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Made in us
Shas'la with Pulse Carbine




Levittown, NY

HQs

Thraka

Big Mek /w KFF

Troops:

10 nobs /w painboy, cybork bodies, 3x big choppas, 3x PK, 2x Choppa slugga, 1x boss pole, 1x Waagh! Banner, 1x 'eavy armor, 2x ammo runt. 1x combi-skorcha
Battle Wagon: 1x big shoota, Deff Rolla, boarding planks, RPJ

12 Boyz /w PK nob
Trukk: big shoota, RPJ, Boarding Planks, Reinforced Ram

20 boyz /w PK Nob

Elites:

5x Lootas

5x Lootas

Fast Attack:

1x Deff Kopta /w TL Rokkits & Buzzsaw

Heavy Support:
Battle Wagon: 1x Big Shoota, Deff Rolla, Boarding Plank, RPJ (20 boyz squad goes here)

Total: 1498 points

I feel like this is a pretty balanced list for 1500 points, what do you guys think?

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in pl
Screamin' Stormboy





Eye of Terror. 'nuff sed

I understand that Ghaz is going to go, with the nobz, into their battlewagon. I have tried that and even though this unit will go around killing preety much everything on the board, IMO it's overkill. Look how many points you spend on those nobz, about 500 with the BW. You can maximise your loota squads and get more meat in this army because that one trukk is going to be main priority target and will get preety much destroyed on turn 1. After that you're left with 20 boyz (not a lot) and some nobz which will get overwhelmed by the amount of fire they draw. Otherwise, the list is preety nice, also check in your FLGS if your deff rolla rams with D6 STR10 attacks. If yes, keep 'em, if no, drop 'em and replace them with reinforced rams. So finally:

PLUSES:
1. You have very good HQ choices that should be in every mech list there is on this planet +50 DKP for that!
2. You have some anti-tank capibility, the deffrollas (probobly, they are allowed to ram with the attacks above in my FLGS) and a deffkopta
3. Lootas rule!

MINUSES:
1. 1 unit takes up 1/3 of the armies cost, it gets destroyed, you lost.
2. Not enough meat! Get more boyz!

All in all, this is a preety fine list and I think you're on the right track, only do the things I proposed, it will help a bunch or I guarantee money back .

Hope I helped!

Orks - REPAINTED into Ice world orks DA BLOO TIDE WAAAAGH! - around 2k pts.

CSM - Nurgle - - around 700 pts.



ORKS RULES
 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

Getting rid of the Nob squad is a hard sell. Yes they are 1/3 of the army, but they are scoring troops, and extremely hard to kill. Just today they beat down Yriel and only took two wounds, where as any other Boyz squad would have been annihilated. The Trukk and Wagons tend to do pretty well with the 4+ cover save, and no one in the local meta is really running crazy strength 8+ shooting spam

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

You might want to consider more Lootas, squads of 10 maybe?

2000 pts 
   
Made in us
Furious Fire Dragon





Yriel shouldn't be assaulting 10 nobs and a WB... ever. So I hope a) you assaulted him while his weenie back was turned, and b) you're not really using killing Yriel as a selling point for a 500 pt unit.
Yriel should be hitting that 20 man boy unit all alone and dropping the Wrath. I did it, it wins. He may have to get fortuned to survive the nob's PK, but it works. I wouldn't assault 10 nobs with Yriel of someone
told me they just wizzed on the infinity circuit.

Outside of that, I think at 1500 points, you do indeed have a pretty 'balanced list'. If the definition of balance is a good mix of assault and shooting. I completely endorse overly HQ'laden ork armies. People who think otherwise are probably correct in a lot of ways, but I just can't get enough of 4+/5+/FNP/2 wound models. The thing I think is sad about orks with lootas involved in a BW rush is: a) it causes you to have less armor
in the list so that 500pt BW unit is pri-1 and b) they can't take dedicated transports. That makes them 'fire support' which is a really odd place to be for an elite unit. I really think Flash Gits should have been elite and Loots Heavy w/transport option. I digress.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in gb
Tower of Power






Cannock

As others have said the nobz unit does have a hellvua lot of points invested in it. With this unit and ghazgkull leaves you low on troop numbers, you have 32 troop models in total. The 12 unit of boyz won't be hard to kill and the 20 boyz mob will be chipped down leaving you with just one troop choice remaining which cannot hold every objective on the board.

Not enough lootas and only one deffkopter. I would drop the kopter and get more lootas.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

Zain60 wrote:Yriel shouldn't be assaulting 10 nobs and a WB... ever. So I hope a) you assaulted him while his weenie back was turned, and b) you're not really using killing Yriel as a selling point for a 500 pt unit.
Yriel should be hitting that 20 man boy unit all alone and dropping the Wrath. I did it, it wins. He may have to get fortuned to survive the nob's PK, but it works. I wouldn't assault 10 nobs with Yriel of someone
told me they just wizzed on the infinity circuit.

Outside of that, I think at 1500 points, you do indeed have a pretty 'balanced list'. If the definition of balance is a good mix of assault and shooting. I completely endorse overly HQ'laden ork armies. People who think otherwise are probably correct in a lot of ways, but I just can't get enough of 4+/5+/FNP/2 wound models. The thing I think is sad about orks with lootas involved in a BW rush is: a) it causes you to have less armor
in the list so that 500pt BW unit is pri-1 and b) they can't take dedicated transports. That makes them 'fire support' which is a really odd place to be for an elite unit. I really think Flash Gits should have been elite and Loots Heavy w/transport option. I digress.


Yes, The Eldar player was over confident with Yriel, he's used to running him into squads and making them vanish, I'm assuming he didn't know much about Orks. However he was also running the Seer Council with Eldrad, and 10 Warlocks with destructor, along with a number of spears for armor busting. Essentially I was saying with a more standard list of boyz boyz boyz, I would have lost that match, one squad down to Yriel, and 10 heavy flamers flying around.

I'm following the philosophy of '5 lootas or 15'. 10 lootas take 3 wounds and has to make a LD 7 test, and if they fail 105 points run off the board. 5 Lootas take 2 wounds also take a ld 7 moral test, and if they fail you have 45 points run off the board.

I have been surprised at how well the list does against Armor so far, although I only have six games in with it.

I do acknowledge that the troop count is low at 42 troops (since the Nobz are troops thanks to having a warboss), the upside so far is that most people get so obsessed over the Nobz and Thraka that the other two squads draw very little attention.

Do you think dropping the second battle wagon and adding two more trukk squads would be a better option, or maybe dropping the deff kopta and adding some Grots?

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Grots would help screen the lootas and can hold an objective if needed.

Do you find the Deff Kopta getting it's value back in points to justify dropping it for grots?

Now that is a very broad question, for what do you consider a good game for your lone Deff Kopta?

   
Made in us
Furious Fire Dragon





I think if you're drawing very little attention on the trukks as is, leave it be. One BW with a game changing unit in a sea of trukks will be picked out. I've got 2 TL Bright lances, 1 Bright lance, and 2 Pulse laser shots in my 1500 and I play against a 3 BW, 1 trukk list the majority of the time. Even with 3, I will try and drop that nobwagon cold if at all possible. If you only have one wagon - you're just asking for potential turn one disaster.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in us
Shas'la with Pulse Carbine




Levittown, NY

WarOne wrote:Grots would help screen the lootas and can hold an objective if needed.

Do you find the Deff Kopta getting it's value back in points to justify dropping it for grots?

Now that is a very broad question, for what do you consider a good game for your lone Deff Kopta?


Oh the usual Deff Kopta usages, 24" scout move followed up by move/shoot/assault a vehicle. I typically target big threats to the Nob Squad with it, Vindicators, Leman Russ, etc.

Typically it takes out a vehicle (two if I'm lucky against a squadron) and then dies.

I'd have to test out the Grots and see how it compares. Certainly it would free up my Trukk and it's passengers to move forward in capture and control, or seize ground if the odd objective gets stuck close to my deployment edge.

40K: The game where bringing a knife to a gun fight means you win.

2000 Orks
1500 Tau 
   
 
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