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Made in us
Long-Range Land Speeder Pilot





Alright i've been meaning to post this up for a while to see if i can get any constructive criticism, I know that it can definetly be better, but i think that its okay. Its mostly an anti-infantry, kind of fluff list, but its really lacking in the anti vehicle department which i can see being a big weakness.
HQ- Kantor 175pts
Troop- 10 man marine squad w/ plasma gun, plasma cannon and powerfist. Rhino w/ extra armor 260pts
Troop- 10 man scouts 4w/ shotguns, 5w/ boltguns, blade pistol sarge 140pts
Troop- 5 man scouts all w/ sniper rifles and camo cloaks 90pts
Elites- 5 man assault terminators w/ thammers and sshields
Elites- 5 man Sternguard w/1 combi-plasma, 1 combi-flamer, powerfist. Razorback w/ extra armor 215pts
Elites- Dreadnought w/ las and missile 145pts
Fast- 10 man Assault squad w/ 2 flamers and lightning claw 225pts
Heavy- 7 man devestator squad w/4 heavy bolters 182pts
Heavy- Predator w/ heavy bolters- 85pts

Should be 1717 pts total so that leave 133 pts left over. I was thinking getting a whirlwhind and filling up the dev squad, but most people seem to leave some pts left over for others to fuss with.

Thanks in advance

You love it you slags!
Blood Ravens 1500 pts 
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Good list!
But i never take terminators XD

From whom are unforgiven we bring the mercy of war. 
   
Made in us
Long-Range Land Speeder Pilot





Asherian Command wrote:Good list!
But i never take terminators XD


1. Are you saying the actual list is good or the list with a whirlwind in it?
2. Do you have a better suggestion than the terminators or are you just giving your opinion about them?

You love it you slags!
Blood Ravens 1500 pts 
   
Made in gb
Tower of Power






Cannock

Ignore the first comment, it's not a good list, I'm afriad. Though I can hopefully make it better!

Ok you've taken pedro and his strengths are allowing sternguard to score and give +1 attack. Why haven't you taken mass sternguard and lowered the troop numbers?

So, take pedro and pop him with the terminators. The terminators with lightning claws would get 5 attacks on the charge and thunder hammers would get 4, pop them in a land raider or else they'll never see combat.

Drop the dreadnought as it doesn't suit this list. Take 2 units of 10 sternguard in rhinos with combi weapons of your choice.

Take scouts if you like but the boltgun and shotgun combo isn't good because they cannot assault after with boltguns or if you combat squad them they have no transport and won't last long. Personally I'd take 2 tactical squads in rhinos or razorbacks.

Drop the assault marines and all the other stuff. It's not needed in this list and has no unit redundancy and no synergy.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Long-Range Land Speeder Pilot





mercer wrote:Ignore the first comment, it's not a good list, I'm afriad. Though I can hopefully make it better!

Ok you've taken pedro and his strengths are allowing sternguard to score and give +1 attack. Why haven't you taken mass sternguard and lowered the troop numbers?

So, take pedro and pop him with the terminators. The terminators with lightning claws would get 5 attacks on the charge and thunder hammers would get 4, pop them in a land raider or else they'll never see combat.

Drop the dreadnought as it doesn't suit this list. Take 2 units of 10 sternguard in rhinos with combi weapons of your choice.

Take scouts if you like but the boltgun and shotgun combo isn't good because they cannot assault after with boltguns or if you combat squad them they have no transport and won't last long. Personally I'd take 2 tactical squads in rhinos or razorbacks.

Drop the assault marines and all the other stuff. It's not needed in this list and has no unit redundancy and no synergy.


Wait what? drop the pred, devestators, the dreadnought, the assault squad and the whirlwhind? Replacing it with more sternguard, transports and a land raider. I just want to be clear before i run it by some players at my FLGS ( i value their opinions too )
Only thing i disagree with is replacing thunder hammers and storm shields for lightning claws. Wasn't it mathhammered some where that that thunder hammer termies do better than lightning claws?
Lastly thanks for your input i really appreciate it

You love it you slags!
Blood Ravens 1500 pts 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

LC termies should not be taken. Especially not with Pedro since the advantage Harmernators have over LC termies only increase with +1A.

a 5 man sternguard with 2 lascannons costs 155pts, Id rather take that than the dread when you have pedro in your list. Same thing with the devastators.

If you wanna keep it somewhat fluffy (mostly veteran units) then maybe something along these lines would be nice?

HQ:
Pedro = 175

Troops:
5xScouts (Combat Blades, PF+MB) = 105

10xTacticals (Plasma Cannon+Flamer) = 175
Razorback (TLAC) = 70

Elites:
10xSternguard (7xCombi-melta+2xHF) = 305
Drop pod = 35

5xSternguard (2xLascannon) = 155
Razorback (LC+TLPG) = 70

5xTH&SS = 200
LRC (MM) = 260

FA:
Storm Speeder (Flamer) = 60

HS:
Predator (ACLC) = 120

Predator (ACLC) = 120

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

No Land Raiders! they soak up all of the points. I myself never use terminators. Unless if I know that its going to be close and bloody.

Predators are good but I think its better to have more tactical squads and scouts than have vechiles soak up the costs. your army is good but i suggest that plasma cannons should be taken with tactical squads.

It seems you have headed that direction. Lascannon Sternguards are probaly the best thing from above and scouts are really useful.

But when it comes to troops i suggest you take more Sternguard, rather than a land raider and a terminator squad. thats 460 points that you could use for troops or another sternguard squad or 2 Assualt squads.

Also The Sternguard are my most favorite units in the GAME! The sternguard are probaly the best units you have in your army, when your using them i suggest you use them to protect your flanks, and use them for holding objectives ever since you have Pedro.

From whom are unforgiven we bring the mercy of war. 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

notice that this was only a suggestion to the OP.

There is 5 or 6 scoring units in that list (granted the scouts are running some risk of getting wrecked) there is hardly any need to waste pts on tacticals. So droping predators for tacticals is a bad idea.

Are you suggesting Assault Marines instead of Assault Termies?!

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

Yes Assualt Marines are little bit faster. Assualt termies cost alot. if you don't take marines, get an assualt termy squad and no land raider! Land Raiders are just big target signs with yellow and red paint on them. And it only takes one lucky dice role.

From whom are unforgiven we bring the mercy of war. 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

how do you intend on getting those termies in assault without a LR?? Assault marines are horrible vs anything that is ment to be in HtH

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Legendary Master of the Chapter





Chicago, Illinois

They teleport if you give your tactical squad a teleporter homer so when you need your terminators use it.

From whom are unforgiven we bring the mercy of war. 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

You do realize that they can assault on the turn they teleport right?

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in gb
Tower of Power






Cannock

Joetaco wrote:
mercer wrote:Ignore the first comment, it's not a good list, I'm afriad. Though I can hopefully make it better!

Ok you've taken pedro and his strengths are allowing sternguard to score and give +1 attack. Why haven't you taken mass sternguard and lowered the troop numbers?

So, take pedro and pop him with the terminators. The terminators with lightning claws would get 5 attacks on the charge and thunder hammers would get 4, pop them in a land raider or else they'll never see combat.

Drop the dreadnought as it doesn't suit this list. Take 2 units of 10 sternguard in rhinos with combi weapons of your choice.

Take scouts if you like but the boltgun and shotgun combo isn't good because they cannot assault after with boltguns or if you combat squad them they have no transport and won't last long. Personally I'd take 2 tactical squads in rhinos or razorbacks.

Drop the assault marines and all the other stuff. It's not needed in this list and has no unit redundancy and no synergy.


Wait what? drop the pred, devestators, the dreadnought, the assault squad and the whirlwhind? Replacing it with more sternguard, transports and a land raider. I just want to be clear before i run it by some players at my FLGS ( i value their opinions too )
Only thing i disagree with is replacing thunder hammers and storm shields for lightning claws. Wasn't it mathhammered some where that that thunder hammer termies do better than lightning claws?
Lastly thanks for your input i really appreciate it


Yeah. It's a big pay out I understand to drop all those for a land raider, well probably 2 land raiders but you need a land raider to deliver the terminators into assault, yes?

So the dreadnought is out in this list as the land raider replaces it and the assault squads need to come in pairs so you still have points left over. With the predator dropped and the devs you can probably get 2 raiders and 2 units of terminators, I would because a single land raider will attract a lot of attention.

Its either that or drop the terminators and double up on a assault squad and replacing either the dreadnought or predator with another predator and dreadnought for unit support and redundancy.


Automatically Appended Next Post:
tedurur wrote:You do realize that they can assault on the turn they teleport right?


You mean can't buddie, yeah?

This message was edited 1 time. Last update was at 2010/03/04 15:50:02


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Dakka Veteran






It looks fine, but you're right, you are lacking a little anti vehicle. What you could do is bump the Dev squad up to a full 10 and replace the heavy bolters with Missile Launchers. That way, you can split them into 2 squads (3 mans and 2 Missiles, etc) to give a little more flexibility in your firepower arrangements.

That's only 48pts, since the MLs and the HBs are the same cost. It will also keep some of the anti-troop as well, since you can always fire frag missiles if you need to. Heck, you may as well buy a power fist/sword for your scout sarge, he looks like he wants to get into combat anyways, might as well give them the leg up in combat res when they do.

There's a lot to be said about walking Terminators with Storm Shields as well. They can provide a very nice cover bonus to units behind them, and can be a useful deterrent in corralling enemy troops since no one wants to fight those things head on if they can afford it...or if they're Anhakaris, he's crazy, he'd do it.

Sure, you can load them up in a Land Raider and try and dump them on someone; that will get you more kills sooner but that's not always what you want to do with them.

Also, you can put Lascannon sponsons on your Predator if you want more anti-vehicle punch. 2 Str 7 and 2 Str 9 shots outta' that thing for 120pts is not a bad deal.

I could probably make some more radical suggestions, but I would also want to know what models you own or are thinking of buying as well, after all: "Buy $500 worth of different stuff." isn't very good advice. lol

Tombworld El'Lahaun 2500pts
Hive Fleet Vestis 5000pts
Disciples of Caliban 2000pts
Crimson Fist 2000pts
World Eaters 1850pts
Angels Encarmine 1850pts
Iron Hospitalers 1850 pts (Black Templar Successor)
Sons of Medusa 1850pts
Tartarus IXth Renegade Legion 2500pts
 
   
Made in us
Long-Range Land Speeder Pilot





Hey thanks for all the input everyone. I'm probably going to drop the Termies for more sternguard, but will drop the Dreadnought for Sternguard with lascannons.

You love it you slags!
Blood Ravens 1500 pts 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex


Automatically Appended Next Post:
tedurur wrote:You do realize that they can assault on the turn they teleport right?


You mean can't buddie, yeah?


Hehe, epic typo ftw

I cannot believe in a God who wants to be praised all the time.
15k
10k  
   
Made in us
Fresh-Faced New User





Yeah stern guard with las cannons are cheaper than dev squads, dev squads are over priced, replace the hb dev squad with a dakka pred(auto cannon, heavy bolters). More bang for your buck. With marines I think it works better if you use troops to kill tanks and tanks to kill troops, but I field alot of hb razor backs, well your list looks solid with a few tweaks, good luck.

This message was edited 2 times. Last update was at 2010/03/04 18:20:14


It's not what you bring, but how you play it. 
   
Made in gb
Tower of Power






Cannock

tedurur wrote:
Automatically Appended Next Post:
tedurur wrote:You do realize that they can assault on the turn they teleport right?


You mean can't buddie, yeah?


Hehe, epic typo ftw


lol!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
 
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