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Made in us
Regular Dakkanaut





Philedelphia,Pa

So here's the list


Iron Hand Straken
medic
reg.standard


5x10 man infantry squads
5 lascannnons
all 5 sergeants have melta bombs
3 commissars w/power wepons

Platoon command
(bare)





5x10 man infantry squads
5 lascannnons
all 5 sergeants have melta bombs
3 commissars w/power wepons

Platoon command
(bare)





5x10 man infantry squads
5 lascannnons
all 5 sergeants have melta bombs
3 commissars w/power wepons

Platoon command
(bare)









The end.

 
   
Made in us
Lord Commander in a Plush Chair






Why 3 Commissars each? You only need 1/ Blob That would Save you 270 points for Plasmas to complement your lascannons(225 pts)

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Tower of Power






Cannock

The thing what I don't like about straken is firstly he's built for close combat, his command squad won't last in combat. Second he has a higher toughness, which he loses because of the majority toughness rule :( . You've got them geared up good, perhaps flamers would help to get in a few extra wounds?

Why power weaps and melta bombs when you have a lascannon which is a heavy weapon, you cannot fire it and then move.




warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Regular Dakkanaut





Philedelphia,Pa

I guess i dont need three commissars there just there inc ase i get charged by termies or something and the extra power wepons would be nice melta bombs are for if i get assaulted by walkers.

 
   
Made in gb
Tower of Power






Cannock

You need 6's to plant melta bombs on walkers in close combat - you fancy those odds?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Superior Stormvermin





It's better than just sitting there taking a beating all game with no chance to fight back.

Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! 
   
Made in gb
Tower of Power






Cannock

That's why you don't get in close combat in the first place, yeah? If you do not roll that 6 you will be taking a beating. You fancy the chance then?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Superior Stormvermin





With three guys with melta bombs, the chances aren't really that bad. Heck with those odds I'd assault a dreadnaught knowing full well that i'll kill it long before it can take out a blob squad. If a dred drop pods right next to you, it nice to know that you aren't automatically screwed if it assaults you. It makes the dreadnaught much less of a threat and allows you to focus on other things.

Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! 
   
Made in gb
Tower of Power






Cannock

All sgt's have 5 melta bombs, not sure where you're getting 3 from unless I am mistaken. Admittly you've got better chances with higher numbers but you still need a 6 to plant the melta bomb, how many 6's you hoping to get out of 5 rolls?

If a dreadnought drop pods right by you then it cannot assault or move, besides run. So a cunning player would make movement to target the rear armour and blow it up rather than charge and pin your hopes than hoping to roll several 6's out of 5 charges. Remember, you only get one attack so that's 5 attacks and you only hit on a 6 plus, so not reliable. What you want is veterans with demos as you get 10 melta bombs

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Superior Stormvermin





With melta bombds... you only need one hit to have a really good chance to penetrate it. I mixed up the 3 with the commissars (which are the guys I would give the melta bombs to). With 5 attacks, you have a 60% chance of getting at least one hit, which I would hardly consider unreliable. With 3 attacks, it drops to 42%, which still isn't bad considering you're going to be in that combat for awhile unless your opponent commits something else to it.

Move around to the rear of the dreadnought? I don't know where you're getting all this move to do that, unless IG got jump packs while i wasn't looking? Of course if you can get rear armor shots you take them, but that isn't always possible.

Steve Perry.... STEEEEEEVE PERRY.... I SHOULD'VE BEEN GOOOONE! 
   
 
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