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![[Post New]](/s/i/i.gif) 2010/03/08 18:02:19
Subject: Smoke Launchers.....yeah...
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Ultramarine Scout with Sniper Rifle
Okc,OK
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So, anyone ever use them on rhinos or whatever? And if so, when and why?
I don't see a big tactical advantage to them.
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Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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![[Post New]](/s/i/i.gif) 2010/03/08 18:05:50
Subject: Smoke Launchers.....yeah...
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Cackling Chaos Conscript
England
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well i've never used them personally, but i can certainly see a good reason to do so.
it gives them (working from memory here) a 4+ save as i recall? for a turn that's a 50% chance for whatever the enemy are throwing at you to not hit.
when you're trundling over to that vital objective that will decide the game, i can certainly see it being useful
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sons of the tempest 10/1/1 WDL. 1000 points
Raynor's Raiders
WIP starcraft themed army, currently in buying stages
Unnamed Daemons
Glubzog Nutcracka's green tide
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![[Post New]](/s/i/i.gif) 2010/03/08 18:08:21
Subject: Smoke Launchers.....yeah...
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Doc Brown
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First someone asking about why everyone uses PowerFists (Who apparently didn't know they ignored armor saves) and now a question about why you would use smoke launchers. Did I miss a memo or something? Is this "Question conventional wisdom of 40K" week?
Smoke launchers are good, they let you get a cover save to close with the enemy more effectively or to improve survivability if you're stunned/shaken and they're free for every army that matters, so it's not like you're wasting points.
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![[Post New]](/s/i/i.gif) 2010/03/08 18:14:30
Subject: Re:Smoke Launchers.....yeah...
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Ultramarine Scout with Sniper Rifle
Okc,OK
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hmmm, for some reason I was thinking you could not move and use them. I am guessing that is wrong, I don't have my books handy at work.
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Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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![[Post New]](/s/i/i.gif) 2010/03/08 18:26:49
Subject: Smoke Launchers.....yeah...
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Three Color Minimum
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You use them to get cover when in the open. You can't shoot and use launchers in the same turn, that might be what you remember.
They're best for Rhino walls which are screening the rest of your advance. Rhino's get cover, the rest gets screened. Good all around.
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"Never let your morals get in the way of doing what is right" -Issac Asimov (open to interpretation) |
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![[Post New]](/s/i/i.gif) 2010/03/08 18:28:55
Subject: Re:Smoke Launchers.....yeah...
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Ultramarine Scout with Sniper Rifle
Okc,OK
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That will work well for me then, I am in the process of making a rhino-centric SM army.
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Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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![[Post New]](/s/i/i.gif) 2010/03/09 15:29:09
Subject: Smoke Launchers.....yeah...
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Daemonic Dreadnought
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Yeah, i use mine when doing a rhino-rush. Move them all 12" and pop smoke. On a normal game sized tabel that 12" movement can help you get a vital uit in close to capture objective/destroy a target.
Anythign that helps your rhino get it's payload there safer is worth using.
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![[Post New]](/s/i/i.gif) 2010/03/09 15:50:52
Subject: Smoke Launchers.....yeah...
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Stalwart Space Marine
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They are useful. I use them alot.
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Dreadnoughts: Dying is a thing of the past....... |
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![[Post New]](/s/i/i.gif) 2010/03/09 15:55:27
Subject: Re:Smoke Launchers.....yeah...
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Boom! Leman Russ Commander
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They are free, they make 50% of everything thrown at your tank for a turn useless....
Most redicolous question of the week
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![[Post New]](/s/i/i.gif) 2010/03/09 15:58:10
Subject: Re:Smoke Launchers.....yeah...
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Fixture of Dakka
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i never Use them! are you kidding? it makes my eyes water and my clothes stink. not to mention the random testing...
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This message was edited 1 time. Last update was at 2010/03/10 01:58:23
"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC
"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC
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![[Post New]](/s/i/i.gif) 2010/03/09 16:06:39
Subject: Smoke Launchers.....yeah...
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Rotting Sorcerer of Nurgle
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Smoking is healthy for you... I mean Smoke Launchers are healthy for you.
+1 to Illumini's post. It's really too early for April Fools.
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/09 16:20:14
Subject: Smoke Launchers.....yeah...
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Daemonic Dreadnought
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I basically gives a unit the option to charge out of a rhino. Move within 12", pop smoke to protect the tank. next turn the squad can charge out (coz the tank wont have moved). Very handy and MUCH cheaper than an LR.
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![[Post New]](/s/i/i.gif) 2010/03/10 11:18:08
Subject: Re:Smoke Launchers.....yeah...
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Daemonic Dreadnought
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As a csm player I use 4 rhinos and pop smoke every game.
Turn 1 all rhinos go forward 12" and pop smoke
Turn 2 gor forwad another 12" and drop off troops with melta guns in the enemy deployment zone.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2010/03/10 16:17:02
Subject: Re:Smoke Launchers.....yeah...
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Ultramarine Scout with Sniper Rifle
Okc,OK
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Illumini wrote:They are free, they make 50% of everything thrown at your tank for a turn useless....
Most redicolous question of the week
Yeah yeah, make fun of the FNG's. I thought you couldn't move when you used them!!
I have only played the game 3 times now!
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Me, to my neighbor. "He can Doom AND Guide every round? I hate Eldar." |
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![[Post New]](/s/i/i.gif) 2010/03/10 16:23:12
Subject: Smoke Launchers.....yeah...
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Rotting Sorcerer of Nurgle
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Now you know how awesome they are enough for people to assume this to be an April fools joke.
Seriously, they are good and read the rules again, you might be surprised and pick up on more things to drop kick your opponent with
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/03/10 20:46:00
Subject: Re:Smoke Launchers.....yeah...
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Junior Officer with Laspistol
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sixpakofdwarves wrote:Illumini wrote:They are free, they make 50% of everything thrown at your tank for a turn useless....
Most redicolous question of the week
Yeah yeah, make fun of the FNG's. I thought you couldn't move when you used them!!
I have only played the game 3 times now!
Yeah, you got made fun of a bit. You also learned some valuable information.
Take one of these away from the thread, the other is not valuable.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/03/10 20:51:38
Subject: Smoke Launchers.....yeah...
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Terminator with Assault Cannon
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Smoke launchers are *excellent* on transports. On other vehicles, they are highly useful when you take a shaken or stunned result, or if you have to use your vehicle as a shield when moving quickly down the field.
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![[Post New]](/s/i/i.gif) 2010/03/11 20:00:38
Subject: Re:Smoke Launchers.....yeah...
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Stalwart Ultramarine Tactical Marine
Alaska
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I find them quite handy in dawn of war scenarios when my one or two rhinos are the only thing on the board to get shot at. Being the only target in range for the first few turns, cutting the incoming fire down helps no matter where it comes from
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![[Post New]](/s/i/i.gif) 2010/03/11 20:05:39
Subject: Smoke Launchers.....yeah...
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Grim Rune Priest in the Eye of the Storm
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Smoke Launchers work real well with the "Rhino Rush" type Attack.
You take 2-3 Rhinos and put them in a /\ formation
The Lead one Pops smoke and gives cover for the other two, the next turn a difrent one takes point and does the same thing
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![[Post New]](/s/i/i.gif) 2010/03/11 20:12:18
Subject: Smoke Launchers.....yeah...
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Boosting Black Templar Biker
Fenton Michigan
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God rhinos would be pretty god awful if they didn't have smoke launchers eh? Im so glad for my smoke launchers
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This is good.... isn't it?
-Big Boss |
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![[Post New]](/s/i/i.gif) 2010/03/12 08:23:15
Subject: Smoke Launchers.....yeah...
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Perfect Shot Dark Angels Predator Pilot
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Smoke launchers are used at the end of the movement phase before shooting. I always use them on the first turn, unless it's dawn of war.
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2,200 (18% Painted)
4,000 (94% Painted)
1,000 (74% Painted)
800 (7% painted)
222 Painted 147 Incomplete |
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![[Post New]](/s/i/i.gif) 2010/03/12 17:56:52
Subject: Smoke Launchers.....yeah...
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Junior Officer with Laspistol
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Ringarin wrote:Smoke launchers are used at the end of the movement phase before shooting. I always use them on the first turn, unless it's dawn of war.
They're actually used in the movement phase just after the vehicle moves.
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Why did the berzerker cross the road?
Gwar! wrote:Willydstyle has it correct
Gwar! wrote:Yup you're absolutely right
New to the game and can't win? Read this.
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![[Post New]](/s/i/i.gif) 2010/03/13 04:10:16
Subject: Smoke Launchers.....yeah...
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Hurr! Ogryn Bone 'Ead!
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OK i'm not a noob but i do have i noob question
now i always thought popping smoke counted as shooting so could not be done when shaken or stunned
please verify or correct me on this one guys
p.s. am i still corect in thinking its either smoking or shooting and not both?
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This message was edited 1 time. Last update was at 2010/03/13 04:11:27
Chibi Bodge-Battle wrote:
Bedtime Horlicks malty drink: ON
Comfy Slippers: ON
and relax...
Only Slightly Crazy wrote: GO CROGGY GO!
Underhand wrote:
The answer is never the Devildog.
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![[Post New]](/s/i/i.gif) 2010/03/13 05:34:34
Subject: Smoke Launchers.....yeah...
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Focused Dark Angels Land Raider Pilot
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croggy wrote:OK i'm not a noob but i do have i noob question
now i always thought popping smoke counted as shooting so could not be done when shaken or stunned
please verify or correct me on this one guys
p.s. am i still corect in thinking its either smoking or shooting and not both?
You can use Smoke Launchers regardless of Shaken/Stunned, you just can't shoot. Not even POTMS gets around that though.
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You brighten my life like a polystyrene hat, but it melts in the sun like a life without love, and I've waited for you so I'll keep holding on without you.
"There's nothing cooler than being proud of the things that you love" - Sean Plott
Gold League - Terran |
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![[Post New]](/s/i/i.gif) 2010/03/13 09:35:00
Subject: Smoke Launchers.....yeah...
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Uhlan
Philadelphia, USA
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Great for when caught in the open and you need the cover, plain and simple
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![[Post New]](/s/i/i.gif) 2010/03/13 20:47:00
Subject: Re:Smoke Launchers.....yeah...
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Monstrous Master Moulder
Sacramento, CA
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I remember smoke launchers requiring movement to work, yet the rulebook says you can still use them while stunned. Does not moving at all count as completing your move now, so you can use smoke even while stationary?
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Agitator noster fulminis percussus est |
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![[Post New]](/s/i/i.gif) 2010/03/14 03:53:27
Subject: Re:Smoke Launchers.....yeah...
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Frenzied Berserker Terminator
In your squads, doing the chainsword tango
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"I DON'T SEE A BIG TACTICAL ADVANTAGE TO GIVING MY RHINO'S A COVER SAVE WITH A PIECE OF WARGEAR MY RHINO COMES WITH"
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
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![[Post New]](/s/i/i.gif) 2010/03/14 04:31:18
Subject: Re:Smoke Launchers.....yeah...
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Nurgle Veteran Marine with the Flu
Pennsylvania, USA
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Jihallah wrote:"I DON'T SEE A BIG TACTICAL ADVANTAGE TO GIVING MY RHINO'S A COVER SAVE WITH A PIECE OF WARGEAR MY RHINO COMES WITH"
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
In most cases I'd say it was overkill, but in this case the OP earned every single "a" in that "what".
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In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.
-Kulvain Hestarius, Death Guard |
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