bravelybravesirrobin wrote:Under the rulebook vehicles obscured by a weird power such as a KFF are at 4+ unless otherwise specified
Surely the ork codex specifies that it is a 5+?
That's been a matter of some contention. Some feel that it should be a 4+, as the codex lists the 5+ save and the fact that vehicles count as obscured in separate sentences. Others (myself included) feel that the 5+ save mentioned is specific enough, and that the mention of vehicles being obscured just clarifies that vehicles can take the save as well.
Obviously, that's a rather condensed version of the two arguments. Most people do appear to play it as a 4+.
Automatically Appended Next Post: I'm going to lock this one here, as it's been discussed to death before and generally doesn't end well.