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Made in ca
Regular Dakkanaut




Trying to see if there is any life left in Stealer Shock.

HQ
Tervigon, Catalyst, Toxin Sacs (poops scoring units and gives FNP)

Spechial
3 Zoans, Pod (anti Tank)
3 Zoans, Pod

Core
12 Genestealers, Toxin Sacs
12 Genestealers, Toxin Sacs
12 Genestealers, Toxin Sacs
12 Genestealers, Toxin Sacs
12 Genestealers, Toxin Sacs
12 Genestealers, Toxin Sacs

1849pts

Generally start with stealers infiltrating over outflanking except in dawn of war.

Let me know what you think.

This message was edited 1 time. Last update was at 2010/02/25 23:23:38


 
   
Made in gb
Dakka Veteran




Reading - UK

What's the intention here, hold the tervigon in reserve also, so everything DS's?

A couple of things about outflanking, in my experience, your oppenent will bunch in the middle scared of the amount of outflanking units, either that or they will castle on one side of the board. Maybe working something into your list that would benifit you if the enemy bunches up like doom or a Mawloc. Also, there's no assurance on what side your stealers will turn up on. This is where the swarmlord is really useful as you get to reroll the table edge.

Just some thoughts on how this concept could be improved upon.
   
Made in us
Angry Blood Angel Assault marine





perfect, -1 zoanthrope brood, +1 Mawloc. -12Genestealers +1 Doom of Malan'tai in a pod. Leftover points adds more stealers to the units.

This could actually be an ok list then.

This message was edited 1 time. Last update was at 2010/02/26 00:19:25


2,500pts Hive Fleet Goliath - Tyranids --- W-10 . . D-4 . . L-5
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They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.

+++ The Emperor of Mankind, on the Creation of the Space Marines +++  
   
Made in us
Longtime Dakkanaut






I really like stealers in the new book, though not as a nearly pure stealer force.

For me, I want hive guard instead of zoans. Reason is, lets say you infiltrate all up in the enemies face. He has some transports, but you can assault on turn 2. So, come turn 2, you roll your 4+ reserve for zoans and... NOTHING. Now, your advantage of the stealer shock has been blunted, as you have nothing still for armor.

Now, in another build, say you take 9 hive guard instead of the 2 zoan units and the toxin from the camping tervigon. 9 hive guard run forward on turn 1, and on turn 2, the stealer's assault turn, you have a really good chance to bust open 3 transports for your stealers. No fickle reserve rolls to get in your way, no worry of hoods, or worse yet Nigel Storm caller stopping the zoan's shots on a 3+!

After that minor change, its true you will be worse off versus land raider spam. But at the same time, considering most people are running small transports more often than land raiders, and eldar/IG/nids/sisters/orks/tau dont have land raiders to begin with, and I think the hive guard will be just fine for this list.

As an aside, there is some value to having brood lords in this list, mostly for wound wrapping. Basicly, in several instances, the brood lord will make an 8+broodlord stealer squad more survivable than a 12 man stealer squad, though you will have less attacks when assaulting as well. Also, the broodlord can get scytals seperate from the squad, and toxin/scytals on him goes farther for the points than toxin on a regular stealer.
   
 
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