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![[Post New]](/s/i/i.gif) 2010/03/01 14:56:39
Subject: 2000 Ork Kan Wall
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Been Around the Block
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Here's the 2k Kanwall list I think I have settled upon:
HQ - 170 pts
Big Mek - KFF
Big Mek - KFF
Elite - 675 pts
15 Lootas
15 Lootas
15 Lootas
Troops - 434 pts
30 Ork Boyz, nob pk bosspole
29 Ork Boyz, nob pk bosspole
Fast - 315 pts
3 Warbuggies with TL Rokkits
3 Warbuggies with TL Rokkits
3 Warbuggies with TL Rokkits
Heavy
3 Killa Kans with grotzooka
3 Killa Kans with grotzooka
3 Killa Kans with grotzooka
------------------------------------
In general, I face mostly armor heavy lists.
Some problems/questions:
-Is 45 lootas too much? If i dropped it to 2 squads I could free up some points for more boys or Kommandos or ...
-Should I go shootas on the boyz? I find myself running the boys most times, and not getting many shots. Most of the times I go shoota, I wish I had gone slugga/choppa.
-I see tons of recommendations for Deffkoptas, but I find that by keeping the buggies moving fast and within the KFF, I can block a lot of charges. These have been very effective for me in the past.
-Lootas prone to running. I've had a lot of problems getting Deepstriking dreads killed before they can tie me up. This makes me want to play defensively with the Kans to protect the lootas. But then my wall is just stationary.
-No good Terminator Defense. I'd like to get some Burnas or Kombi Skorchas on the table, but they cost so much for the possibility of Terminators. Maybe I should add some troopchoice Deff Dreds as Loota Defense?
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![[Post New]](/s/i/i.gif) 2010/03/01 15:06:45
Subject: 2000 Ork Kan Wall
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Crazed Zealot
Portugal Vila do conde
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well you a problm that i have and didnt like it!
any imobilised destroy´s the killa kan units, you just dont need to destroy it, just imob. it!!
That´s why i only use 2 killa´s for squad
the best unit so far to me facing mech army´s are the 2 deafhkoptas - twin ml and a power klaw -
i use 2 of this unit´s, they are that good!!
Was for thaaaa boy´s i use 2 BW with 2 Big Shota´s and inside a unit of shootaboy´s with a big mek KFF, open topped but it´s realy amazing what a unit of Shboy´s do in 18" assault 2 S4 gun´s! even in 5+ to shot they do well!!!
Finaly, and yes ... 15 lootas in to much points toguether!! drop 2 models by unit, 13 do great!
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![[Post New]](/s/i/i.gif) 2010/03/01 16:48:27
Subject: 2000 Ork Kan Wall
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Tower of Power
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You need more troops! Even with 4+ cover save boyz won't last massively long and when you come to play objective games you'll run into problems.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/01 17:06:37
Subject: 2000 Ork Kan Wall
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Crazed Zealot
Portugal Vila do conde
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mercer wrote:You need more troops! Even with 4+ cover save boyz won't last massively long and when you come to play objective games you'll run into problems.
yeap  100% correct !!!! you realy need more troops!
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![[Post New]](/s/i/i.gif) 2010/03/01 17:52:35
Subject: 2000 Ork Kan Wall
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Stabbin' Skarboy
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hellboytuga wrote:mercer wrote:You need more troops! Even with 4+ cover save boyz won't last massively long and when you come to play objective games you'll run into problems.
yeap  100% correct !!!! you realy need more troops! 
I'd drop a loota unit and add 30 more boyz.
I like the buggies idea. The biggest weakness of Kan wall is mobility, they alleviate that.
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![[Post New]](/s/i/i.gif) 2010/03/01 18:09:53
Subject: 2000 Ork Kan Wall
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Never-Miss Nightwing Pilot
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Kevin Nash wrote:hellboytuga wrote:mercer wrote:You need more troops! Even with 4+ cover save boyz won't last massively long and when you come to play objective games you'll run into problems.
yeap  100% correct !!!! you realy need more troops! 
I'd drop a loota unit and add 30 more boyz.
I like the buggies idea. The biggest weakness of Kan wall is mobility, they alleviate that.
Point one, agree. Point two, agree. You need more boyz and have a plentiful amount of lootas already. Buggies are good too, as has been mentioned, for their mobility, however i'd swap one or two units of buggies for some deffkoptas with buzzsaws and TL rokkits, this is better than warbuggies becasue they now have a fighting chance in CC, and a very good one at that!
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"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann
Armies at 'The Stand-still Point':
Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3
Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.
Eldar armies of various sizes W-D-L 26-6-3
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![[Post New]](/s/i/i.gif) 2010/03/01 18:25:09
Subject: 2000 Ork Kan Wall
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Awesome Autarch
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As has been said, more boys, another mob of boyz should do it.
Do those buggies work for you? Or have you not tried it yet?
I would suggest Deffkoptas for the role because they are more flexible. They can take rokkits, and buzz saws, they can scout move and charge a unit turn one which is a potentially game winning move. Or they can outflank and they can tie units up in combat. They just give you a lot more, IMO, although I have never seen anyone run 9 buggies before.
The Kan wall works great, and I would take shootas on the boyz for this type of list.
Yo might be able to get away with just one Mek if you position your units well. That way you can take a warboss with his strength 10 klaw as you need that extra punch against AV14 vehicles.
45 lootas is nails! You will be shooting the pants off of most armies wit that kind of firepower. They will be a target of high priority though, so you will have to deploy wisely when facing deep strikers and out flankers.
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![[Post New]](/s/i/i.gif) 2010/03/01 18:32:07
Subject: Re:2000 Ork Kan Wall
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Been Around the Block
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I really love that people can't tie down my Buggies in CC like they can Koptas.
I'd love some protection for the Lootas, but I don't see a way to get it for the points. I guess I could just play blocking games with Buggies if a threat Deep strikes in.
Should I really take Shoota boys for the 3 * 30 squads?
Modified list:
HQ - 170 pts
Big Mek - KFF
Big Mek - KFF
Elite - 450 pts
15 Lootas
15 Lootas
Troops - 660 pts
30 Ork Boyz, nob pk bosspole
30 Ork Boyz, nob pk bosspole
30 Ork Boyz, nob pk bosspole
Fast - 315 pts
3 Warbuggies with TL Rokkits
3 Warbuggies with TL Rokkits
3 Warbuggies with TL Rokkits
Heavy
3 Killa Kans with grotzooka
3 Killa Kans with grotzooka
3 Killa Kans with grotzooka Automatically Appended Next Post: Do those buggies work for you? Or have you not tried it yet?
I would suggest Deffkoptas for the role because they are more flexible. They can take rokkits, and buzz saws, they can scout move and charge a unit turn one which is a potentially game winning move. Or they can outflank and they can tie units up in combat. They just give you a lot more, IMO, although I have never seen anyone run 9 buggies before.
I frequently field 9 buggies. I see them mostly as a harassing / blocking unit. They also seem to be able to absorb a lot of firepower if you keep them obscured / KFF'd / fast moving.
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This message was edited 1 time. Last update was at 2010/03/01 18:35:42
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![[Post New]](/s/i/i.gif) 2010/03/01 18:42:31
Subject: 2000 Ork Kan Wall
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Awesome Autarch
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OK cool, I will have to try that out, I have never seen buggies used en masse before, that is a cool idea.
Yeah, that second list has more teeth, i would go with that myself.
Last suggestion: break the lootas up into three squads. Yes it is another kill point, but it gives you the ability to shoot three different targets and the enemy has to commit three of his units to taking them all out.
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![[Post New]](/s/i/i.gif) 2010/03/01 18:58:59
Subject: Re:2000 Ork Kan Wall
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Been Around the Block
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Last suggestion: break the lootas up into three squads
Good call, with pro's and cons.
Pro's:
Easier to hose massed light armor
Harder to tie up in cc
More angles of fire/side shots
More averaged chance of d3 rolls for shooting
Con's:
Lose fearless more quickly
Extra kill point
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![[Post New]](/s/i/i.gif) 2010/03/01 19:00:39
Subject: 2000 Ork Kan Wall
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Awesome Autarch
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Yeah, you got it.
I like to run more units, but that is just me. You can try both and see what works best for you.
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![[Post New]](/s/i/i.gif) 2010/03/01 19:25:35
Subject: Re:2000 Ork Kan Wall
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Stabbin' Skarboy
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guvnah wrote:Last suggestion: break the lootas up into three squads
Good call, with pro's and cons.
Pro's:
Easier to hose massed light armor
Harder to tie up in cc
More angles of fire/side shots
More averaged chance of d3 rolls for shooting
Con's:
Lose fearless more quickly
Extra kill point
You could try 15/5/5 but I'd only do that if you have something really good to do with that 75 points.
And yeah run shoota boyz. They are pretty much always better than choppy, even when assaulting (since shooting into a unit with shootas and charging is almost always better than shooting with pistols and charging with an extra cc attack).
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![[Post New]](/s/i/i.gif) 2010/03/02 13:38:16
Subject: 2000 Ork Kan Wall
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Tower of Power
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New list looks better but my only thoughts is those buggies in squads. That's armour 10 open topped in squads. So you get a +1 on the damage chart because open topped and anything what is immobilised becomes wrecked. That's a serious problem as bolters can glance, they even roll a 5 on the damage chart and your immobilised because of open topped.
If you took deffkopters in units you would avoid this problem.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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