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2000 Points Space Marine Dreadpodding, Take All Comers!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User



South Narnia

I'm posting this for my friend, What do you guys think?

HQ:

1st unit total (115pts)
Master of the Forge Power Weapon

2nd unit total (100pts)
Librarian Avenger Null Zone


Elites:

1st unit total (170pts)
Dreadnaught Assault Cannon Twin Linked Autocannon Drop Pod Locator Beacon

2nd unit total (140pts)
Dreadnaught Multi Melta Drop Pod

3rd unit total (140pts)
Dreadnaught Multi Melta Drop Pod


Troops:

1st unit total (255pts)
10 Tactical Marines Plasma Cannon Plasma Gun Sergeant Combi Plasma Power Fist Drop Pod

2nd unit total (230pts)
10 Tactical Marines Missile Launcher Flamer Sergeant Power Fist Drop Pod

3rd unit total (235pts)
10 Tactical Marines Missile Launcher Meltagun Sergeant Power Fist Drop Pod


Fast Attack:

1st unit total (90pts)
Land Speeder Typhoon Heavy Bolter


Heavy Support:

1st unit total (160pts)
Dreadnaught Plasma Cannon Heavy Flamer Drop Pod

2nd unit total (160pts)
Dreadnaught Assault Cannon Heavy Flamer Drop Pod

3rd unit total (205pts)
Ironclad Dreadnaught Seismic Hammer Dual Heavy Flamers Two Hunter Killer Missiles Drop Pod

TOTAL 2000



 
   
Made in ca
Regular Dakkanaut




Why would you drop a Dreadnought with an AC and a TL AC? Makes no sense really. I'd drop that and take another Ironclad probably. Also, might not want to take the expensive heavy weapons in your Tac squads considering they might not even get the chance to fire at all.
   
Made in us
Fresh-Faced New User



South Narnia

What should I drop from the tac squads?

 
   
Made in us
Bounding Assault Marine






I agree that the AC/AutoC dread shouldn't drop.

However, I don't see any problem with Plas-ing out a tactical squad. They are a little more expensive, but if this is an all comers list and your pal faces any MEQ-ron/Plague Marines they will be happy to have the AP 2.

Also, while you can't use the heavies on Drop turn 1, having them included makes the tact squads much more, well... tactical.

   
Made in us
Fresh-Faced New User



South Narnia

Does anyone think my friend should try to put in another ironclad instead of regular, or even put in venerable dred? If so how would he be able to free up points for them? thank you

 
   
Made in us
Fresh-Faced New User



South Narnia

Someone? Anyone?

 
   
Made in us
Fresh-Faced New User



South Narnia

PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

 
   
Made in us
Space Marine Scout with Sniper Rifle





i think you should drop the power fists in the tactical squads, tactical squads are there to sit on the objective and not die, not to chase after vehicles. You could put the points you would save into a mm/hf speeder and it would be more effective.

"I despise all weavers of the black arts, speaking of which, could you pass the gravy" 
   
Made in us
Death-Dealing Devastator





I agree on dropping the power fists. A few more locateor beacons might do well, as you will drop 4 or 5 units via deep strike over the course of the game.

Is the plan to put 5 dreads up close and personal first turn?
   
Made in gb
Tower of Power






Cannock

I don't see the point in giving a MoF a power weapon because isn't the best in close combat.

Only dreadnoughts with multi meltas and assault cannons need drop pods, ones with auto cannons do not. Any dread with a assault cannon and auto cannon should take 2 autocannons.

Not sure if you're interested but here is a link to my blog www.imperiusdominatus.com and here is a link to a recetn dreadnought heavy list I wrote which has bikes as troops instead: http://www.imperiusdominatus.com/2010/02/army-lists-dreadnoughts-bikes-with-hint.html

Hope that helps!

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut






- remove the plasma from the elite dread and make the 3 elite dreads MM/HF
- remove the 1 HF from the ironclad and go MM/HF it adds duality to him. If he gets an opportunity to pop a tank on the drop let him. I would also drop the missles on the ironclad since hes gonna drop close.
- Like Mercer said drop the plasma variants on drop dreads. either go with 2 AC dreads or imho i would upgrade another heavy dread to a second ironclad.

Now heres where i feel you need to change up a little bit... i would drop the typhoon, fists, power weapons and go melta/ML on all tacs. sgts dont need special weapons they need to break and run if the get in combat. then rapid fire the enemy again.

This list has 9 pods, i would take the additional points and add 2 more pods each with 5 assault marines and a flamer. 2000 pts could have 11 pods in it. You cauld also shave off points by going basic dreads and 1 Iron clad and going 1 assault/ pod squad and another full tac/pod squad.

now you have 6 dreads first turn

This message was edited 1 time. Last update was at 2010/03/15 03:34:26


 
   
 
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