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Starting an ork army and wanting to stay away from the firepower base right now. (I know how good looters are... can always add them.)
No one is trying the pure speed freek in our area so thought this would be a good base...
HQs: Nob w PK, eavy Armor
Big Mek w KFF, eavy Armor
Troops: 1 Nob: PK, eavy Armor
19 Boyz w Choppa/Slugga
1 Nob: PK, eavy Armor
18 Boyz w Choppa/Slugga
1 Nob: PK, eavy Armor
18 Boyz w Choppa/Slugga
1 Nob: PK, eavy Armor
11 Boyz w Choppa/Slugga
Trukk w Ram and Red
1 Nob: PK, eavy Armor
11 Boyz w Choppa/Slugga
Trukk w Ram and Red
1 Nob: PK, eavy Armor
11 Boyz w Choppa/Slugga
Trukk w Ram and Red
Fast: 1 Deffkopta: Rokkits and Buzzsaw
1 Deffkopta: Rokkits and Buzzsaw
1 Nob Biker: PK
8 Bikers(Lose these to keep below 1850)
Heavy: 3x Battlewagons with Deffrolla
Area tends to play at 1850 so that is what I am gearing it towards. Figure between 3 wagons and 3 trukks I have a simple fast delivery system. The kamikase koptas can alpha strike vehicles or be used to outflank otherwise it is looking at 96 orks in your front grill on turn 2 with 9 bikes backing it up.
I am figuring 3 wagons and 3 trukks will really cut down ot loota fire lanes so they are not the first choice but thinking stormboyz, kommandoes, burnas, nobz and/or nob bikers might be a good add on. From my experience against orks, as is this should be a heavy hitter but trukk units especially tend to be one-hit wonders as they have no staying power. So any thoughts where I should go from this base? Add what and remove what...
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