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![[Post New]](/s/i/i.gif) 2010/02/25 18:06:32
Subject: Ruins, Walls, and vehicles.
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Boosting Ultramarine Biker
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Hello Dakka,
I have a somewhat general question on terrain and walls. On page 14 on the last paragraph of "moving through difficult terrain" :
"Note that as part of their move through difficult terrain, models may move through walls, closed doors and windows, and all sort of similarly solid objects, unless the players have agreed that a certain wall or obstacle is impassable."
And again on page 83 on ruins
"That's really down to what you and your opponent decide. It's perfectly acceptable to assume the combatants on both sides have brought plenty of cutting tools...to muscle their way through any wall."
Now from what I can tell from this is that in general models are able to move through walls unless both players choose to play otherwise, but what about vehicles? A vehicle is, of course, a type of unit as well, but does this mean that a vehicle could ram another vehicle that is behind a wall? This also brings up other questions such as what if there is not enough movement to clear the wall when ramming/moving through said wall. Would placing your vehicle about 1-2 inches on the other side of a wall make it technically immune to being rammed if the ramming vehicle on the other side would end their movement in the wall when hitting the other vehicle?
It seems that most terrain rules seems to be 'what you and your opponenet decide' rules, but I was curious what is most commonly played or what seems to be the closest RAW interpretation of how moving through walls worked, specifically on vehicles.
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![[Post New]](/s/i/i.gif) 2010/02/25 18:07:24
Subject: Ruins, Walls, and vehicles.
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Hanging Out with Russ until Wolftime
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You have to decide before the game.
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Got 40k Rules Question? Send an e-mail to Gwar! for your Confidential Rules Queries.
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![[Post New]](/s/i/i.gif) 2010/02/25 19:10:07
Subject: Ruins, Walls, and vehicles.
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Fixture of Dakka
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Axyl wrote:It seems that most terrain rules seems to be 'what you and your opponenet decide' rules, but I was curious what is most commonly played or what seems to be the closest RAW interpretation of how moving through walls worked, specifically on vehicles.
Pretty much it's a pre-game discussion. Normal convention where I play tends to treat ruins as simply area terrain, so vehicles drive freely through walls; actual freestanding walls are sometimes classified as impassible, if they are tall enough.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2010/02/25 20:45:39
Subject: Ruins, Walls, and vehicles.
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[MOD]
Making Stuff
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Yup, whenever you're dealing with area terrain (which includes ruins) the physical parts of the terrain are just abstractions designed to show what the terrain is.
So all models (unless you and your opponent agree to play differently) can move freely through the elements of the terrain.
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![[Post New]](/s/i/i.gif) 2010/02/26 00:22:21
Subject: Ruins, Walls, and vehicles.
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Longtime Dakkanaut
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insaniak wrote:Yup, whenever you're dealing with area terrain (which includes ruins) the physical parts of the terrain are just abstractions designed to show what the terrain is.
So all models (unless you and your opponent agree to play differently) can move freely through the elements of the terrain.
I am going to slightly disagree.
The rules state that it can be handled either way; but the book does not offer a 'default' method. It is something that *has* to be determined by the players beforehand. It is not 'move freely' unless agreed differently.
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![[Post New]](/s/i/i.gif) 2010/02/26 00:57:32
Subject: Ruins, Walls, and vehicles.
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[MOD]
Making Stuff
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Actually, the 'default' is on page 14, which covers moving through difficult terrain.
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