaos, MoS, hw + shield
6 Knights of Chaos (Swords of Chaos), MoT
2 Hellcannons
We had gone to a tourney on Sat, both gone 2-1 (both lost to the same Daemon player, shocker), and had identical point values. Obviously a match was in order to sort it out.
What made this game so cool is that these are both, to a degree, trick armies, that get a lot of mileage out of the enemy's unfamiliarity with their rules. That wouldn't be the case today, we both knew all of each other's tricks. There was also the odd dynamic that neither of us could expect to stop the enemy's magic entirely
His deployment was pretty standard. The Bunker infantry w/the Sorc's on the back, then a front line that went redirector, Archaon, redirector, Swords, redirector. The Cannons were back and flanking the bunker.
My deployment had my infantry on the east (facing his Swords), my chariots in the west, and my mages hiding in my 10 skeleton bunker in the back with the casket and Catapult
He won the roll to go first.
WoC 1:
Move:
He moved his guys south quite far, almost but not quit their full distance, while the Bunker moved up into casting range.
Magic:
I basically stuffed his magic phase. He was out of range for a bit, didn't roll that well.
Shooting:
One Hellcannon killed 2 chariots, the other tried a shot at the Hierophant and misfired, causing every wizard on the field to take a miscast. He rolled disastrously, but was able to use the puppet to manipulate it. He ultimately took a wound to Archaon (wtf?), a wound to his Sorc lord, lost 4 chaos warriors and took a wound to the puppet guy He also gave me Light of Death and lost 2 Marauder cav. I, by contrast, rolled pretty much nothing but 7's, and he sucked up all my scrolls with repeated castings of a regenerate spell on his knights, it ate 3 scrolls.
TK 1:
Movement: I moved up with Scorpions, the block Rakophed up, the Chariots moved up, and so did the Bone Giant. The Carrion flew fairly deep into his side.
TK magic:
Chariots urgency'd themselves into Archaon (I know, I know, but I wanted to pin him for a while and the Chariots were the only gys with the move to handle the job, plus the TK could have got lucky, just saying.) Scorpions shoved back his fast cav, Bone GIant actually got in on some Marauder cav. The Swords fled the urgency charge of the Rakophing Tomb Guard w/King, ran over the block but not off the board. I had a mental blank and urgency'd the carrion into the bunker instead of the swords.
TK shooting: The catapult recovered from a misfire in the magic phase.
TK combat: The King failed like a fool against Archaon, and was slaughtered. Archaon did take a wound from his own sword in the process. The Giant killed 2 Marauder cav, they stuck. The carrion killed the puppet guy! (inside knowledge here, I knew who carried his puppet thanks to many games with/against him, and the guy had been wounded in the miscast tomfoolery, still, 4 shots at 1/18, very lucky to get it)
Woc 2:
Movement: The wizards bailed out of the bunker, with the oncoming Rakophers it was the only play. The redirectors returned and threw axes at things. Swords try and get out from behind the bunker.
Magic: His magic was no more effective this round, doing some wounds to tomb guard and skeletons. He got my last scroll to stop a Gate.
Shooting: Both hellcannons didn't do much this round.
Fighting: Archaon slaughtered the chariots down to the boss's chariot being the only one left. Didn't hurt himself again. Bone Giant beat down the last horsemen in the center.
TK 2:
Movement: Tomb Guard charges WoC, they hold. Scorpions charge fast cav once again, one unit holds, on the east.
Magic: I get completely dispelled (OUCH!), other than Light of Death, which doesn't really do much, and a smited catapult shot which does 3 wounds to a Hellcannon.
Shooting: Catapult hits the hellcannon again and destroys it.
Fighting: Archaon polishes off the chariot. TK's win in the bunker vs. Tomb Guard fight, but not by enough to break them (4).
Warriors 3:
Movement: Archaon goes over to stare at the flank of the infantry fight ( so close no one can get in the way). Swords move south a bit, mostly blocked. Sorcs move south a bit.
Magic: Can't stop the magic anymore, he gets gate on a bone giant, but rolls 2 for str and doesn't do anything. He blasts it with more magic and gets 3 wounds.
Shooting: The accursed hellcannon does the misfire thing again. I lose a wizard to miscast (his second wound), but so does he, and the Sorc Lord takes his second wound. Archaon takes his third wound. Not a happy guy. He sucks Light of Death twice in rapid succession and loses a second basic Sorc, while I get my Bone GIant Gated to death.
Fighting phase: I beat on his Warriors some more, can't break em.
TK 3:
Movement: Nothing of real consequence I'm skipping a lot of the jockeying around. Casters frantically move about.
Magic: He stops it again. The dice on both side's magic have been wretched.
Shooting: Nothing of consequence from the stone thrower.
Fighting: The main fight breaks my way, and I overrun and catch the infantry, running out of Archaon's fight arc.
Woc 4:
Movement: Archaon doesn't charge anything (he can see scorpions and whatever), he's afraid of losing his last wound. He moves over and joins the Swords. The Hellcannon moves in. 2 remaining wizards (wounded foot sorc and wounded Sorc lord) run for the hills, going into hiding
Magic: None really, the Gate guy miscasts and loses the spell.
Shooting: None, the Hellcannon moved
Fighting: None
TK 4:
Movement:
Ok, Rakophers warp to Archaon's flank. If I can get this urgency I've got a great shot at this game. Scorpions form up in front of Hierophant in the big skeleton unit
Magic:
He stops me again, except for the Casket, which boxcars the Swords and kills 4. YES!
Shooting:
Nothing worthwhile.
Fighting:
None
Woc 5:
Archaon + 2 Swords charges the scorpion in front of my skeleton unit, Hellcannon charges the Tomb Guard
Magic:
None
Shooting:
None
Fighting: Hellcannon takes 2 wounds, Archon obliterates the scorpion and overruns into the unit, killing a knight on the way in.
TK 5:
Nothing of import, till the fighting phase.
Fighting:
Hierophant ducks the challenge, and ARchaon goes ballistic. With one knight of chaos he kill 14 skeleton warriors. Un real.
Woc 6:
Fighting:
Hierophant takes the charge rather than die to combat res, and gets murdered. Archaon doggedly refuses to wound himself a last time. King kills Hellcannon
TK 6:
Rakoph unit charges into the flank of the Swords (not Archon, the other guy), kills him with a smite from the King. TK Champ challenges Archaon and gets diced. He does enough wounds to finish off the bunker. Ugh.
Final survivors:
Archaon, under half
Sorc Lord under half
Sorc under half
Tomb King full
Tomb Guard under half
Scorp full
10 Skeletons, under half
2 Liche priests, one has casket of souls
Tomb Kings have 100 points from having one more quarter/banner than their foe.
Ultimately just enough points to get a minor victory for the TK. Very Very close game, with a # of back and forth's. The reunion of Archon and his Swords charging into foes that outnumbered them ten to one and slaughtering them all to almost rescue the game was among the more epic things I've seen in WHFB.
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