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![[Post New]](/s/i/i.gif) 2010/02/22 02:48:51
Subject: Best way for tau to beat SM
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Fresh-Faced New User
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Tactics as tau on how to kill annoyng space marines?
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![[Post New]](/s/i/i.gif) 2010/02/22 03:05:24
Subject: Re:Best way for tau to beat SM
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Aspirant Tech-Adept
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well that is a very broad question. there can be many types of Sm armies out there. Is there a specific army varient that is causing you trouble? Also an idea of what your current roster is so we know what to work with would be nice.
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![[Post New]](/s/i/i.gif) 2010/02/22 03:11:52
Subject: Best way for tau to beat SM
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Sneaky Sniper Drone
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I agree with mechiour. there's going to be a huge differnce depending on what you play (mech, hybrid, ninja, or static) and they play (drop pod heavy, mech, etc).
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![[Post New]](/s/i/i.gif) 2010/02/22 05:44:28
Subject: Re:Best way for tau to beat SM
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Happy Imperial Citizen
Eye of Terror. For an eye, it doesn't blink much.
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Surrender immediately and hope they go easy on you?
It's like a moral victory?
Silly Tau.
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![[Post New]](/s/i/i.gif) 2010/02/22 06:22:01
Subject: Best way for tau to beat SM
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Raging Ravener
Great Falls, MT
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phoneix lord kandras wrote:Tactics as tau on how to kill annoyng space marines?
railguns. lots and lots of railguns.
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![[Post New]](/s/i/i.gif) 2010/02/22 06:32:00
Subject: Re:Best way for tau to beat SM
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Doc Brown
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A squad of three broadsides with railguns and at least one ionhead. Also some Sniper Drones never hurt, though they're near useless in other lists.
Pinning tests are good too if you use Markerlights to reduce LD.
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"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."
-Excerpt from the Three Hundred and Forty-First
Book of Epistles of Lorgar
Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?
"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight." |
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![[Post New]](/s/i/i.gif) 2010/02/22 06:39:44
Subject: Best way for tau to beat SM
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Courageous Questing Knight
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easy:
Your facing range, little close combat (lots of vindi/land raider/devastators) you'll need fast moving numbers that can pull off havok.
I'd suggest piranahs.
CC? I'd suggest alot of long range blast weapons.
Mixed? well, screw it! you just need range.
mixed SM really don't work, I mean, they'll offer great mixed coverage, but in the hands of one of the (many) inexperienced mixed players will end up with around 30 dead marines in the first turn.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/02/22 11:59:38
Subject: Re:Best way for tau to beat SM
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Trollkin Champion
San Francisco, Bay Area
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Plasma.
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Warmachine/Hordes Battle Reports
Those smote by Mulg the Ancient: EStryker, Constance Blaize, ENemo, Amon, Karchev, Skarre1, Venethrax, PVyros, PMagnus, Madrak1, PKruger, EKruger, Grayle, Morghoul1, Mordikar, Rhyas, PThagrosh, PLylth, Vayl2, Arkadius, Barnabas, Rask |
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![[Post New]](/s/i/i.gif) 2010/02/22 17:56:23
Subject: Best way for tau to beat SM
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Daemonic Dreadnought
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Plasma
More Plasma
Yet more Plasma
If still confused add more Plasma
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/02/22 21:42:11
Subject: Best way for tau to beat SM
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Sure Space Wolves Land Raider Pilot
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Markerlights and plasma ad nauseam
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DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2010/02/22 21:50:15
Subject: Best way for tau to beat SM
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Dakka Veteran
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They cant hit a barn with a car. Best you throw yourself off a cliff you mutant xeno scum.
PS. Keep out of SM close combat and you might have a chance. Kroot are meat shields.
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-STOLEN ! - Astral Claws - Custodes - Revenant Shroud
DR:70-S+++G++M(GD)B++I++Pw40k82/fD++A++/areWD004R+++T(S)DM+
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![[Post New]](/s/i/i.gif) 2010/02/22 21:55:36
Subject: Re:Best way for tau to beat SM
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Monstrously Massive Big Mutant
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Keep moving. Give everything transports, and just stay manouverable. try to take out transports as fast as possible. If the marines have to walk around they will never catch tau. Disruption pods really help protect vehicles and if you have the points give devilfish SMS then sit them out of LOS and keep shooting. Unless you have a good reason keep the FW inside transports, they can be very helpful in the last two turns once the table has cleared a bit.
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![[Post New]](/s/i/i.gif) 2010/02/22 22:06:57
Subject: Re:Best way for tau to beat SM
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Longtime Dakkanaut
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rhinos/razorbacks/land speeders/dreadnoughts - missile pods
land raiders/ironclad dreadnoughts/predators/vindicators - railguns, fusion blasters
bikes/terminators/marines - plasma rifles, smart missile systems, pulse rifles (last resort)
If your space marine opponent is giving you trouble, take these weapons in accordance with what ratio of these units he is using against you. Learn good target priority, shoot to destroy his mobility, then redeploy, then finish him off.
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![[Post New]](/s/i/i.gif) 2010/02/23 02:58:00
Subject: Best way for tau to beat SM
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Sneaky Sniper Drone
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Concentrate fire. If you score two burst cannon hits on a tac squad, they're gonna save them. If you score twenty pulse rifle, kroot rifle, missle pod, burst cannon, whatever-else-is-available hits on that tac squad, they're gonna die in large numbers. Also, use plasma and markerlights and maybe sniper drones if you just want to kill marines. Try and pin them with the drones using markerlights. And if you think you are able to, use helios suits-plasma/fusion. A squad of three will wreck marines...with marker support. But be careful of their close range.
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Alas, poor Yorick.
1500 Points-with a little help from my friends
1500 Points
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2010/02/23 05:02:18
Subject: Best way for tau to beat SM
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Drone without a Controller
Louisiana, United States
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Deathrains (TL Missile Pods) can kill his transports very effectively.
Helioses (Fusion Blaster and Plasma Rifle) make marines, terminators, and multi-wound T4 characters cry.
Fireknives (Missile Pods and Plasma Rifle) can do both of these jobs. Some argue that they're too inefficient to be worth the cost. They're the closest thing in 40K to a jack of all trades unit that doesn't suck. I like using them because they can fill the holes left by bad rolling from the Deathrain or the Helios teams.
Ionheads are meh. Bring a Railhead everytime; the submunition will kill more marines than the ion cannon...but as always, YMMV.
Broadsides and Piranhas with a Fusion Blaster are the definite choices for AV14 work. Give your Broadsides shield drones. Lascannons and other nasty things like to shoot at them.
Markerlight assisted Fire Warriors can hurt things, but if you do this, you'd better not have any other choice or make sure nothing will remain to lash back at them. Keep them in their transports and only let them out when it's safe to play. I'd have a minimum sized squad in a Devilfish for objective grabbing and then, if I have the points, a full sized squad in another Devilfish for the same task, plus rapid firing something to hell if the need arises.
Kroot are your troop choices you want to be running around. They're cheap enough to lose if the worst comes to worst, and with a good number of Kroot Hounds you can do some damage if you have to assault. Bring Kroot.
Stealth Teams are mediocre at best against Marines...if you bring them, bring 3 and give them Marker drones to have a back up to your Pathfinders.
You are bringing Pathfinders, aren't you?
Give your Shas'O (or Shas'El depending on point level) an Aurora loadout (CIB and a Plasma Rifle) and a couple of shield drones.
This army list is a good place to start. I've had pretty good success against Marine players with a healthy mix of the units listed here.
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