I put together a 1500 point list of Cadians for a three game tournament. How would you modify it and why would you change it?
This list combines a veteran mech-melta squad with a big infantry platoon. I tossed in some of my favorite Leman Russes for support. The Enginseer is part of my fluff and he's my avatar so he stays even though he doesn't really earn points about half the time. Just consider him my handicap.
HQs
Company Command Squad with Vox, Grenade Launcher, Heavy Weapons Team (Autocannon), Chimera
HB 125
Techpriest with two technical servitors 75
Elites
None
Troops
Vet Sqd, 3 melta guns, Chimera
HF 155
Infantry Platoon (565 points total)
Command Squad with Vox, Grenade Launcher, Heavy Weapons Team (Autocannon), Chimera
HB 105
Infantry Squad with Commissar (Bolt Pistol, Power Weapon), Vox, Grenade Launcher, Heavy Weapons Team (Autocannon), SGT 115
Infantry Squad with Grenade Launcher, Heavy Weapons Team (Autocannon), SGT 65
Infantry Squad with Commissar (Bolt Pistol, Power Weapon), Vox, Heavy Weapons Team (Heavy Bolter), SGT 110
Infantry Squad with Heavy Weapons Team (Heavy Bolter), SGT 60
Infantry Squad with Heavy Weapons Team (Heavy Bolter), SGT 60
Special Weapons Squad with three flamers 50
Fast Attack
None
Heavy Support
LR Vanquisher with Knight Commander Pask,
HB,
HB Sponsons 225
LR Demolisher
HB 165
LR Executioner
HB 190
TOTAL: 1500 points
Summary:
3 Tanks (1 Demolisher Siege Cannon +
HB, 1 Executioner Plasma Cannon +
HB, 1 Vanquisher Battle Cannon + 3
HB at
BS 4)
3 Chimeras ( 3 Multi-Lasers, 2
HB, 1
HF)
4 Autocannons
3 Heavy Bolters
0 Lascannons
3 Meltas
4 Grenade Launchers
3 Flamers + 1 Vehicle mounted Heavy Flamer
0 Plasma guns
2 Power Weapons (Commissars)
81 models (75 of them are infantry including 7
HW teams)
The tournament requires fully painted models so many players bring lots of vehicles and not much infantry. There will be skimmers but I don't have anything to deal with them other than a high volume of fire. I'm also weak in anti-cover, anti-invuln (hard for
IG to get), and indirect fire capabilities. I've got some AV14 killers as well as 2+
AS killers. The big questions in my mind are whether I can pop enough enemy transport at a distance, what to do about Lootas/Devastators/Havocs/Broadsides at ranges beyond 36", and whether I can deal with deep strike
CC armies.