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Hey all!
I cant seem to find a result anywhere for this, as a friend of mine and i keep going back and forth. Although i believe i'm right.
I'm running a new SW army against his SM army. I'm tinkering with a rune priest's tempest ability that makes all terrain within 24" of the model difficult and dangerous for all skimmers, jump, and deep striking units.
My SM buddy LOVES his drop pods filled with sternguard and meltas. The issue we're having is whether or not the pod and the troop inside is required to make a dangerous terrain check if landing to close to said priest.
My argument being, that under the SM drop pod assault entry in their dex specifically calls the unit inside the pod as deepstriking via drop pod. to me meaning the that the pod and the unit are deep striking. The benefit to the pod is simply enabling a unit that could not DS the ability to DS, and do it safely as well as place a stationary weapon on the field, but all other rules apply. Pg 95 of the small book says that all units deep striking count all difficult terrain as dangerous and must roll a check. In this case, one check is required per pod and per unit arriving in each pod.
His argument being. that its actually the pod that deep striking not the unit so it arrives safely. and that the rules state that when disembarking from a transport you dont take a check in dangerous terrain.
However there is no where that is specifically says that it protects against difficult/dangerous terrain and he is stating rules for a standard transport not for something that is deepstriking.
anywho thats the evidence. i'll check back shortly and see what you guys think.
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