ItsTheSneak wrote:Can the DA ones take flamers? Vanilla codex lets you have two in a 10-man squad. Yeah they lose an attack, but JUMP FLAMERS! That flame template will do more damage to just about anything than the one WS4 S4 attack you lose from not having two CC weapons, and no risk of a plasma gun blowing up a guy.
I haven't mathhammered it but I think a melta bomb might be a better hedge against the walker charge than a PF. You get only one attack but it's at str 8+2d6 instead of 1d6, which is a big deal, especially if you get tied up with something AV13 like an ironclad. At only 5 pts for the melta bomb just take it AND the PF, that's what I do :p
Nope we dont get fire
I have 2 10 Man Squads that I usualy put with my Deathwing and I deep Strike them.
They may come late to the party, but if you get them early on it does a lot of damage.
I am also thinking of geting a Damoclise Rhino to help with that.