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![[Post New]](/s/i/i.gif) 2010/03/04 23:16:57
Subject: Odd 2000 Points Ork List
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Growlin' Guntrukk Driver with Killacannon
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So I was thinking about how fun this list would be to play. Let me know what you guys think.
HQ:
KFF Mech
KFF Mech
Troops:
30x Slugga Boyz
1x Nob w/PK
30x Slugga Boyz
1x Nob w/PK
12x Sluggas
Nob w/PK
Trukk
12x Slugga Boyz
Nob w/PK
Trukk
Fast Attack:
1x Deff Kopta
-TL Rocket
1x Deff Kopta
-TL Rocket
1x Deff Kopta
-TL Rocket
Elite:
10x Burnas (Battle Wagon)
5x Mega Nobz
Battle Wagon - Dedicated Transport
-Deff Rolla
-Grabbin Klaw
-Boarding Planks
-2x Big Shootas
-Red Paint
Heavy:
3x Killa Kans
-Grotzookas
3x Killa Kans
-Grotzookas
Battle Wagon
-Deff Rolla
-2x Big Shoota
Total: 2000
Let me know what you guys think. I know its a mish mash of stuff, but i kitted the koptas out so they would survive a little longer, creating a nice distraction for a turn or 2. By then, my Battle Wagons will be close enough to do what they want, as well as my Grotzookas will be in range to pie plate. Turn 3, my 60 boyz will mop up and assist. I know the MANz arnt that great, but i love the model and i have a bunch of them =).
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This message was edited 1 time. Last update was at 2010/03/05 04:05:53
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![[Post New]](/s/i/i.gif) 2010/03/04 23:29:04
Subject: Odd 2000 Points Ork List
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Decrepit Dakkanaut
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What you have here is the "Hammer and Anvil" approach. 1/2 your squad is roughly geared to move ahead of a slower contingent of orks. Using Deffkoptas, you hammer the opponent in towards the slogger units and hopefully they get caught between that and the anvil.
What this essentially means is that you must be very careful how your approach your opponent because there is a good chance with your forces divided in half the way they are that one part will be grinded to dust before the other. In all seriousness, I would turn the Meganobz into regular nobs with a Painboy, effectively giving them a much better chance to survive than the regular Meganobz.
Slugga Boyz should be shoota boyz. Slogging shootas are better than sluggas.
Otherwise it is a fairly decent list with no other complaints (aside from Deffkopta Bigbomms, but hopefully each kopta is equipped differently in order to take advantage of wound allocation).
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![[Post New]](/s/i/i.gif) 2010/03/04 23:35:50
Subject: Odd 2000 Points Ork List
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Growlin' Guntrukk Driver with Killacannon
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Yeah their kitted out for wound abuse.
I want the boyz to run every turn, so I wouldnt be using the shootas.
I do completetly agree with the different Nobz, and ill probably do that once I get motivated to buy and paint the models.
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![[Post New]](/s/i/i.gif) 2010/03/04 23:37:09
Subject: Re:Odd 2000 Points Ork List
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Stabbin' Skarboy
123 fake street
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Drop the big bomm (they suck and you need to pass over the enemy), 15 burnas is exesive, I'd say 12 max. Really that many templates just becomes redundant. No grabba claw, take a baording plank, BOSSPOLE, if you listen to nothing else listen to that. The dethkopta units don't need to be that big, they work well solo, or in pairs, they are not battle units, not that tough, basicaly scout, and assault any devastators or other nasty shooty units, and tie them up for a turn. I'd say take 3 solo and naked dethkoptas, with the points up save from that and other pair downs buy another unit of boys. MANZ are made of ass and fail. Sometimes they work, lot of the time they don't. You are working in three waves right now: dethkoptas, battle wagons, then boys, condense that into 2. Or at least make the first wave more of a delay wave, since battle wagons are your only armour watch in terror as your uber expensive units of MANZ and burnas are blow to bits before your eyes. If you want a sample list...
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"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2010/03/05 01:15:26
Subject: Odd 2000 Points Ork List
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Growlin' Guntrukk Driver with Killacannon
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The thing with dropping the koptas down to single units is that now i have 3 more really easy KPs and their not going to survive as long. I just need them to reach turn 2, or last long enough for the distraction. I have the bomb on there to abuse wound allocation. I know it sucks haha
I agree about the grabbin klaw, but Its already on one of my converted models so I just throw it on there for the WYSIWG thing.
Taking away some burnas for the bosspoles is a good idea. I def want to change the Nobz, but they will have to be MANZ unit i get the models ect.
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![[Post New]](/s/i/i.gif) 2010/03/05 04:01:46
Subject: Odd 2000 Points Ork List
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Decrepit Dakkanaut
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While solo suicide kopta squads are preferred, using a 3 man squad can be good too. But keep in mind those points can be useful elsewhere (i.e. another Battlewagon, a Bosspole for those Nobs, which is a good idea I didn't think of, ect).
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This message was edited 1 time. Last update was at 2010/03/05 04:02:05
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![[Post New]](/s/i/i.gif) 2010/03/05 04:06:36
Subject: Odd 2000 Points Ork List
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Growlin' Guntrukk Driver with Killacannon
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Alright guys, I changed my list around a bit. Let me know what you think.
HQ:
KFF Mech
KFF Mech
Troops:
30x Slugga Boyz
1x Nob w/PK
-Boss Pole
30x Slugga Boyz
1x Nob w/PK
-Boss Pole
12x Sluggas
Nob w/PK
-Boss Pole
Trukk
-Reinforced Ram
Fast Attack:
1x Deff Kopta
-TL Rocket
-Buzz Saw
1x Deff Kopta
-TL Rocket
-Buzz Saw
1x Deff Kopta
-TL Rocket
-Buzz Saw
Elite:
12x Burnas (Battle Wagon)
6x Mega Nobz
Battle Wagon - Dedicated Transport
-Deff Rolla
-Grabbin Klaw
-Boarding Planks
-2x Big Shootas
Heavy:
3x Killa Kans
-Grotzookas
3x Killa Kans
-Grotzookas
Battle Wagon
-Deff Rolla
-2x Big Shoota
Total: 1997
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This message was edited 4 times. Last update was at 2010/03/10 05:58:28
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![[Post New]](/s/i/i.gif) 2010/03/05 04:10:46
Subject: Odd 2000 Points Ork List
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Decrepit Dakkanaut
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Definately would still try and add bosspoles somewhere.
Suicide kopta should also come with a buzzsaw- Buzzsaw doubles as a powerklaw for the unit.
Keep tweaking!
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![[Post New]](/s/i/i.gif) 2010/03/05 04:24:55
Subject: Odd 2000 Points Ork List
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Growlin' Guntrukk Driver with Killacannon
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updated ^^
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![[Post New]](/s/i/i.gif) 2010/03/05 07:16:02
Subject: Odd 2000 Points Ork List
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Squishy Squig
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Digging the list for sure and like the others have said, I'd swap those meganobs for normal nobs with a painboy as soon as you can.
What exactly is your plan for the last battle wagon on your list? If you're going to use it to ram people with the deff rolla, give that sucker a RPJ to help you catch stuff that much fasta'.
If you also want to be really fancy, remember that koptas are capable of infiltrating and use that to your advantage. People tend to forget about the edges and that gives you a chance to outflank, sneak on, and take a free shot before ripping something apart with your buzzsaw.
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Follow'as of da Prophet
1.5k points |
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![[Post New]](/s/i/i.gif) 2010/03/05 23:30:48
Subject: Re:Odd 2000 Points Ork List
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Stabbin' Skarboy
123 fake street
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Much better, the twin linked rockit launchas are useless as you get to shoot one time. Then assault, point better spent elsewere. I'm on the fence about buzzsaws, they can be useful, but often they end up not really helping, they only boost it to strength 6 (because no furious charge) but the armour pen is nice. They are however lots of points. Which could be spent else were. Also remember that your kans each carry a DCCW, so don't shy away from a scrap, especial against tanks. For WYSIWYG, if you explain your not using grabba claws people won't mind, just say the orks broke it before the fight.
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This message was edited 1 time. Last update was at 2010/03/05 23:32:04
"I can envision a world with no war, pain, or strife, were peace is constant, then I envision attacking that world because they'd never see it coming."
- Orks, 4175 points
- The face of an opponent when you lose five dozen models and say "that's it?", priceless. |
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![[Post New]](/s/i/i.gif) 2010/03/06 08:27:58
Subject: Odd 2000 Points Ork List
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Growlin' Guntrukk Driver with Killacannon
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Oh the third battlewagon is the one that the burnas will be riding in. Its just going to Deff Roll units or Vehicles and burn whatevers left.
I love the TL rockets. Re-rolling the miss seems to help a ton, and if they didnt have the potential to cause a str 8 hit to armor, they wouldnt be a big distraction.
I'm on the fence about the Buzz Saws as well. I dont really know how well their going to work out, but ill try them.
After my Kans unload the grotzookas on turn 2, their going to rip open tanks on turn 3...unless i need to clear more infantry.
Thanks a ton for the imput guys. I'm still open to suggestions.
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