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Made in us
Squishy Squig




Humboldt Co, CA

Warboss – power claw, heavy armor, boss pole, attack squig TW Shoota- 110

Big Mek – KFF, combi shoota/scorcha - 90

12 Lootas - 180

19 shoota boyz – Nob, PK, BP, big shoota - 159
19 shoota boyz – Nob, PK, BP, big shoota – 159
30 shoota Boyz – Nob, PK, BP, 3 Big Shootas - 235

2 x Deffkoptta – TW Rokkits, BuzzSaw - 140

Battlewagon – Deffrolla, big shoota, Kannon, RPJ (Mek Wagon) - 130
Battlewagon – Boarding plank, grabbing claw, big shoota, Kannon, ram, RPJ (Boss Wagon) - 125
Battlewagon – Killkannon, big shoota, kannon, ram (Loota wagon) – 170

Total - 1498

So far I’ve had two games with this list. I don’t claim it to be tuned and I’m curious if anyone would be willing to offer me their input.

My most common opponent is space wolves, which has lead me toward this type of ork list. My foot sloggers had their HQ sniped out by his JotWW so I tried moving toward a truck mech list but his longfangs were great at taking those down and the remnants of my force which arrived for CC on turn 2-3 didn’t have enough punch vs SW counter charge. Ideally I’d prefer this to be an all comers list, so again, I’d love any feedback as my play experience is somewhat limited (~6 months)

The general strategy is a rolling wall of machine gun fire. Right now I use the kopttas and lootas for light vehicles as priority with the slow moving wagons fairly able to bury termies and gray hunters in bullets and give me some chance at opening his LR if it closes with me. If possible I try to stick my lootas up high with a wall or some such to give it cover from the long fangs since I don’t expect it to get KFF saves after turn 1-2. The extra height of the battle wagon has been helpful to the loota’s line of sight so far to boot. So far the boyz squad can keep up fairly well with the wagons (since they’re mostly moving 7”).

One thing I’m very unsure of in this list is the killkannon. In one game it handily earned its points by wiping out a gray hunter drop pod group in one shot but with only a 24” range it’s so easy to avoid (as it was completely in the second game with this list). Dropping it to fit 3 more lootas in there might be a better expenditure of points (not to mention giving me another 15 points). Other things I’ve considered are taking apart the 30 man boyz squad for some grettchen and a second set of lootas. Dumping the boys squad entirely and using up those 15 pts I mentioned earlier I would get 10 grots (with herder) and 14 lootas. Though I’m not sure where I’d get the points I’ve also debated armor plates on the two shoota wagons, though at 20 points and only invalidating 1 damage result I might do better with grot riggers on the boss wagon and just accepting being immobilized sometimes since I can still shoot out. As you would imagine I try to never get out of the wagons it at all possible.

I’m hoping for critique rather than back patting so please tell me where you think my points would be better spent. As a side note my local meta is surprisingly un-mechanized and I’m not a tourney player yet.



 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

I've toyed with lists like this before, still in the process of working out whether I like them or not, at least as all-comer types.

Couple comments. Your ranged anti-tank could use a bit more so that the shoota boyz always have targets. I suggest rokkit buggies, a very efficient 105 points. Also, your warboss doesn't really seem to have a role; this isn't an assault army and a nob w/ a PK can handle the boarding plank duty. You could drop him outright for the buggies.

Killkannon, IMO, is more promise than payoff. 60 points is a lot for one gun and that could, as you said, be spent on lootas that could deal 3-9 shots per turn. Personally, you have so many shoota/big shoota shots for infantry, the killakannon is probably redundant. I'd drop it and mount up the other shoota boyz.

Here's what I would propose for 1500, in this style:

Big Mek KFF, Shoota/Skorcha 90
Lootas x 15 225
2 x shoota boyz x 20, 2 big shootas, nob w/ PK, BP 170 ea (340)
1 x shoota boyz x 19, big shoota, nob w/ PK, BP (159)

Warbuggies x 3 w/ TL Rokkits 105
Deffkoptas x 2 w/ TL Rokkits, Buzz 140 (I'd split into 2 units of 1)

Heavy support:
3 x battlewagon w/ DR, BS, Kannon, Grot Riggers, BP 135 ea (405)

That's 1464, you have some points left for some more options. Personally, I like Armor Plates on BWs to keep them moving (especially when you have deffrollas), but up to you. One more thought, and this depends on how you view Kill Points, but you could also divide the lootas into 3 5-man units so that you can diversify your shooting more. Each one's capable of 5-15 shots, still pretty good odds to pound light vehicles, dreads, etc. and also force your opponent to account for three different targets to track down and shoot. Your call.

This message was edited 1 time. Last update was at 2010/02/26 23:12:56


 
   
Made in us
Squishy Squig




Humboldt Co, CA

I hear your point. The war boss spent most of his time leaning out his plank and I tossed him alone at a gray hunter squad at one point but definitely not the best use of points, thank you. If I dropped him I'd probably scrap the plank and the claw in favor of another deff rolla as they are better guaranteed hits at a higher str than the nob could provide.

I don't own any rokkit buggies but that is certainly worth considering for a more mech environment. So far the two kopptas have been enough to clean out his AV 12 (with a little loota support) on turns 1 & 2. Against razorback spam you have a good point. Since I'm not using all my FA slots I tend to run the kopptas separately in objective missions and as a unit in KP missions. Now that I think about it am I cheating to make this change after the mission has been declared?

What do folks think of keeping the lootas in the BW? It's there to keep them alive and make sure that all of them always get to fire since I can shoot all from any point on the hull LOS is less of a concern. In non-mech lists I used earlier they went squish under drop pod flamers and rapid fire.

Yea, the armor plates are tempting.



 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Lootas already have a 4' range and if placed correctly in some cover, are difficult to flush out. Aside from their heavy weapons are ork boyz in all respects. You WANT them to shoot each turn, for each turn they are not shooting, is a turn wasted. Setting them up in a good spot is the key.

Also, you don't want an opponent to have two tasty targets bunched together. Result not always good.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

There's at least one guy on here that advocates lootas in the battlewagons, but I'm not really sold.

One, you can't move and fire the lootas; deffguns are heavies. As pointed out, you have 48" range, so maneuver shouldn't be an issue with them if you deploy well.

Two, battlewagons aren't cheap, so having them babysit the lootas seems like a waste when a cover save will do. Also, any "can't fire" hits on the BWs make your lootas sit there twiddling their thumbs.

Three, if you make gunship battlewagons, it compounds the problem and the rokkits only have 24" range, so they tend to not do much.

Four, lootas plus battlewagons, or even multiple lootas in multiple battlewagons, creates a large, juicy target that will receive heavy fire. I think this actually causes them to die FASTER.

Anyway, it just doesn't compute with me. Shoota boyz, Tankbustas, Burna Boyz, and even Flash Gitz all make much more sense to me in a BW. Assault weapons and open-topped firebase FTW.

This message was edited 1 time. Last update was at 2010/02/27 01:21:53


 
   
 
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