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![[Post New]](/s/i/i.gif) 2010/02/28 01:30:37
Subject: New to the game, 1500 Space Marines
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Ultramarine Scout with Sniper Rifle
Okc,OK
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Captain Cato Sicarius=200
10 man Tac squad, ccw, flamer, sgt/combi flamer & melta bombs
in a rhino=220
10 man Tac squad, meltagun, heavy bolter, Sgt/power fist=200 (Cato attached)
5 man scout squad, camo cloaks, 3xsniper, 1xmissile, Sgt Telion=147
5 man scout squad, CCW, Sgt/powerfist= 100
in a Landspeeder Storm=50
Dreadnought, Mm/ccw, extra armor, drop pod=155
Terminator Squad, Cyclone ML=230
5 man Legion of the Damned, flamer, heavy bolter, sgt/storm bolter=195
Total=1497
Yay or Nay? I know it's not optimal but is it doable?
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Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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![[Post New]](/s/i/i.gif) 2010/02/28 01:34:53
Subject: Re:New to the game, 1500 Space Marines
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Fresh-Faced New User
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Legion of the damned is terrible so You should replace it with a devastator squad or some other heavy support. Also scouts without snipers are not so good.
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![[Post New]](/s/i/i.gif) 2010/02/28 01:37:35
Subject: New to the game, 1500 Space Marines
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Ultramarine Scout with Sniper Rifle
Okc,OK
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Awww, man. And I love the fluff for the Legion. But they suck??
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Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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![[Post New]](/s/i/i.gif) 2010/02/28 01:51:11
Subject: New to the game, 1500 Space Marines
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Lord Commander in a Plush Chair
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they are expensive for what they do; and sternguard do it better.
Same squad Loadout with Sternguard is 140 points and they benefit from special ammunition. although do to this I would drop the Storm bolter + heavy Bolter altogether(130 points) and make the flamer a combiflamer while adding a power fist to the sgt (155 points).
you could add 3 more sniper scouts with the points saved.
"10 man Tac squad, ccw, flamer, sgt/combi flamer & melta bombs
in a rhino=220 "
what do you mean by CCW? Tac Squads cannot have BP+CCW.
Sgt should have a power fist to.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/02/28 02:02:06
Subject: New to the game, 1500 Space Marines
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Ultramarine Scout with Sniper Rifle
Okc,OK
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Kommissar Kel wrote:they are expensive for what they do; and sternguard do it better.
Same squad Loadout with Sternguard is 140 points and they benefit from special ammunition. although do to this I would drop the Storm bolter + heavy Bolter altogether(130 points) and make the flamer a combiflamer while adding a power fist to the sgt (155 points).
you could add 3 more sniper scouts with the points saved.
"10 man Tac squad, ccw, flamer, sgt/combi flamer & melta bombs
in a rhino=220 "
what do you mean by CCW? Tac Squads cannot have BP+CCW.
Sgt should have a power fist to.
Craaaaap, you are correct sir. I guess they could be an assault squad in a rhino...
need to re-figure the points though..
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Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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![[Post New]](/s/i/i.gif) 2010/02/28 02:05:21
Subject: New to the game, 1500 Space Marines
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Lord Commander in a Plush Chair
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205 and the sgt can't have a combi. 230 if you give the Sgt a powerfist.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2010/02/28 02:07:39
Subject: Re:New to the game, 1500 Space Marines
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Mekboy Hammerin' Somethin'
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baodog wrote:Also scouts without snipers are not so good.
It's the other way around. Snipers scouts are only good if you have Telion. Close combat scouts in a Storm are awesome.
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![[Post New]](/s/i/i.gif) 2010/02/28 02:21:34
Subject: Re:New to the game, 1500 Space Marines
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Ultramarine Scout with Sniper Rifle
Okc,OK
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New list:
Captain Cato Sicarius=200
10 man assault squad, ccw, flamer, sgt/power fist & melta bombs
in a rhino=230
10 man tac squad, meltagun, heavy bolter, Sgt/power fist=200 (Cato attached)
10 man tac squad, flamer, missile launcher, Sgt/ power fist= 195
5 man scout squad, camo cloaks, 3xsniper, 1xmissile, Sgt Telion=147
5 man scout squad, CCW, Sgt/powerfist= 100
in a Landspeeder Storm=50
Dreadnought, Mm/ccw, extra armor, drop pod=155
Terminator Squad, Cyclone ML=230
Total=1497 Automatically Appended Next Post: Also, thanks for the input
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This message was edited 1 time. Last update was at 2010/02/28 02:22:46
Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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