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![[Post New]](/s/i/i.gif) 2010/02/22 02:49:28
Subject: What to add next?
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Death-Dealing Ultramarine Devastator
Portland, OR
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I started one of these before, but because of other personal wants, I couldn't get what you guys recommended for me: the Space Marine battleforce.
Now, in a week or so, I am coming into about $70, but I don't know if I want to spend it all. I won't be able to game over the summer, so I don't really want to get the battleforce until my birthday this fall, so even though I know a tac. squad is the obvious selection, I don't really think that is what I want to get next, unless someone can really convince me to get it other then gaming wise.
This is what I have so far
HQ:
Terminator Librarian
Captain Sicarius
2 captains
Chaplain
Elite:
dread
terminators
Troops:
Tac squad w/rhino
scout squad
fast attack:
assault squad
scout biker
Heavy Support:
vindicator
What you guys think I should get next?
Thanks for the replies.
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2000 points |
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![[Post New]](/s/i/i.gif) 2010/02/22 04:07:27
Subject: What to add next?
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Ultramarine Master with Gauntlets of Macragge
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I say another tac squad. You should have one troops choice for every 500 points in your army as a general rule of thumb. Are your scouts 5 men or 10 men? If they're only 5, bump them up to 10. That and a tac squad should be around the $60 mark.
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![[Post New]](/s/i/i.gif) 2010/02/22 04:47:18
Subject: Re:What to add next?
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Implacable Black Templar Initiate
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Tac squad most deffinatly, if you want to wait on that another heavy support like a pread or something.
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4000+pts 100% painted
Undivided 2500pts 100% painted
DeathSkullz 2000pts 95% painted
Daemons 1250pts 80% painted |
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![[Post New]](/s/i/i.gif) 2010/02/22 05:03:51
Subject: Re:What to add next?
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Death-Dealing Ultramarine Devastator
Portland, OR
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The scout and assault squads are 5 man each. I kinda want to get the Tac. squad, but since I won't be able to play them all summer, that is why I am thinking of getting something special while I have money now, and then get the battleforce to bolster my army when I get the money later.
Predator seemed cool, and I was also thinking of more Terminators.
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2000 points |
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![[Post New]](/s/i/i.gif) 2010/02/22 05:45:47
Subject: What to add next?
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Screamin' Stormboy
Zooming Around on a Deffkopta
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Terminators make me smile, mainly when they epicly fail in combat with my Orks
Assault Terminators are my worst problem, lighnting claws and thunder hammers send Orky parts flying everywhere.
If your looking to counter smashy armies those are ur guys
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"How can we hope to match the speed of lightning? The fury of storms? The power of steel? The answer is simple. We cannot. I advise against this war." - Black Vangaurd Librarian; shortly after a brutal engagment with the Deff Riders |
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![[Post New]](/s/i/i.gif) 2010/02/22 07:17:55
Subject: Re:What to add next?
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Death-Dealing Ultramarine Devastator
Portland, OR
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The armies I would be looking at playing:
Maybe orks (though would only be in small games)
Blood Angels (primary force I would be playing against)
maybe nids,
Tau (also play them a lot)
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2000 points |
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![[Post New]](/s/i/i.gif) 2010/02/28 08:16:51
Subject: What to add next?
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Steadfast Grey Hunter
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Deff Rider Warboss wrote:Terminators make me smile, mainly when they epicly fail in combat with my Orks
Assault Terminators are my worst problem, lighnting claws and thunder hammers send Orky parts flying everywhere.
If your looking to counter smashy armies those are ur guys
Guilty.
And yeah if you're playing blood angels Assault Terminators will rip right through them like a knife through butter but be sure to have one more storm shield/hammer guy than lightning claws so that you can take a save even if he hits you with an ap1 weapon.
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This message was edited 1 time. Last update was at 2010/02/28 08:21:06
"So that's a box of lootas/burnas (there's only FIVE complete minis in here, and only four of them what you wanted!), a Dark Elf army book and two pots of paint. That will be your first born." - Kirbinator |
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