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Heres what I came up with using the list you linked to as a base but made some changes and increased the points total because my opponent and I decided on 2500 pts. So here it is.
Beastlord (w/ Bestigor unit) 258
Gouge Tusks
Gnarled Hide
Ramhorn Helm
Horn of the Great Hunt
Heavy Armor
Great Weapon
Wargor (w/ large gor unit) 164
BSB
Totem Of Rust
Great Weapon
2x Bray-Shaman (1 w/ each large unit) 324
Lvl 2
2 Dispel Scroll2
xHW
Tuskgor Chariot 80
Tuskgor Chariot 80
Tuskgor Chariot 80
23 Gors 209
Full Command
xHW
3x 10 Gors 255
Musician
xHW
21 Ungors 195
Spears
Ungrol Four-horn
20 Ungors 120
Spears
23 Bestigors 341
Full Command
Manbane Standard
Spawn 55
Spawn 55
Ghorgon 275
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2491
I decided that I liked the idea of Ungrol, hes either another lvl 1 wizard, or he has near the statline of a beast lord. Throw Bears Anger on him and hes WS 6 St 7 T5 I 4 At 5. That will add a little punch to an ungor unit. And I liked the idea of big blocks of ungors because they look more intimidating than they actually are affective, so I blobbed them into 2 units of 20. 1 of which can ambush.
I saw that Beastlord in that other list, and after reviewing things, decided that a st7 AP Beastlord with a 2+ save would be fun.
As for the BSB, hes going into the large Gor unit, which is why I gave him the Totem of Rust. Neither he nor his unit has an armor save, so they take no negatives from the banner, but they get (essentially) a stock 2 armor penetration, plus all the goodness of a BSB.
I will more than likely go with Lore of Beasts on my Shamans just because of the easy casting values versus the relatively high values in the Lore of the Wild. I took DS's because my opponent runes Warriors, and tends to use alot of Tzeentch casters, so I wanted to guarantee that I shut him down when I need to.
Thanks for the suggestions, it helped me out. I'll post later to tell how the game went. In the meantime, more suggestions are welcome.
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