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![[Post New]](/s/i/i.gif) 2010/02/25 02:51:28
Subject: 2000 point Take All Comers
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Preacher of the Emperor
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Looking at this for a March 6th Tourney in Austin:
HQ: Space Marine Librarian (1#, 100 pts)
1 Space Marine Librarian @ 100 pts (...in Power Armour; Null Zone; The Avenger)
1 ...in Power Armour (Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Weapon)
Troops: Tactical Squad (11#, 285 pts)
9 Tactical Squad @ 285 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Lascannon; Razorback)
1 Sergeant (Frag Grenades; Krak Grenades; Bolter; Power Fist)
1 Razorback (Searchlight; Smoke Launchers; Lascannon; Twin-Linked Plasmagun; Lascannon and TL Plasmagun)
Troops: Tactical Squad (11#, 285 pts)
9 Tactical Squad @ 285 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Plasmagun; Lascannon; Razorback)
1 Sergeant (Frag Grenades; Krak Grenades; Melta Bombs; Bolt Pistol; Power Weapon)
1 Razorback (Searchlight; Smoke Launchers; Lascannon; Twin-Linked Plasmagun; Lascannon and TL Plasmagun)
Troops: Tactical Squad (11#, 270 pts)
9 Tactical Squad @ 270 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Flamer; Missile Launcher; Razorback)
1 Sergeant (Frag Grenades; Krak Grenades; Bolter; Power Fist)
1 Razorback (Searchlight; Smoke Launchers; Lascannon; Twin-Linked Plasmagun; Lascannon and TL Plasmagun)
Troops: Tactical Squad (11#, 275 pts)
9 Tactical Squad @ 275 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Plasmagun; Missile Launcher; Razorback)
1 Sergeant (Frag Grenades; Krak Grenades; Melta Bombs; Bolt Pistol; Power Weapon)
1 Razorback (Searchlight; Smoke Launchers; Lascannon; Twin-Linked Plasmagun; Lascannon and TL Plasmagun)
Heavy Support: Predator (1#, 120 pts)
1 Predator @ 120 pts (Searchlight; Smoke Launchers; Autocannon; Lascannon (each side))
Heavy Support: Predator (1#, 120 pts)
1 Predator @ 120 pts (Searchlight; Smoke Launchers; Autocannon; Lascannon (each side))
Heavy Support: Whirlwind (1#, 85 pts)
1 Whirlwind @ 85 pts (Searchlight; Smoke Launchers; Whirlwind Multiple Missile Launcher)
Fast Attack: Attack Bike Squad (3#, 150 pts)
3 Attack Bike Squad @ 150 pts (Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol x3; Multi-Melta x3)
Fast Attack: Attack Bike Squad (3#, 120 pts)
3 Attack Bike Squad @ 120 pts (Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol x3; Heavy Bolter x3)
Fast Attack: Land Speeder Squadron (2#, 180 pts)
2 Land Speeder Squadron @ 180 pts (Heavy Bolter x2; Typhoon Missile Launcher x2)
Validation Report:
c-1. File Version: 1.05c For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules
Total Roster Cost: 1990
I can also replace the Whirlwind and one Predator with a Vindicator and Thunderfire Cannon and end up at exactly 2000 points. What do you guys think?
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![[Post New]](/s/i/i.gif) 2010/02/25 06:16:42
Subject: 2000 point Take All Comers
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Adolescent Youth with Potential
New York
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I like the list up to the Fast Attack. I would probably have some Assault Termies because you already have the librarian with Null Zone. The bikes are good though and this is a very solid army.
Probably wouldn't use Lascannons nor Plasmaguns and would take meltas instead.
Also having squads with expensive heavy weapons in a razorback won't help because they have no firing points so having a squad of 10 so that you can get the two heavy weapons wouldn't be that useful.
Also 10 Marines cannot fit in a Razorback so did you plan on footslogging the marines just so you can get the Razorbacks without using up force org spots?
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![[Post New]](/s/i/i.gif) 2010/02/25 14:51:07
Subject: 2000 point Take All Comers
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Tower of Power
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What powers you taking on the librarian?
Change the attack bikes to all multi meltas. You only have 4 long ranged weapons and then the meltas you have already.
Also having squads with expensive heavy weapons in a razorback won't help because they have no firing points so having a squad of 10 so that you can get the two heavy weapons wouldn't be that useful.
Also 10 Marines cannot fit in a Razorback so did you plan on footslogging the marines just so you can get the Razorbacks without using up force org spots?
Honestly, are you dumb? Ever heard of COMBAT squads?
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/25 15:00:16
Subject: 2000 point Take All Comers
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Phenome wrote:I like the list up to the Fast Attack. I would probably have some Assault Termies because you already have the librarian with Null Zone. The bikes are good though and this is a very solid army.
Lol, you like the list upto FA? FA is the slot which uses the best options in this list. 4 tacticals is to much, 3 is enough.
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/02/25 15:02:13
Subject: 2000 point Take All Comers
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Tower of Power
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Remember Tedurur, this guy did ask why taking razorbacks as 10 marines cannot fit into a razorback and thinks the entire squad will be foot slogging.....
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/25 15:20:55
Subject: Re:2000 point Take All Comers
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Mekboy Hammerin' Somethin'
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I like it, it has plenty of anti-tank and good anti-infantry. Not a fan of Whirlwinds just because they not flexible and not a fan of Hybrid Preds, I love just good ole' Dakka Preds. I would recommend running the Vindicator everyone sees them as a huge threat. I'd run the Predators up screening the Vindicator up one flank and the Razorbacks up the center. I would bet they will go after the Preds and Vindicator giving you free reign to get your troops and Razorback in close.
and you don't need Assault Terminators to be competitive. If you have a good sense of tactics this list will do very well. I might have to steal it
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![[Post New]](/s/i/i.gif) 2010/02/25 22:21:48
Subject: 2000 point Take All Comers
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Preacher of the Emperor
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mercer wrote:What powers you taking on the librarian?
Change the attack bikes to all multi meltas. You only have 4 long ranged weapons and then the meltas you have already.
Also having squads with expensive heavy weapons in a razorback won't help because they have no firing points so having a squad of 10 so that you can get the two heavy weapons wouldn't be that useful.
Also 10 Marines cannot fit in a Razorback so did you plan on footslogging the marines just so you can get the Razorbacks without using up force org spots?
Honestly, are you dumb? Ever heard of COMBAT squads?
Just curious: how are you coming up with 4 long ranged weapons? By my count, I have 10 lascannons capable of shooting 8 different targets a turn if need be in addition to 6 krak/frag missile shots capable of going into 3 different targets a turn. But 100% correct on going with combat squads. Heavy weapons hang back and suppress while Vets move forward in Razors to contest/claim.
@ generalchaos: I think you're right about the Vindicator. I like the hybrid preds because they tend to wreck transports and vehicle squadrons and can still be useful against terminators and the like. I don't understand why one person thinks Null Zone works best with assault terminators either. Its in there because I use it to make my opponent reroll 3++ saves from my mass las/ plas. Would you keep the second predator or go with the Thunderfire to complement the Vindicator?
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![[Post New]](/s/i/i.gif) 2010/02/25 23:11:30
Subject: 2000 point Take All Comers
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Mekboy Hammerin' Somethin'
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PanzerLeader wrote:I don't understand why one person thinks Null Zone works best with assault terminators either. Its in there because I use it to make my opponent reroll 3++ saves from my mass las/plas.
I love Nullzone due to the fact I fight against alot of Deamons and MC's Would you keep the second predator or go with the Thunderfire to complement the Vindicator? I am not a big fan of Whirlwinds and Thunderfire, but that's because of mechanized list I see on a regular basis. But I would go with the predator to screen your Vindicator till it can in range to cause some damage.l
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This message was edited 1 time. Last update was at 2010/02/25 23:11:48
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![[Post New]](/s/i/i.gif) 2010/02/25 23:27:54
Subject: 2000 point Take All Comers
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Lone Wolf Sentinel Pilot
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General_Chaos wrote:I am not a big fan of Whirlwinds and Thunderfire, but that's because of mechanized list I see on a regular basis. But I would go with the predator to screen your Vindicator till it can in range to cause some damage.l
Seconded, drop them.
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Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.
My Blog |
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![[Post New]](/s/i/i.gif) 2010/02/26 13:25:02
Subject: 2000 point Take All Comers
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Tower of Power
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PanzerLeader wrote:mercer wrote:What powers you taking on the librarian?
Change the attack bikes to all multi meltas. You only have 4 long ranged weapons and then the meltas you have already.
Also having squads with expensive heavy weapons in a razorback won't help because they have no firing points so having a squad of 10 so that you can get the two heavy weapons wouldn't be that useful.
Also 10 Marines cannot fit in a Razorback so did you plan on footslogging the marines just so you can get the Razorbacks without using up force org spots?
Honestly, are you dumb? Ever heard of COMBAT squads?
Just curious: how are you coming up with 4 long ranged weapons? By my count, I have 10 lascannons capable of shooting 8 different targets a turn if need be in addition to 6 krak/frag missile shots capable of going into 3 different targets a turn. But 100% correct on going with combat squads. Heavy weapons hang back and suppress while Vets move forward in Razors to contest/claim.
In the tactical squads only, I should have put that. With that you've got 4 from the tactical squads then the las/ plas combo from the razorbacks and then the preds. But here's the problems.
Las/ plas is excellent for monstrous creatures. Against armour not so brilliant as the plasma gun will be under powered and lascannon over powered, you might only end up with one gun actually doing the job or just being total over kill. Ok-ish for tough troops but still not enough fire power.
The preds with lascannons are ok, but you need to pivot the tank facing the target to make sure they all hit. Can be a problem if immobilised. Here you've got the same problem more or less as the las/ plas combo, S7 and S9 weapon one for anti tank the other anti troop and light armour. One will cut the mustard the other won't.
So, yeah you've got plenty of lascannons. Cool. But my point is what they're attached to cannot use the other weapons as affectively. So you want multi meltas on the attack bike to speed up and get into melta range which is more effective
Hopefully that will explain betters
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/02/26 17:46:48
Subject: Re:2000 point Take All Comers
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Preacher of the Emperor
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@ Mercer: I gotcha now. I think we're just going to have to agree to disagree though. I like the extra flexibility offered by my hybrids and prefer less specialization in my units. Just a matter of taste. I don't mind having some seemingly sub-optimal loadouts in my units because overall they have the ability to handle a wider array of threats.
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