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Made in gb
Neophyte Undergoing Surgeries



UK Midlands

This is a new idea i have come up with to defeat my friends no heavy ork army. Annhilation

HQ - Kor'Sarro Kahn - Moondrakken - 205
+Command Squad - bikes SS+LC each - 355
Chaplain - Terminator Armour - Stormbolter - 130

Troops - 2 x 10man Tac Squad + Rhino each(35each)
1)8 x boltguns - 1 x meltagun - 1 x Multi-melta - sgt power fist - 200
2)8 x blotguns - 1 x Flamer - 1 x Missile launcher - Sgt power fist - 200

Elites - Ironclad Dreadnaught - ironclad assault launchers - replace SB w/ HF - 1 x hunter killer missile - 170
10 man Terminator assault squad - 10 x LC - 400
10 man Sternguard veteran squad - 250

Fast Attack - 10man vanguard veteran squad - all power weapons + rhino - 395

Heavy Support - Vindicator - hunter Killer missile -125

Total - 2500points

pretty basic but my plan is to keep Kahns command squad in reserve with the sternguard and vanguard veterans to outflank my oponent, using vindicator thunderfire cannon and tac squads to draw big boyz mobs into the open. all criticism is welcome provided its not taken to far. Cheers

Bolters at the Ready.....
Aim.....
Fire!!!!!!  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

The only thing I will say is that at 2500 points, a single vindicator and thunderfire cannon (you didn't list it, but mentioned it) will not keep anything at bay.

I think you have too many high cost units in here that will be quickly overwhelmed when coming in piecemeal.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

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Made in gb
Neophyte Undergoing Surgeries



UK Midlands

Havent played many games with reserves for that very reason, as fot mentioning thunderfire cannon mind was wondering used it in my last atempt against my mate & didnt do to bad till got wasted by 10 nobs. maybe drop the vanguard for 2 assault squads and sternguard vets for another dread to tie those units up?

Bolters at the Ready.....
Aim.....
Fire!!!!!!  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

No, the point is that your unit load-outs are super inefficient, nearly every one has points you should be able to get back, for example:

-Powerfists in tactical squads are a bad investment if they are in a rhino - it encourages them to get out.
-An Ironclad with Flamer (obviously built for combat) all alone? He will never make it across the board, might as well make him regular.
-You said you are fighting Orks, why bother with powerweapons? Or Hunter-Killer missiles? I would suggest 3x AC/HB Predators to give you that flexibility you need.

Some things that I think will give you a lot more mileage:
-Landspeeders with MM and HF
-Bike squads as troops instead of tac squads
-Two landraiders to drop off those terminators (Without Deffrollas, Orks have nothing that can kill a mobile Landraider).

Basically, I think you should try to utilize speed and manoeverability as much as possible.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Space Marine Scout with Sniper Rifle





You should split up the 10 man termis squad into two 5 man squads and get some TH/SS in there to instant death nobs. Personally i dont think dreadnoughts are good against orks cause they get popped decently easy by lootas and will also be killed easy if it ends up in CC with a mob of boyz. I agree with the previous post on dakka preds. Vanguard Vets are also one of the most overpriced units in the codex. Also, since you said he had no heavy choices I'd say a ML or HB is better than a Multi Melta. The command squad is also a overpriced unit. Overall, at 2500 points you have way too few units on the table as all your units are very expensive. You also have too little armor which orks are notoriously bad against.

- 3500
- 2000
- 3000
- 2000
Nids - 1000
 
   
Made in gb
Neophyte Undergoing Surgeries



UK Midlands

would love to take bikes over troops but only have those 6 my mate lettin me proxy one for kahn, if i can find some/thing before the day will probably switch them for two 6 man squads. as for splittin terminators into combat squads it is an anhilation game so would just give him the extra points and with 5man squads if you take 2 or more casualties then the squad effectiveness is greatly reduced prefer to keep them in a ten man squad with the chaplain and claws to chop through enemy elites (nobs and megas generally although they slaughter fexs rather nicely) becaus re-rollin wounds and hits is nasty. power fists are just for when the rhinos get inevitably taken down its gives them that little extra in combat or can be used to take down enemy vehicles if really needed. maybe swap out the vindicator and ironclad for 2 dakka preds and a dev squad in razorback w/ assault cannon tl. Then remove vanguards for 2 assault squads with flamers??

This message was edited 1 time. Last update was at 2010/03/01 23:55:44


Bolters at the Ready.....
Aim.....
Fire!!!!!!  
   
Made in us
Fresh Meat





washington

i would recommend taking in drop pods for your dreads, give em close combat weapons and put em right in to the fight....
i also would recommend dropping the vanguard vets to 5 or dropping them completely for some shooty units like maybe some devastators i always run at least 2 squads of devastators one for anti tank one for anti infantry so play with your list a little and try it
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Hmm. A heavy orc? Reminds me of Rob....
:/ I think the best way to get rid of a heavy orc is mass spam razorbacks XD. That worked for me. (can't kill them all.) And anything above would work. I myself have to face some of the best orc players in the state O.o. Its hard but if you plan far ahead and take all percipations and schemetics before the battle your list could work, thats what I do. And ever since I started doing that I've not lost a single game.

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Longtime Dakkanaut





Fearspect wrote:No, the point is that your unit load-outs are super inefficient, nearly every one has points you should be able to get back, for example:

-Powerfists in tactical squads are a bad investment if they are in a rhino - it encourages them to get out.
-An Ironclad with Flamer (obviously built for combat) all alone? He will never make it across the board, might as well make him regular.
-You said you are fighting Orks, why bother with powerweapons? Or Hunter-Killer missiles? I would suggest 3x AC/HB Predators to give you that flexibility you need.

Some things that I think will give you a lot more mileage:
-Landspeeders with MM and HF
-Bike squads as troops instead of tac squads
-Two landraiders to drop off those terminators (Without Deffrollas, Orks have nothing that can kill a mobile Landraider).

Basically, I think you should try to utilize speed and manoeverability as much as possible.


This is excellent advice. I second this.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in gb
Neophyte Undergoing Surgeries



UK Midlands

This is my revised List :
HQ - Kor'Sarro Kahn - Moondrakken - 205 +command Squad - Bikes - 2 x pair LC - 3 x single LC 310
Chaplain - Terminator Armour - Storm Bolter - 130

Troops - 2 X 10man Tactical squads
1) Missile Launcher - Sgt Power weapon - 185 - Razorback - TL Assault Cannon - 75
2) Missile Launcher - Sgt power weapon - 185 - Razorback - TL Assault Cannon - 75

Elites - 10man Terminator Assault squad - all LC - 400
10 sternguard veterans - 250 - Rhino - 35

Fast Attack - 2x 10man Assault Squad - 2 Flamers - Sgt power Fist + melta bombs - 230each (460)

Heavy Support - 2x Predator Dakka - 85
= 2500
think i have dropped a few of the more expensive units (vanguards for 2x assault squad and vindi + dread for the preds and few upgrades for other units. does this seem more realistic???

Bolters at the Ready.....
Aim.....
Fire!!!!!!  
   
Made in us
Longtime Dakkanaut





Chief Librarian Teferi wrote:This is my revised List :
HQ - Kor'Sarro Kahn - Moondrakken - 205 +command Squad - Bikes - 2 x pair LC - 3 x single LC 310
Chaplain - Terminator Armour - Storm Bolter - 130

Troops - 2 X 10man Tactical squads
1) Missile Launcher - Sgt Power weapon - 185 - Razorback - TL Assault Cannon - 75
2) Missile Launcher - Sgt power weapon - 185 - Razorback - TL Assault Cannon - 75

Elites - 10man Terminator Assault squad - all LC - 400
10 sternguard veterans - 250 - Rhino - 35

Fast Attack - 2x 10man Assault Squad - 2 Flamers - Sgt power Fist + melta bombs - 230each (460)

Heavy Support - 2x Predator Dakka - 85
= 2500
think i have dropped a few of the more expensive units (vanguards for 2x assault squad and vindi + dread for the preds and few upgrades for other units. does this seem more realistic???


Dropping a bad really expensive unit so you can have the points for 2 bad expensive units isn't a good idea. You don't have enough long-range fire power to crack open transports. If you are going to take all these assault units, you really should concentrate on taking out transports. 2 ml's and 2 ac's won't hack it. Especially at 2500pts.

Sourclams wrote:He already had more necrons than anyone else. Now he wants to have more necrons than himself.


I play  
   
Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

I would recommend you take out the Command Squad, and replace them with either a regular Bike Squad (that would count as a troop choice). It'll also free up some points as well. Take the Melta Bombs off of the Assault Sgt's, since they already have Power Fists, and either invest in a Power Fist(s) for the Tact Sgt's, or just give them the Melta Bombs instead.

Other than those things I just mentioned, the list isn't bad. You could use a few more shots in the entire list, but you'd have to take out a lot of your more expensive units. If you're trying to free up points, I'd consider taking out the Razorbacks and replacing them with Rhinos. Between both of them, that'll get you back 80 points, and you can invest that in either a 3rd Predator Devastator (or Dakka, whichever you prefer to call it), or even a Land Speeder with a HB and TML, or two HB's.

But definitely lose the Command Squad. 310 points on 5 guys is way too expensive. Having a full 9 model Bike Squad would barely cost that much, including upgrades.

Good luck!

Now I'm thinking about posting my list on the board for opinions. *lol*

This message was edited 1 time. Last update was at 2010/03/04 20:17:13


"This One Is Rurouni... Once Again, This One Will Drift..."
"Rushing towards danger without hesitation isn't recklessness, but bravery... And avoiding danger when there's a chance for victory isn't precaution, but cowardice..."
"I can only go forward." 
   
Made in us
Speedy Swiftclaw Biker





Los Angeles

imweasel wrote:
Fearspect wrote:No, the point is that your unit load-outs are super inefficient, nearly every one has points you should be able to get back, for example:

-Powerfists in tactical squads are a bad investment if they are in a rhino - it encourages them to get out.
-An Ironclad with Flamer (obviously built for combat) all alone? He will never make it across the board, might as well make him regular.
-You said you are fighting Orks, why bother with powerweapons? Or Hunter-Killer missiles? I would suggest 3x AC/HB Predators to give you that flexibility you need.

Some things that I think will give you a lot more mileage:
-Landspeeders with MM and HF
-Bike squads as troops instead of tac squads
-Two landraiders to drop off those terminators (Without Deffrollas, Orks have nothing that can kill a mobile Landraider).

Basically, I think you should try to utilize speed and manoeverability as much as possible.


This is excellent advice. I second this.


Third.

John W
Salamanders 38/12/10 (current Army)
Chaos Marines 15/6/8
Space Marines 23/14/18 (Retired/Sold)
Fantasy
Daemons 10/1/3 (Retired/Sold)  
   
Made in gb
Neophyte Undergoing Surgeries



UK Midlands

dont posses a LR and while we dnt mind proxy a few things it has to be a realistic rep for the model. dnt need to worry to much about manouverabilt as i know for almost def my oppenent will only be taking a max of three transports to min the available kp's 2 trukks and a wagon wich the preds should be able to deal with no probs as for the boys and nobs the razors and and sternguard can thin out thier numbers before my assault marines charge in from behind the gun line or outflank depending on who deploys first. kahn and command squad mobile unit with FC then can sweep in finish of a unit then move on????

Bolters at the Ready.....
Aim.....
Fire!!!!!!  
   
 
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