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Made in us
Fresh-Faced New User



South Narnia

Well, my two HQ's ride with the 17 ork boyz in the battlewagon and everything else is pretty self explanitory. I already know I'm going to be playing a drop pod space wolf army and two plague marine mech armies. So will this list do good, and is it an all around solid army too???????


HQ:

1st unit total (225pts)
Ghazghkull Thraka

2nd unit total (95pts)
Big Mek
kustom force field
cyborg body

Troops:

1st unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

2nd unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

3rd unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

4th unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

5th unit total (157pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram
-red paint job

6th unit total (107pts)
17 ork boyz


Elites:

1st unit total (225pts)
15 lootas

2nd unit total (255pts)
Boss Snikrot
14 kommandos
2 burnas


Fast Attack:

1st total unit (70pts)
1 deffkopta total
1 twin linked rockets
1 buzzsaw

2nd total unit (45pts)
1 deffkopta total
1 twin linked rockets

3rd total unit (45pts)
1 deffkopta total
1 twin linked rockets


Heavy Support:

1st unit total (145pts)
Battlewagon
deff rolla
grotriggers
kannon
1 big shoota
armor plates
red paint job

Total Army List 1997

This message was edited 1 time. Last update was at 2010/03/07 22:46:14


 
   
Made in cz
Storm Trooper with Maglight






List looks good but the lootas (and kommandos) seem to be out of place themewise. Battlewagon squad needs PK nob. Cybork body for mek not needed.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Instead of Lootas, why not a nice unit of diversified nobz? I think they would do a little more for you in the long run. Kommandos are personal preference. I'm not a huge fan of them, but some people love them.

You really should have more than 1 battlewagon. Get a second one and throw deff rollas on them and just roll over everything.

Other than that, I like the list.


 
   
Made in us
Fresh-Faced New User




just looking out so your post doesnt get deleted. Dont post wargear points cost just total unit prices.

Sgt Luke Kirkwood
US Army Recruiter
V/R
 
   
Made in gb
Brainy Zoanthrope






UK

I would get rid of a trukk mob, so to get the points for a second battle-wagon and maybe even try to put burn mob in it.

_ ▲ _
*ENCLAVE* Approves of the above post.
terribletrygon wrote:Almost no one has been killed over video/war games. Except for MMORPGs, but that's just natural selection.

 
   
Made in pl
Screamin' Stormboy





Eye of Terror. 'nuff sed

I second the burna idea, perfect for anti-horde but you can even kill a unit of termies with a boarding plank assult.

Orks - REPAINTED into Ice world orks DA BLOO TIDE WAAAAGH! - around 2k pts.

CSM - Nurgle - - around 700 pts.



ORKS RULES
 
   
Made in us
Fresh-Faced New User



South Narnia

Thanks for responding to this guys but I have some questions. Why should I get a second Battlewagon, I see no point in it. I dont need a nob with PK in 17 ork mob, I have ghazghkull to lead them. Is 78 ork boyz and lootas not anti horde enough? Lootas shoot across the board and take out a lot of transports and infantry with their volume of fire, why get rid of them? The kommandos are guaranteed to take out at least one tank or squad that sit in the deployment zone (vindicators, whirlwinds, obliterators...) so they are good. Can you guys give me concrete reasons to change something instead of just mentioning to get rid of something? I just want to see why something else would be better. Thank you.

This message was edited 3 times. Last update was at 2010/03/08 01:36:03


 
   
Made in us
Long-Range Land Speeder Pilot





you ask for peoples opinions then you yell at them for their personal preference?

 
   
Made in us
Fresh-Faced New User



South Narnia

I apologize if my comment was in any way negative because I was just asking why I should take out certain units and put in others, and I was just giving reasons why I like lootas and kommandos. I didnt mean for my comment to be hostile in any way.

 
   
Made in us
Corporal




Chicago

I would put the boyz into bigger groups, they will have higher leadership and less of a chance to die and give your opponent the kill point.

Been out of 40k for many years. Slowly painting up old models and getting back into it.
-----
1500 orks in a jumbled pile
WIP Space wolves no direction
 
   
Made in cz
Storm Trooper with Maglight






Ok so: You need PK in 17 man squad because during waaagh ghazzy will hang out on his own killing any squad that does not have some invul ignoration in it.

Second battlewagon because all armies have something suicidial to quickly deal with one AV14. Two are more hard to play against.

In fact look at say... hormagaunts. Yes your lootas will obliterate 4-8 per turn. Thats not a big deal. When it comes to assault they will kill you before you are able to strike. You need burnas. Second that idea too.

Kommandos are expensive suicide unit to take out one tank. Possibly in turn 3-4 where there is either nothing to take out or your boys are dead... Koptaz work better for this sort of thing. And they are enough too.

In general: ork armies need to come in coherent mob. They need to hit your enemy with everything they have at the same time, being it all shooty or all assaulty and speedy. Koptaz are buggies are only exceptions i can think of IMO.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Fresh-Faced New User



South Narnia

Correct me if Im wrong but isnt it a better idea to have 3 seperate one man squads of deffcoptas instead of two squads of three deffkoptas becuase if 1 guy in the squad dies there is a good chance the rest of the unit will run off the board, thus making it a waste of points? When I play kommandos they strike when the trukk boyz get into close enough combat so they are all striking at once, usually when I play them and they are attacking at same time of my boyz they are not taken as a major threat and the opponent goes for the boyz instead, they usually take out 3 different squads (or tanks) in a game, so i think i should keep them but im not quite sure, i will think about it. I do think the burnas are a good idea, so should I get rid of the lootas and a trukk and put in burnas with a battlewagon? Or even put the lootas in a battlewagon? or should i do something else? Thank you

This message was edited 2 times. Last update was at 2010/03/08 17:32:21


 
   
Made in cz
Storm Trooper with Maglight






You are right about the koptaz. Squads of two with one buzzsaw can work too because they will always be able to rally and fire while falling back too.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Fresh-Faced New User



South Narnia

So I should take out a trukk mob to make room for a battlewagon right? I just dont know if I should keep lootas and shove them in the battlewagon or erase lootas and put in burnas? If anyone could help, also if there are any other suggestions for this list it would be much appreciated.

 
   
Made in cz
Storm Trooper with Maglight






Burnas in the wagon are one of best units ork have... if not the best.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Fresh-Faced New User



South Narnia

One more question, would it be better to stick the big mek with the ork boyz in the battlewagon with ghaz or should i shove him with the burna battlewagon? I can't really decide

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Yea man, get rid of the Kommandos and throw 12-15 burnas in a battlewagon. I would throw the KFF Mech in the wagon with the burnas, because most of the time your going to want to keep your burnas in the wagon and just burn everything while sitting inside. Having your KFF Mech with the burnas insures that you will always get that 4+ cover save, and considering your boyz and ghazzy will be getting out of the wagon, your KFF Mech will be doing pretty much nothing after turn 2 if it was riding with ghazzies squad.

For the points, i would almost suggest dropping the Kommandos and keeping the Lootas. Reason being, Lootas can act as anti tank (AV12) or anti horde. You already have the Koptas to take out the real heavy tanks, as well as a couple BW to deff roll armor. I really dont think the Kommandos will impress you after you start using the Lootas and burnas. The Kommandos are just another Boyz mob...yay! Lootas>Kommandos

Conclusion:
drop 1-2 Trukks and the Kommandos
Add 12-15 Burnas and a Battlewagon with deff rolla

Suggestion: Add boarding planks to your trukks for a little more tank hunting if need be.

Hope this helped.

-BadSheep


Automatically Appended Next Post:
Also, to shave points you should take off the cyborg body from the KFF mech as well as the red paint jobs on the trukks. No matter how you look at it, that extra inch wont actually help you at all since your going to be using ghazzies waaaggghhh. Ghazzy ensures a vehicle, that only moves 12 inches a turn, to reach CC on turn 2...your trukks can move 18 inches so that extra inch is just a waste of points. The cyborg body isnt worth it since the KFF Mech is just going to sit in the BW the whole time.

This message was edited 4 times. Last update was at 2010/03/09 03:08:27



 
   
Made in us
Krielstone Bearer





Denver Colorado

DROP THRAKKA HE IS A USELESS WASTE OF POINTS (the way i use him O_o)

Hey! Check out my blog! http://www.dakkadakka.com/dakkaforum/posts/list/0/631974.page#7617935

"Searchers after horror haunt strange, far off places" - HP Lovecraft  
   
Made in nz
One Canoptek Scarab in a Swarm







I disagree i love thrakka
the auto 6' waagh! and a 2+ inv save the turn of waaagh just makes him a great addition to this army
   
Made in us
Decrepit Dakkanaut






Eternal Plague

For a 2000 point game, the Prophet of Da Waagh is a suitable choice to lead your forces. Because you run small boy squads in trukks, his Waagh guarantees at least one turn of fearlessness for them, which could be pivotal once they start taking casualties.

Keep in mind too that opponents will attempt to target Ghaz as well. Do as several of the other posters suggested, and get an additional 1-2 Battlewagons and burnas. These will be instrumental in drawing fire from your trukkers and beefs up the overall armor of your force. If one wagon pops, another can be ridden by the troops to get to the front line.

As an objective holder for your side's objective, take a look at adding a minimal grot squad that comes out of reserve to hold it. That 50ish point investment will help you empty everything out at the opponent.

Lastly, split the Lootas into two squads. It will help cover twice as many targets rather than one at a time.

   
Made in cz
Storm Trooper with Maglight






Wut? Keep Thraka!!

RPJ helps battlewagons.... moving 7 counts as 6 for you but for your opponent it counts as moving more than 6 so he will need 6es to hit you in CC.

Mek needs to be in burnawagon because of reasons already mentioned.

Ghazzys squad still needs that PK...

Boarding planks are good idea.

I dont think that dropping trukks in speedy list is a good idea. Lootas need to go too unfortunately. They can be destroyed by one outflanking unit or one DS unit of almost any type. Flamers seal your day too. In ork armies everything needs to be assaulty or everything shooty. Everything needs to hit your enemy at once. Lootas dont respect that rule here.. however awesome they are.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Fresh-Faced New User



South Narnia

Thank you for everything guys, tell me if this new revamped list is solid!!!!!!!!!!! Big Mek goes with Burnas in battlewagon, Ghaz goes with nobs in battlewagon. (if you think that ork boyz that i had in the battlewagon before are a better choice than the nobs i have now please tell me)

Complete Army List 2000/2000

HQ:

1st unit total (225pts)
Ghazghkull Thraka

2nd unit total (85pts)
Big Mek
kustom force field

Troops:

1st unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

2nd unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

3rd unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

4th unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

5th unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

6th unit total (280pts)
8 nob boyz
painboy
cybork bodies
waaagh banner
powerclaw
2 shoota/skorcha kombi

Elites:

2nd unit total (210pts)
14 Burna Boyz

Fast Attack:

1st total unit (70pts)
1 deffkopta total
1 twin linked rockets
1 buzzsaw

2nd total unit (45pts)
1 deffkopta total
1 twin linked rockets

3rd total unit (45pts)
1 deffkopta total
1 twin linked rockets

Heavy Support:

1st unit total (140pts)
Battlewagon
deff rolla
grotriggers
kannon
armor plates
red paint job

1st unit total (140pts)
Battlewagon
deff rolla
grotriggers
kannon
armor plates
red paint job

This message was edited 3 times. Last update was at 2010/03/10 02:38:34


 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Looks like a more tightly packed list.

It may be semantics, but I would consider removing one unit of trukkin' ork boyz for 2 squads of Lootas. Lootas are going to add that extra firepower to your base, and with two of them, it means you can split that fire in order to target specific units with a moderate rate of wound infliction.

   
Made in cz
Storm Trooper with Maglight






The new list is much better however there are still some things that need to be changed.

First being that the nobz are not diversified so will die quickly + be huge "kill me" sign. I think boyz (or ard boyz, but someone doesnt like them) with PK nob can do the same job for lesser cost better.

Second... where is 15th burna?

Thrid, i would swap kannons on BWs for 2 BS each so they can take 2 weapon destroyed results... kannon will not hit anyway (and you will move 12 all the time)

BTW: do you know about 1st turn assault trick with BW?? Deploy side armour to your opponent, pivot gaining some free inches, move 13, disembark 2+ almost whole base worth of inches, assault 6 and you should have like 25" charge range.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Fresh-Faced New User



South Narnia

Okay if i take ork boyz instead of the nobs, I will about 122 points and I don't know how to spend them!!!!!!!!!!!!!!!!!!!!!!!! Can I make the nobs more effective in any way to be better than the boyz so im not left with a unit that just fills up the points and is not very good?

 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

w0ch didn't say the nobs were bad, but was explaining wound allocation.

Units of the same type (akk same gear, name, ect.) if selected as a wound target must all take wounds until they die. A 2 nob unit that has 2 identical models are not as good as 2 with say two different weapons. The two identical nobs that take two unsaved wounds would lose a model while the latter case could spread the two wounds to each nob, one apiece. It's a trick with nobs squads, having each take a unique set of gear and weapons in order to maximize their ability to live longer.

Someone with better grasp of wound allocation explain that better please.

This message was edited 1 time. Last update was at 2010/03/11 01:12:23


   
Made in cz
Storm Trooper with Maglight






Actually an effective way to spend those 120 pts (when playing around with points a bit) is to replace one trukk squad for another BW squad.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Fresh-Faced New User



South Narnia

Okay, this is the rerevised version. I had to cut one squad of 20 ork boyz in a battlewagon to 18 to fit the allowed points amount, same thing mostly about the list. Burnas and big mek in one battlewagon, two squads of ork boyz in battlewagons (one of the squads has Ghaz) and the rest is self explanitory.

Complete Army List 1999/2000


HQ:

1st unit total (225pts)
Ghazghkull Thraka

2nd unit total (85pts)
Big Mek
kustom force field

Troops:

1st unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

2nd unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

3rd unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

4th unit total (152pts)
12 ork boyz
upgrade to nob
nob has powerclaw
bosspole
trukk
-reinforced ram

5th unit total (148pts)
18 ork boyz
upgrade to nob
nob has powerclaw
bosspole

6th unit total (143pts)
18 ork boyz
upgrade to nob
powerclaw

Elites:

1st unit total (210pts)
14 Burna Boyz

Fast Attack:

1st total unit (70pts)
1 deffkopta total
1 twin linked rockets
1 buzzsaw

2nd total unit (45pts)
1 deffkopta total
1 twin linked rockets

3rd total unit (45pts)
1 deffkopta total
1 twin linked rockets

Heavy Support:

1st unit total (140pts)
Battlewagon
deff rolla
grotriggers
2 big shootas
armor plates
red paint job

2nd unit total (140pts)
Battlewagon
deff rolla
grotriggers
2 big shootas
armor plates
red paint job

3rd unit total (140pts)
Battlewagon
deff rolla
grotriggers
2 big shootas
armor plates
red paint job

 
   
Made in cz
Storm Trooper with Maglight






List looks awesome. I would try to find pts for a bosspole for second BW boy squad.

Mud company 2000 pts.
Colonel Hermann Winter's Armoured fist 1500 pts.
Armored battlegroup 1750 pts.
Death korps of Krieg 4000 pts.
FoW germans 5000 pts.
BFG Imperial fleet 2500 pts.
Necromunda gang 2500 credits
Easterlings and Harad LotR 1300 pts.


 
   
Made in us
Fresh-Faced New User



South Narnia

But that squad has ghaz and he has bosspole, is that okay? Also if I ever want to play a 1850 game I could just take out one trukk and it would still be a good list right?(1999-152=1847pts) Would list be solid for the point amount as well?

This message was edited 1 time. Last update was at 2010/03/12 02:25:18


 
   
 
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