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![[Post New]](/s/i/i.gif) 2010/02/25 20:50:33
Subject: Which chapter is best for close combat?
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Adolescent Youth with Potential
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Need some help deciding on a close combat chapter for space marines. kinda leaning towards Space Wolves or the new Blood Angels codex(friend suggested Blood Angels, but still can't pick)
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This message was edited 1 time. Last update was at 2010/02/25 20:50:51
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![[Post New]](/s/i/i.gif) 2010/02/25 20:59:03
Subject: Which chapter is best for close combat?
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Warplord Titan Princeps of Tzeentch
Pat that askala, O-H-I hate this stupid state
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Berzerkers
Blood angels are not exactly known how they will be. SOOOO it depends do you want to wait or are you impatient. BTW welcome to dak dak¡
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![[Post New]](/s/i/i.gif) 2010/02/25 21:05:12
Subject: Re:Which chapter is best for close combat?
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Adolescent Youth with Potential
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I think I might buy both codex and compare... and thanks for the welcome.
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![[Post New]](/s/i/i.gif) 2010/02/25 21:25:46
Subject: Re:Which chapter is best for close combat?
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Doc Brown
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Space Wolves are the current best, though from the sneak-peak I've had at the BA Codex, they're gonna be the ones who enter combat in turn 2 at the latest.
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"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."
-Excerpt from the Three Hundred and Forty-First
Book of Epistles of Lorgar
Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?
"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight." |
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![[Post New]](/s/i/i.gif) 2010/02/25 21:28:51
Subject: Re:Which chapter is best for close combat?
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Paramount Plague Censer Bearer
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Space Wolves for at the moment.
Blood Angels coming up will likely be just ridiculously powerful in close combat.
There's small rumors floating around that Black Templars are getting a new codex as their first one sucked. You can make some good lists with BT already but a new codex would beef them up to the new BA level.
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Nurgleboy77 wrote "Callum officially WINS!" |
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![[Post New]](/s/i/i.gif) 2010/02/25 21:30:05
Subject: Which chapter is best for close combat?
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Longtime Dakkanaut
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Army-wide Preferred Enemy is hard to beat. Black Templars are pretty good.
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In the dark future, there are skulls for everyone. But only the bad guys get spikes. And rivets for all, apparently welding was lost in the Dark Age of Technology. -from C.Borer |
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![[Post New]](/s/i/i.gif) 2010/02/25 21:31:43
Subject: Re:Which chapter is best for close combat?
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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I would just wait until the BA codex comes out to make a decision. Unless you're really impatient and want to play Wolves or Templar. It's looking like BA are going to be a powerful CC chapter (Gotta love Assault Marines in the Troops slot - at least from the 4e mini-dex).
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![[Post New]](/s/i/i.gif) 2010/02/25 22:14:19
Subject: Which chapter is best for close combat?
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Deadshot Weapon Moderati
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Blood angels are the best due to being able to field more assault marines, but there is not real winner as all space marines have the same stats ATM.
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"Innocence Proves Nothing... Except That You've Done Nothing Wrong"
Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.
quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... |
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![[Post New]](/s/i/i.gif) 2010/02/25 22:41:29
Subject: Which chapter is best for close combat?
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Stabbin' Skarboy
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The Acolyte wrote:Blood angels are the best due to being able to field more assault marines, but there is not real winner as all space marines have the same stats ATM.
The thing is, space wolf grey hunters have bolt pistol/ ccw just like assault marines, but get a bolter on top of that. Dunno if BA assault marines get jetpacks, but wolves are pretty solid as far as CC goes.
If I had to rank them it would be:
1. Space Wolves (best overall with solid CC backbone)
2. Black Templar (army-wide preferred enemy, can take assault transports (land raiders) for their troop choices who can have ccw/bolt pistol and large units. They also have the best CC unit in the game (dual-lightning claw assault termies with furious charge rerolling hits and wounds at strength 5.) But their shooting units kind of suck and fail atm, unlike wolves who can still field some solid ranged choices.
3. Blood Angels. Even regular marines might be better with their sweet assault terminators. No telling where they'll be after a new codex tho.
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![[Post New]](/s/i/i.gif) 2010/02/26 05:05:42
Subject: Which chapter is best for close combat?
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Krazed Killa Kan
Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos
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Culler wrote:The Acolyte wrote:Blood angels are the best due to being able to field more assault marines, but there is not real winner as all space marines have the same stats ATM.
The thing is, space wolf grey hunters have bolt pistol/ ccw just like assault marines, but get a bolter on top of that. Dunno if BA assault marines get jetpacks, but wolves are pretty solid as far as CC goes.
Actually, now that I think about it, you make a good point. Grey Hunters might well be the best - just because they can take the bolter shots, let the BAs assault, and then still get a counter-attack with pistol/close combat weapon. Don't know about other chapters (Haven't really looked at anything other than BA, SW, and Vanilla) but GHs are pretty decent at both shooting and CC.
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![[Post New]](/s/i/i.gif) 2010/02/26 08:57:03
Subject: Which chapter is best for close combat?
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Annoyed Blood Angel Devastator
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It's gotta be the BA simply for the Death company a free unit of SM's with the feel no pain and furious charge rules and rending attacks who can be lead by a chaplain. They can also be given jump packs no space puppy can beat that.
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FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2010/02/26 09:18:06
Subject: Which chapter is best for close combat?
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Stealthy Space Wolves Scout
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I see the wolves as more peerless veterans who can choose how they want to fight, and will countercharge your ass if they decide they want to shoot  , here's hoping BA will be the blood frenzied monsters they should be. Not sure about BT they're crusaders so i think they should be CC focussed but not beserk, love both chapters but can only afford to collect one thing at a time...
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/02/26 09:33:43
Subject: Which chapter is best for close combat?
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Avatar of the Bloody-Handed God
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Not Black Templars? I thought the Sword Brethren looked really melee happy ^^;
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ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2010/02/26 09:43:18
Subject: Which chapter is best for close combat?
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Stealthy Space Wolves Scout
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Meh I dunno just trying to find some difference other than the usual, BA are vampires, BT are crusading knights...
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/02/26 11:58:06
Subject: Which chapter is best for close combat?
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Stalwart Veteran Guard Sergeant
Edinburgh.
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Space wolves. They just kick so much ass it's incredible.
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All Between 750 and 3000 points: Nids, BA, Imperial Guard, Space Wolves, Orks, CSM, Tau, Ogres, Vampire Counts, Daemons, Skaven, Empire.
DR:90S++G++M+B--IPw40k01+D++A+++/eWD340R+++T(F)DM++
"When the going gets rough the sensible conceal themselves behind large pieces of furniture." |
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![[Post New]](/s/i/i.gif) 2010/02/26 12:15:10
Subject: Which chapter is best for close combat?
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Annoyed Blood Angel Devastator
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Space Wolves may be good but I'm looking forward to the new BA codex it should wipe the floor with sons of russ
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FOR SANGUINIUS, FOR THE EMPEROR AND FOR BAAL, FORWARD MY BROTHERS LET US SMITE THE ENEMIES OF MANKIND!!!
Give me enough Guard Regiments and I will choke the eye of terror
6000pts
4500pts
http://codeximperialis.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2010/02/26 12:39:10
Subject: Which chapter is best for close combat?
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Stealthy Space Wolves Scout
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Only if the wolves player isn't paying attention  OR mephiston gets even MORE awesome
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/02/26 12:41:16
Subject: Which chapter is best for close combat?
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Stalwart Veteran Guard Sergeant
Edinburgh.
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DEATH89 wrote: love both chapters but can only afford to collect one thing at a time...
Same...
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All Between 750 and 3000 points: Nids, BA, Imperial Guard, Space Wolves, Orks, CSM, Tau, Ogres, Vampire Counts, Daemons, Skaven, Empire.
DR:90S++G++M+B--IPw40k01+D++A+++/eWD340R+++T(F)DM++
"When the going gets rough the sensible conceal themselves behind large pieces of furniture." |
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![[Post New]](/s/i/i.gif) 2010/02/26 12:46:22
Subject: Which chapter is best for close combat?
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Stealthy Space Wolves Scout
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Need promotion... can only afford 1 army plus car, thank god for the SW boxes, buy craploads of half built/second hand marines on ebay and make a whole army, seriously 3 boxes and i've got heads arms pads n weapons for about 60 marines
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Emperor's Faithful wrote
- I would rather the Blood Angels have gone down the darker path of the Flesh Tearers than this new "Awesome Codex McBatnipples". *blegh*
6 Marine Armies and counting... Why do I do it to myself ? Someone help me I'm an addict |
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![[Post New]](/s/i/i.gif) 2010/02/26 13:28:45
Subject: Which chapter is best for close combat?
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Daemonic Dreadnought
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Fluff wise i woudl have to go with Blood Angels for this.
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![[Post New]](/s/i/i.gif) 2010/02/26 13:52:51
Subject: Which chapter is best for close combat?
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Fresh-Faced New User
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I agree with Praxiss, but...
If you really want to go nuts, make a very and I mean a VERY combat orientated Flesh Tearers army from the Blood Angels rules.
Khorne Berzerkers? They aint got nuthin on the boys from Craetacia! Think cave men space marines.
Though fluff wise, their homeworld is only described as a harsh feral world. I was thinking of using Aztecs as a style but that would be too neat...
Hmmm, jump pack deathenesssss
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Imperial Guard (Skitarii!) 5000pts
Ratskin Renagades |
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