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Made in us
Fresh-Faced New User



PA


If anyone has any suggestions or they think something should be changed please tell me, thank you

Complete Army Total 1998/2000


HQ:

1st unit total (225pts)
Ghazghkull Thraka 225pts

2nd unit total (95pts)
Big Mek 35pts
kustom force field 50pts
cyborg body 10pts


Troops:

1st unit total (218pts)
28 ork shoota boyz 168pts
upgrade to nob 10pts
2 big shootas 10pts
nob has powerclaw 25pts
bosspole 5pts

2nd unit total (235pts)
30 ork shoota boyz 180pts
upgrade to nob 10pts
3 big shootas 15pts
nob has powerclaw 25pts
bosspole 5pts

3rd unit total (235pts)
30 ork shoota boyz 180pts
upgrade to nob 10pts
3 big shootas 15pts
nob has powerclaw 25pts
bosspole 5pts


Elites:

1st unit total (180pts)
12 lootas 180pts

2nd unit total (180pts)
12 lootas 180pts


Fast Attack:

1st unit total (280pts)
20 stormboyz 240pts
upgrade to nob 10pts
nob has powerclaw 25pts
bosspole 5pts




Heavy Support:

1st unit total (150pts)
3 Killa Kans total 105pts
3 rokkit launchas 45pts

2nd unit total (200pts)
1 battle wagon total 90pts
killcannon 60pts
grotriggers 5pts
deff rolla 20pts
'ard case 15pts
armour plates 10pts

TOTAL ARMY LIST 1998

 
   
Made in us
Auspicious Skink Shaman





Looks pretty good!

Except for the battlewagon, which I don't understand.

'ard Case:
I assume the wagon is for the lootas - otherwise you probably would have taken 15 instead of 12. You've taken 12 lootas and limited them to five fire points, none of which face the armor 14 front of the wagon (4 side fire points, 1 rear). And the whole squad has to pick one target, so you're probably looking at 3 lootas max - assuming your armor 10 rear is facing the enemy. Lose the 'ard case, put 15 lootas in there, and they can fire in any direction.

Kil kannon: not a great weapon.

Deff Rolla: a nice upgrade, but not for this wagon. It has to sit still to fire the kilkannon and the lootas, so a reinforced ram is probably better than a deff rolla, which requires a moving wagon to be effective.

Grot Riggers: Same thing - an OK upgrade if you want to keep moving, but your wagon needs to sit still, so it probably isn't worth it.

Armor plates
- again, this does nothing but keep you moving. Not worth it for a immobile firebase.

I recommend a reinforced ram wagon with 2 big shootas. Throw the Big Mek in there if you want to keep it safe.




Automatically Appended Next Post:
Addendum:

If I'm wrong, and you're simply trying to build a gunwagon without transported Orks inside - I recommend against it. The most dangerous thing about a battlewagon is the Orks inside it, whether that's a loota mob firing or sluggas/nobz/boss assaulting. If you insist on it, then lose the deff rolla, load up on guns, and sit and shoot.

This message was edited 2 times. Last update was at 2010/02/20 20:29:32


   
Made in us
Fresh-Faced New User



PA

yea, thanks for looking at the list but I just have two squads of 12 lootas that provide a large volume of firepower as the whole horde moves up. I was thinkin about how people could misunderstand but Im not putting any boyz in the battlewagon. It might sounds stupid but it is meant to ram tanks and use its killcannon to full advantage. It is a huge distraction for the enemy who will want to get it off the table so bad that they will forget about the horde running towards them. I thought it would be a good idea. If I put boys in there it is a waste of points because the entire squad will get shot up in three seconds or run off the board. Also my basic strategy is to is to have the stormboys go up first and try to kill some guys. Then have the battle wagon as firepower, tankbusta and distraction. Then the 3 killa kans provide cover as the three squads of boys run up behind them. Ghazghkull Thraka and the Big mek go into the 28 boy squad and I try to fit most of the horde including the killa kans in the KFF radius. Tell me if this is good or not, I have never played orks so Im not sure about this list and strategy.

 
   
Made in us
Auspicious Skink Shaman





Can someone link to dashofpepper's Ork guide? I'm not sure where it is, but it's the best way to get Bass the information he needs.

Here is an Ork guide from Heresy Online, in the meantime: http://www.heresy-online.net/forums/showthread.php?t=39703

   
Made in pl
Screamin' Stormboy





Eye of Terror. 'nuff sed

My concerns to this list are:

1. As the first reply said, drop all those upgrades on the battlewagon, heck, drop the battlewagon altogether, just deploy the lootas in cover and fire away!
2. As this is a footslogging army You should have 9 kans screening the entire group.
3. Ghazkhull is little better than a warboss in this list, use him only in mech lists really, so save yourself those 100 pts. or so and get a nicely geared warboss and you can get going!
4. I have no idea why you want stormboyz in here, probobly as shock troops but look at the profiles of those guys, yes theyre exactly the same as boyzs', only they're jump infantry and cost 4 points more per model, you spent 280 points on this mob. drop it and get 30 more boyz IMO, If you want them to be shock troops and go ahead of the army and kill stuff before the others, watch them get shot to shreds.

Now what I would do with the points from the removal of the stormboyz, battlewagon and the replacement of Ghaz by another KFF mek or a warboss is to get those loota squads maximised and to get 6 more kans as a priority. With the leftover points I would simply get more boyz , or maybe some deffkoptas as anti-transport and distraction in the first turn.

Hope I helped!

Orks - REPAINTED into Ice world orks DA BLOO TIDE WAAAAGH! - around 2k pts.

CSM - Nurgle - - around 700 pts.



ORKS RULES
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






More Kans and your golden.


 
   
Made in us
Grovelin' Grot





Drop the Big Shootas, while they're nice, you're better off with just Shootas, as you'll hit more often the more you fire. Also, max out your lootas, and drop the Stormboyz.

Avatar stolen from here

Playing Orks in Warhammer 40k. Contemplating playing: Anything but IG or Eldar. 
   
Made in us
Fresh-Faced New User



PA

Well I can only talk about what looks good on paper because I have never played them, and I agree with most of the comments but the one I really cant seem to agree on is taking away the stormboyz. These guys are really quick and they are a big horde size so they can dish out some close combat the shootas just cant and they will hardly loose any guys on the way there. I think they are a wonderful use of points but what do I know, I never played em. So if anyone has anything to persuade me to loose the stormboyz please do so.

 
   
Made in us
Auspicious Skink Shaman





The problem with stormboyz is simply the expense. At 12 points per model (not 10, Condai - you might be thinking of Kommandoes), they are twice the cost of a normal boy. To justify that, they are usually taken in armies with lots of fast mobs, so that everything hits the enemy at once.

But absolutely - use them and see what you think. Some people hate them, other people use them a lot.

   
Made in us
Trollkin Champion





Indiana

I would keep the stormboyz but drop Mr. Thraka in favor of another big mek and 3 more kans.

"You have to be realistic about these things." Logen Ninefingers.
 
   
Made in pl
Screamin' Stormboy





Eye of Terror. 'nuff sed

D'Ork wrote:The problem with stormboyz is simply the expense. At 12 points per model (not 10, Condai - you might be thinking of Kommandoes), they are twice the cost of a normal boy. To justify that, they are usually taken in armies with lots of fast mobs, so that everything hits the enemy at once.

But absolutely - use them and see what you think. Some people hate them, other people use them a lot.


sorry mate, I never field stormboyz mostly because they destroy the capibility of my whole army striking at once.

Orks - REPAINTED into Ice world orks DA BLOO TIDE WAAAAGH! - around 2k pts.

CSM - Nurgle - - around 700 pts.



ORKS RULES
 
   
Made in us
Fresh-Faced New User



PA

Alright guys thanks for all the input. I have thought it over and this is my list. Also I dont think I will take away Ghazghkull Thraka because even though he is expensive he is so justified for a Goff army (which he is made for). Think it over and tell me what you guys think.


Complete Army Total 2000/2000


HQ:

1st unit total (225pts)
Ghazghkull Thraka 225pts

2nd unit total (95pts)
Big Mek 35pts
kustom force field 50pts
cyborg body 10pts


Troops:

1st unit total (214pts)
29 ork shoota boyz 174pts
upgrade to nob 10pts
nob has powerclaw 25pts
bosspole 5pts

2nd unit total (214pts)
29 ork shoota boyz 174pts
upgrade to nob 10pts
nob has powerclaw 25pts
bosspole 5pts

3rd unit total (214pts)
29 ork shoota boyz 174pts
upgrade to nob 10pts
nob has powerclaw 25pts
bosspole 5pts

4th unit total (168pts)
28 ork shoota boyz 168pts


Elites:

1st unit total (210pts)
14 lootas 210pts

2nd unit total (210pts)
14 lootas 210pts


Heavy Support:

1st unit total (150pts)
3 Killa Kans total 105pts
3 rokkit launchas 45pts

1st unit total (150pts)
3 Killa Kans total 105pts
3 rokkit launchas 45pts

1st unit total (150pts)
3 Killa Kans total 105pts
3 rokkit launchas 45pts

TOTAL ARMY LIST 2000pts

 
   
Made in us
Auspicious Skink Shaman





I might have taken at least 1 grotzooka kan mob, but otherwise it looks good!

   
Made in se
Sybarite Swinging an Agonizer





Just a tip iam pretty sure ure not allowed to put individual upgrade costs in your post.

Dark Eldar Tournament Record 2011

W-D-L
12-3-4 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

looks good
my 1500 list looks like this except ghazghkull...and the 28 Lootas!






 
   
 
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