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Made in ca
Avatar of the Bloody-Handed God





Inactive

Hi guys , both from AT-43 and 40K , this is a fan made test codex ( UNA first ) might be fun for both you and me!

I assume if you have the army , you already have the army book , so i'll skip the fluff and get to converting the units, gears and weapons.
Please keep in mind , this fan codex is made in mind to work with the 40K universe and their stats.

UNA Special Rule:

White Star of the Elites: All special weapon bearers may choose to fire at a different target provided they have LOS . However, Indirect Weapons used this way may only fire at a different target
only when Laser Targeter is already applied.

UNA Organization Special Rule: You may pick one of the following Organization and pay for the appropriate cost:

Centcom / Command:
Walkers may have Scout Special Rule for 10pts each. Infantry may have Scout special Rule for 10pts per squad.

M.I.N.D / Military Industrial Complex:
Vehicles in a squadrons that are immobilized are not destroyed , instead the rest of the squad will halt and provide fire support and cover while the damage vehicle attempts its auto repairs.
The squad may not move for one turn but may fire as normal.

Union:
Any infantry squad maybe given Special Rule Stubborn for 10pts



UNA War Gear:

Triple Lens Helmet : Cover saves may not be taken when shot by units wearing this gear.
G-Pack / Gravity Pack : Gives Jump Infantry special rule.
Laser Targeter : When enemy unit has been designated by this laser , Ordnance Weapon roll 1 less scatter dice. Lock shot weapons does not need LOS to their fired target.
If the unit targeted by the designator moves in their following movement phase , they are no longer targeted.
Gyroscopic Stabilizer : Units gains special rule Relentless , and cannot be pinned.
Carapace Armor : Gives the wearer 4+ armor save.
TAC Arm ( Tactical Armor ) : Gives the wearer 2+ armor save . TacArm also incorporates Laser Targeter and Gyroscopic Stabilizer.

UNA Infantry Weaponry.

Assault Riffle: 24" Str 4 AP 6 Rapid Fire

UN Flamer: Flame Template Str 4 AP 5 Ignore Cover

Grenade Launcher: 18" Str 4 AP 5 Small Blast , Ignore Cover , Cause Pinning , May use Indirect Fire With Laser Targeter

Jammer: 24" On D6 of 5+ , effected unit of Vehicle or Walker are treated as Crew Stunned. No LOS required.

Laser Riffle: 30" Str 5 AP 5 Heavy 1

Laser Cannon: 36" Str 9 AP 2 Heavy 1

Multi Laser: 12" Str 3 AP- Assault 3

Power Spike: +1 str and count as power weapon in the first round of close combat.

SMG: 12" Str 4 AP 6 Pistol

Sniper Gun: 36" Str 4 AP 2 Heavy 1

Trident Missile: Unlimited Range. Str 8 AP 3 Heavy 1 . Direct fire does not use BS , but will always hit on 3+ . Can be fired Indirectly only if the target has been designated by Laser Targeter.
Infantry sized units may not be targeted by Trident Missile if it has moved in the previous movement phase.

Volcano MG: 18" Str 5 AP 5 Heavy 5 Rending


UNA Vehicle Weaponry:

Mortar: 24" Str 5 AP 5 Heavy 1 Small Blast. Ignore Cover , Cause Pinning , May use Indirect Fire With Laser Targeter

Medium Laser Cannon: 48" Str 9 AP 1 Heavy 1

Medium Mortar: 30" Str 5 AP 5 Heavy 1 Large Blast . Ignore Cover , Cause Pinning , May use Indirect Fire With Laser Targeter

Guisarm Missile Launcher: Str 8 AP2 Heavy 2 Target Lock , Indirect Fire ( Special Rule See Trident Missile )

Heavy Gravitational Laser ( GRASER ): Unlimited Range , Str 10 , AP 1 , Heavy 2










This message was edited 9 times. Last update was at 2010/02/28 21:43:48


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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

I will look forward to seeing this. please do not use blue font though, its like a neon blur.


Edit:

Just had a long thought on this.

Luna, I think you are onto something. Many of us will find these army list useful if done right. have you designed games before? ok let me let you something that likely enough GW dont know themselves, you nee to be a thorough completest to be a games designer or you will end up like jervis. test codexes are all very well, but you need to sweep bigger than that.

Take for example the Fire Crawler, which you will have to come to. what is its armour rating. Give it a 14 and how will you make other *** vehicles tougher, give it a 13 and how do you differentioate between the Baal Golgoth and Dotch Yaga. there are ways around that weaker armour on the rear or a special rule for kolossium. The answers are easy but the essential truth remains. in order to start looking at the Fire Crawler you need to also klook at the Dotch Yaga and Baal Golgoth and Defender Snake all at ther same time and balance each and every way. This allies to every weapon every unit ansd every special rule or piece of equipment. Games design is a net where you pull on one thread and the whole changes shape. Learn to see the whole net and tug oer release each element with care and you will soon find yourself a better games designer than just about anyone who ever walked through the doors at GW studio.

One tip for now, which you might already have gathered. Leave points costs off, points costs are the final balance and while you must think of balance before that to keep army composition correct you can fine tune any balance with correct points costing. This is another lesson Gw learned, because they do not understand the source of thier error in thinking. yes do think about points costs because if something is so good it must be expensive it means the armies will be much smaller or that unit will prove rarer. So predetermine rough points costs to visualise how big your 1500pt armies etc will actually be. You will also need to account for powerful but vulnerable units which can quickly join the list of units that are not worth taking if they are too expensive for the risk. You will come across this very quickly with Steel TacArms. If they have lascannon in each arm and are one wound terminators without a invulnerable save then you have overgunned ultravulnerable obliterators which will need pointing very carefully. You could make them cheap as a suicide unit, but then an opponent can spam them and have too many to kill each shooting lascannon death. You could cost them according to their guns, which in codes balance will make lascannon infantry very expensive. then you get giftwrapped points on a stick for opponents to shoot.

There are so many variables that you cannot allow any sacred cows in your work. Be prepared to change everything, nio matter how much you like it now so if you have fixed the stats for your guns, expect to completely change them when you stat your units, and the units again for other armies and then fudge them again at balance time. This again is a lesson GW never learned with the exception of a brief renaissance under Ravening Hordes.

This message was edited 1 time. Last update was at 2010/02/28 13:15:03


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Yep! thats why this is fun!

And yes the stats and special rules for the upcoming units will make or break this test list.
Thats why im taking my time and doing this bit by bit.

The points will be added very last after i work out how everything synergies as an army.

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Made in at
Speedy Swiftclaw Biker




Austria-Graz

LunaHound wrote:Yep! thats why this is fun!

And yes the stats and special rules for the upcoming units will make or break this test list.
Thats why im taking my time and doing this bit by bit.

The points will be added very last after i work out how everything synergies as an army.


Laser rifle Heavy 1? its a bit touogh for Infantry

TAc Arms 2+ maybe a bit less... otheriwse Kollosi would be unkillable just due to armor


But while i dont do 40k i have an idea of how it is... so this are the two things that show the strangest of your proposed rules
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.


My take on what you have done so far, changes in red.


UNA Special Rule:

White Stars: Deleted, as all AT-43 armies have this ability in split fire but this is a rare ability in 40K.
Also as we are writing a 40k codex not AT-43, we need 40K terminology most special weapons will be heavy weapons.

UNA Organization Special Rule: You may pick one of the following Organization and pay for the appropriate cost:

Centcom / Command:
Walkers may have Scout Special Rule for 10pts each. Infantry may have Scout special Rule for 10pts per squad.

M.I.N.D / Military Industrial Complex:
Vehicles in a squadrons that are immobilized are not destroyed on a 4+, if saved all remaining movement for the squadron this turn is forfeit.
This should be less messy, the remaining movement part is to account for the possibility to get immobilised in your own turn due to mines or dangerous terrain.

Union:
Any infantry squad maybe given Special Rule Stubborn for 10pts



UNA War Gear:

Triple Lens Helmet : Model includes a targeter (BS4) and may reroll night vision tests
Cover negation is way overpowered.

G-Pack / Gravity Pack : Gives Jump Infantry special rule.

Laser Targeter : A unit with a laser targeter may choose one target unit within LOS within 18" which need not be the target fired at. The target may make a cover save to avoid the effects if appropriate, otherwise it is considered 'painted' until the end of the turn. A painted target is assumed to be in LOS of any indirect fire or lock shot weapon in range.

Lock Shot : May only be fired at vehicles or monstrous creatures, need not be fired at the same target as the rest of the vehicle squad or squadron.

Here is your split fire substitute.

Gyroscopic Stabilizer : Units gains special rule Relentless , and cannot be pinned.

Carapace Armor : Gives the wearer 4+ armor save.

TAC Arm ( Tactical Armor ) : Gives the wearer a 3+ armor save and 6+ invulnerable save . TacArm also incorporates Laser Targeter and Gyroscopic Stabilizer.
Reserve 2+ saves for other tougher units.


UNA Infantry Weaponry.

Assault Rifle/Laser Rifle: = Autogun/lasgun 24" S3 Ap- Rapid fire
keep them the same

MiniLaser: 18" S3 Ap- Assault 2
renamed to avoid confusion

Flamer: Flame Template Str 4 AP 5 Ignore Cover

Jammer: 24" If hits target vehicle is Stunned on a 4+.
Does require LOS.

Laser Cannon: 36" Str 9 AP 2 Heavy 1

Power Spike: Count as power weapon

Power Pike: +2S counts as power weapon


SMG: 12" Str 4 AP 6 Pistol

Sniper Gun:36" Str X AP 2 Heavy 1, Sniper

Trident Missile: Unlimited Range. Str 8 AP 3 Heavy 1, Locked shot.

Volcano MG: 18" Str 5 AP 4 Heavy 3


UNA Vehicle Weaponry:

Volcano MG: 18" Str 5 AP 4 Heavy 3

Laser Cannon: 36" Str 9 AP 2 Heavy 1

Mortar: G24" Str 6 AP 4 Heavy 1 Small blast

Medium Laser Cannon: 36" Str 9 AP 2 Heavy 2

Medium Mortar: G48" Str 6 AP 4 Heavy 1 Large Blast
or G48" Str 5 AP 5 Heavy 1 Large Blast, ignore cover

Guisarm Missile Launcher: 48" Str 8 AP3 Heavy 2, Lock shot

Heavy Graser: 60" Str 9 AP 1 Heavy 3
Looks very nasty, but the Fire Crawler should have one twin linked weapon.











n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

My reply in green ( so many colors now lol )

Orlanth wrote:
My take on what you have done so far, changes in red.


UNA Special Rule:

White Stars: Deleted, as all AT-43 armies have this ability in split fire but this is a rare ability in 40K.
Also as we are writing a 40k codex not AT-43, we need 40K terminology most special weapons will be heavy weapons.

Yes all AT-43 army is like that , however this been the first one ( and no rule book ) Its easier to let the 40k players
get used to this rule.


UNA Organization Special Rule: You may pick one of the following Organization and pay for the appropriate cost:

Centcom / Command:
Walkers may have Scout Special Rule for 10pts each. Infantry may have Scout special Rule for 10pts per squad.

M.I.N.D / Military Industrial Complex:
Vehicles in a squadrons that are immobilized are not destroyed on a 4+, if saved all remaining movement for the squadron this turn is forfeit.
This should be less messy, the remaining movement part is to account for the possibility to get immobilised in your own turn due to mines or dangerous terrain.
I have consider this , but it came to what it is because im planning on implementing medics and mechanics .
Union:
Any infantry squad maybe given Special Rule Stubborn for 10pts



UNA War Gear:

Triple Lens Helmet : Model includes a targeter (BS4) and may reroll night vision tests
Cover negation is way overpowered.


G-Pack / Gravity Pack : Gives Jump Infantry special rule.

Laser Targeter : A unit with a laser targeter may choose one target unit within LOS within 18" which need not be the target fired at. The target may make a cover save to avoid the effects if appropriate, otherwise it is considered 'painted' until the end of the turn. A painted target is assumed to be in LOS of any indirect fire or lock shot weapon in range.

Lock Shot : May only be fired at vehicles or monstrous creatures, need not be fired at the same target as the rest of the vehicle squad or squadron.

Here is your split fire substitute.

Gyroscopic Stabilizer : Units gains special rule Relentless , and cannot be pinned.

Carapace Armor : Gives the wearer 4+ armor save.

TAC Arm ( Tactical Armor ) : Gives the wearer a 3+ armor save and 6+ invulnerable save . TacArm also incorporates Laser Targeter and Gyroscopic Stabilizer.
Reserve 2+ saves for other tougher units.
They are going to be T3... and no 6++ The korium armor will have special rules.



UNA Infantry Weaponry.

Assault Rifle/Laser Rifle: = Autogun/lasgun 24" S3 Ap- Rapid fire
keep them the same

MiniLaser: 18" S3 Ap- Assault 2
renamed to avoid confusion

Flamer: Flame Template Str 4 AP 5 Ignore Cover

Jammer: 24" If hits target vehicle is Stunned on a 4+.
Does require LOS.

Laser Cannon: 36" Str 9 AP 2 Heavy 1

Power Spike: Count as power weapon

Power Pike: +2S counts as power weapon

Im keeping the power pikes as power weapon only on the charge , represents the spikes firing out. And keeps
flavor of UNA hit hard , hit fast, but cannot last in prolonged battle.

SMG: 12" Str 4 AP 6 Pistol

Sniper Gun:36" Str X AP 2 Heavy 1, Sniper

Trident Missile: Unlimited Range. Str 8 AP 3 Heavy 1, Locked shot.

Volcano MG: 18" Str 5 AP 4 Heavy 3


UNA Vehicle Weaponry:

Volcano MG: 18" Str 5 AP 4 Heavy 3

Laser Cannon: 36" Str 9 AP 2 Heavy 1

Mortar: G24" Str 6 AP 4 Heavy 1 Small blast

Medium Laser Cannon: 36" Str 9 AP 2 Heavy 2

Medium Mortar: G48" Str 6 AP 4 Heavy 1 Large Blast
or G48" Str 5 AP 5 Heavy 1 Large Blast, ignore cover

Guisarm Missile Launcher: 48" Str 8 AP3 Heavy 2, Lock shot

Heavy Graser: 60" Str 9 AP 1 Heavy 3
Looks very nasty, but the Fire Crawler should have one twin linked weapon.
Im keeping it Str 10 because its the ultimate cannon in AT-43 . I kept the rate of fire down
while keeping it as 2 weapons specifically so ONE weapon destroyed wont make it obsolete.









This message was edited 2 times. Last update was at 2010/03/02 21:59:09


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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Im keeping it Str 10 because its the ultimate cannon in AT-43 . I kept the rate of fire down
while keeping it as 2 weapons specifically so ONE weapon destroyed wont make it obsolete.


Two nasty cannon on a walker means it is going to be expensive, yet it is only defiler size so you cannot make the Fire Crawler a warmachine.

I suggest taking the upgunned gun with heavy 3. The gun should be twin linked (because it is). Because odf its size and because the twin linked guns are seperated you can have a special rule by which the first weapon destroyed result removes the twin link, the second destroys the weapon system.

This will enable the Fire Crawler to be potent but not too potent that it overshadows its survivability.

I suggest not making it S10 Ap1 because you cannot impove on that without an even higher rate of fire, or making a weapon Strength D. I suggest this because the Heavy Graser is not the ultimate gun in At-43. The Fire Crawler is ultimate because it carries two premium heavy guns, but the Heavy Graser 7 3/0 - 17/2 is exceeded by the Heavy Particle Accelerator 8 3/0 - 18/2 and the Heavy Maser Cannon 7 2/1 (3) 17/3, the other heavy guns on *** vehicles are weaker but more accurate of with a higher rate of fire. You could make all three guns s10 Ap1, with the Heavy Maser getting small blast and a special rule for the accelerator. At this poijnt you should also consider the Mediujm At Cannon on the Hetman which is 6 2/0 - 18/1, is this a S10 gun?








Yes all AT-43 army is like that , however this been the first one ( and no rule book ) Its easier to let the 40k players
get used to this rule.


why bother. You will need to 40K ise the game style for the armies to fit. There is no split fire and movement by activation, to make an exception for the armies from AT-43 sounds a little unfair. After all if we were doing the opposite and stating up say a Space Marine codex for At-43 we would see no reason why marines could not split fire like everyone else. I would try and get the feel for the army rather than emulate the game rules unilaterally. please keep split fire equivalent rules to selected weapojns such as locked shot and other wierd stuff.

This message was edited 1 time. Last update was at 2010/03/03 00:54:53


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Well thanks for the input , but i think the speculations are too early , especially when the unit info arnt even out.

It'll make more sense once its all done.

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Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

LunaHound wrote:Well thanks for the input , but i think the speculations are too early , especially when the unit info arnt even out.

It'll make more sense once its all done.


I advice against setting anything in stone, the best time to discuss the work is as it is being done. Well we should brainstorm this as it is being done rather than rip in up afterwards. You cannot possibly have any part of this work securely finished until you have a draft of all the armies you plan to do. You are bound to find some inbalance that needs rectifying at all stages, even when working on other lists. So keep the changes ongoing but remember what you had before, and all the alternatives because to keep balance you might need to flit between options. Even bits you are most content with might need to change to keep balance with everything else.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

Its not in stone.

The foundation of a mall will be different then the foundation of a tower. Lets not worry too much on what shape the ground foundation is when we havnt even shown what building it is.

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Made in us
Anointed Dark Priest of Chaos






LunaHound wrote:Its not in stone.

The foundation of a mall will be different then the foundation of a tower. Lets not worry too much on what shape the ground foundation is when we havnt even shown what building it is.


Then why not wait and post info when you actually have something worth commenting on?

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in ca
Avatar of the Bloody-Handed God





Inactive

CT GAMER wrote:
LunaHound wrote:Its not in stone.

The foundation of a mall will be different then the foundation of a tower. Lets not worry too much on what shape the ground foundation is when we havnt even shown what building it is.


Then why not wait and post info when you actually have something worth commenting on?



Its not fine tuned yet , but it has enough info to atleast see where its going.
Good / Bad , everyone is free to throw their ideas. Orlanth have his ideas and im sure it will work in his version of codex.
But because im adding extra rules / fluff , for the units , for example , his suggestion of making the fire crawler TL would
clash with the special rules im adding.

Im sorry that this thread has been so disappointing CT Gamer , but as i said , this is mostly showing the weapons
to try to give a feel to how it integrates into 40k.

In other words , i know what Orlanth is suggesting , and i would agree with him if i dont have anything additional in-stored to what we discussed.
So i all asked was , whether you guys would decide whether it works or not after the special rules are added.

This message was edited 2 times. Last update was at 2010/04/01 22:51:12


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Made in us
[MOD]
Solahma






RVA

Cool project. I wanted to like AT-43 so bad but it just never came together for me . . . too bad that was after buying Damocles and some boxes . . . This is actually making me want to take a second look at my guys, however.

   
Made in ca
Fresh-Faced New User





Canada

LOVE! THIS!
   
Made in ca
Fresh-Faced New User





Canada

I gotta be honest here. Upon review. And trial. This all seems limp to me.

I think I see the UNA as a Tau/marine scout/guard combo with a dash of terminator.

I not looking for cheeze. But I'm not looking for mundain either.

I think the fluff behind this army should be a pre emporer era human army.... somehow hidden these 40,000 years from the dark times. placing them without the drak age of technology back water that is the imperium... more on the level of the Tau. But with the numbers and armour of the imperial guard... given their need to defend against the imperium which views them as either a renegad world or a juicy stash of technology.

Let's call them the "westernized" onclave. The last remaiming vestige of a democracy. Partially in relations with the tau... not full allies but on a similar page... just not as finatical about it... like Canada to the US... lol.

They carry the anceint tech and very ancient beleifs. Life, Libery and the purchute of happiness. Perhaps even the freedom isn't free, or Canada's Peace, Order and Good Government direction.

Each lays down their life not for the emporer or the greater good but for Home and it's survival.

They no not the taint of chaos but are damned by the inquisition. For freedom begets thought, though begets heresy.

They are the inbetween heaven (imperium) and hell (chaos) both seek to dominate and yet cannot. All others just mindlessly want to consume but....cannot.

They are the last vestiage of what we are today.
   
 
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