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Hey everyone!
Looking for some insight/clarification on the rules concerning Thunderhammers and their use...
but first a little background...
... I am relatively new to 40k, so my understanding of the game mechanics/rules may be lacking so feel free to flame away!
... the rule for thunderhammers is as follows
"A Thunderhammer uses the same rules as a power fist. In addition, all models that suffer an unsaved wound from a thunderhammer and are not killed will be knocked reeling, reducing their initiative to a value of 1 until the end of the next player's turn. Against vehicles damage also causes "crew shaken" result"
So, a single Thunderhammer is...
... a power weapon: no armor saves for models wounded by a power weapon
... a power fist: double wielder's strength (up to a max of ten), but strike at Initiative 1
... a thunderhammer: see above rule
so now for the question at hand... WHAT IS THE VIABILITY OF SWINGING TWO THUNDERHAMMERS?
the way I see it is this...
... a wolf lord has a base Strength of 4 and 4 attacks in cc. the first hammer would double the WL's strength to 8 and the second would max out the strength to 10. furthermore, the second hammer wound add another attack and all attacks (5?) would be unsavable (armor)...
Now, I could be really off base here, but I was thinking of throwing a couple WG w/combi-melta and chainfists to make a fun little tank hunting unit (all in terminator armor of course!)... what do you think?
Thanks!
Eltola
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