Switch Theme:

1st dark eldar list-1500  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Deadly Dark Eldar Warrior





This is my first list comment I want victories with this list, and fun. So ya, thanks everyone for the comments!
HQ
Archon Diablos
Agonizer,splinter pistol, shadowfield,combat drugs
131 points

Incubi squad
4 members
100 points
1 warrior, blaster
12 points
raider 70 points
nightshields

Elites

wych squad with succubusx2
agonizer for the succbus, wych weapons for all, plasma grenades for all, x2 blasters
6 members
120 points each
raider 70 eachx2
nightshields

troops

Raider squadx3
9 members, blaster
77 points each
raider 70 points each
Nightshields

Heavy support


Ravagerx3
x3 dark lances
nightshield
125 points each

Kabbal of the Bloodied shadow.
Wyches taken from Cult of shattering

Both made up by me!
LOTS of mech at my FLGS
More mobile 5 man squads, preffered the volume of fire due to nid players,and can you shoot out of a open topped vehicle? I know you can assault, but can you shoot?
BTW trying to keep costs low, this is a basic army list, More raiders and stuff will be addes as a go on!
Again if you see a problem with my math tell me about it, threw in blasters on most things!
TOTAL=1509




This message was edited 3 times. Last update was at 2010/03/12 02:00:52


Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in us
Graham McNeil




Florida

At 1500 I say use a Dracon as there cheaper (even if only a bit). also i'd say drop your wyches either to 2 squads or take them all 3 down to 5 mans. also you could take off nightshields. Also quick thing, as a DE player you must maximize as much as possible on troops as there very fragile. also i say turn 2 of the ravagers into disintegrator spams and 1 as a dark lance spam as you dont have enough lances in my opinion. also you dont need 10 warriors in the raiders, 5 suffice as you only need them for the 1 dark lance you can give them and maybe the blaster.

either way at 1500 try to spam as many troops as you can. also you'll find out that ravagers with disintegrators are one of the best things in the codex as they wtfpwn everything that they wound. i always field 3 ravagers with disintegrators, as 3 plasma cannons on a fast open topped skimmer just destroys nearly anything it touches. also in emergencies it can deal with transports if needed.

also i prefer the punisher/tormentor helm combo as it works on alot of things but your choice really. the hell mask is "meh" imo but your choice i guess. i dont use it but maybe it'll work for you.

keep the incubi at 5 men because its the most effective for the points your spending.

on your wyches, lastly i'd say give 2 blasters as no one will miss there non power weapon attacks, and blasters are damn nice. also add in plasma grenades since you dont want that sexy I to be turned to gak when you assault into cover.

also i love your kabal and wych names

also apologies for wall of text!

This message was edited 1 time. Last update was at 2010/03/10 02:19:13


Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar 
   
Made in us
Deadly Dark Eldar Warrior





thanks soo much! I will eidt list now, but I will be facing things with high ws things and things that dish out more, if the dracon is better points wise ill take it but it seems a waste to spend a shadowfield on it! I will edit my list to your suggestions! Nightshields are there for filler, and I will be playing on urban terrain agaisnt guardsmen, marines, and nids. The extra range could be used for a ambush!

Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in us
Graham McNeil




Florida

well if your playing urban your alot better then most other vehicles as you are a fast open topped skimmer! trust me just put your objectives behind something and once you have your opponents vehicles taken down run your raider squads back to hit your objectives.

Insanityphr33k:hm. k. well uh do me a favor and like tell me if anythings missing?
SPARTAN3ZETA1:is their any heavy gak in their?
Insanityphr33k:the heavy support? lol
SPARTAN3ZETA1:lmao you know what i mean
Insanityphr33k:lol. ....uh im dark eldar wtf is heavy?
SPARTAN3ZETA1:anything that can take a beating
Insanityphr33k:... again im dark eldar 
   
Made in us
Lethal Lhamean






Venice, Florida

cRaZy_MaChEtE_mAn wrote:HQ
Archon Diablos
Agonizer,splinter pistol, hell mask, shadowfield
111 points

Incubi squad
5 members
125 points
raider 70 points
nightshields

The Hellmask is useless until the retinue is dead since the Archon can't be targeted separately until then, I'd probably drop it. Also, it would be an easy way to save points and not weaken your list really at all to change him to a Dracon. (This will make your list points legal for 1500 if you do both.) That said, I think it would greatly behoove you to find the points to get combat drugs for your Lord. It's a very affordable upgrade and makes him much more capable of fine tuning his ability to kill his opponents. I will note that the Incubi squad is awesome but is perhaps a bit "heavy duty" for 1500 points. It's not a bad choice but you might be more optimized to go a different route if you have the models (Hameys, more Troops, even more Wyches)

Elites

wych squad with succubusx2
agonizer for the succbus, wych weapons for all, plasma grenades for all, x2 blasters.
7 members
129 points each
raider 55 eachx2

A very classic build, I have no issues at all with it. It would be an easy place to save some points as a 6 man wych squad is really just as good as a 7 man one in all ways that matter.

Everything else is fairly cookie cutter so there's no need for much individual commentary. I approve of the builds and composition.

More mobile 5 man squads, preffered the volume of fire due to nid players,and can you shoot out of a open topped vehicle? I know you can assault, but can you shoot?

One of the most important basic lessons I can impart on a new DE player is this; learn the rules for how open topped skimmers work. Be aware of how to get your cover save via moving flat out, be aware that you can dodge ramming vehicles, and be aware of how you embark and disembark. All of these aspects are very important to know for true DE success.

To answer your question; yes, you may fire the entire squad out of an open topped vehicle and may measure range from any part of the hull. You may also still move the skimmer up to 6" and still fire (though you count as having moved so it affects your rapid-fire and heavy weapons)

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Regular Dakkanaut




Just an fyi the ravagers with three disintigraters are worth 120 pts each, not 110.
   
Made in us
Deadly Dark Eldar Warrior





Rearranged some numbers took the blasters off the wyches, took away a incubi, hell mask and put my troops in there original position due to I wont be able to fire my dark lances if I move more then 6" i think it was. Well my squad dark lances. This would also stay off possible assault and cost cheaper cash wish. Checked multiple sites all said nightshields were good and I think I did my math wrong somewhere so if any errors are found, just post it. I am also attempting to not spend to much money so if someone suggests reaver jet bikes , ill flip!

Don't due boredome its a mass murderer!
1500 points, Astral serpents
starting now! Kabbal of Shattered Sorrows, with wyches from the cult of the bloodied shadow, Hamonculi from the Coven of the Third pain, and Hellions from the Arterial haunters. 
   
Made in us
Lethal Lhamean






Venice, Florida

cRaZy_MaChEtE_mAn wrote:Rearranged some numbers took the blasters off the wyches,

I do not recommend this - blasters on Wyches makes them much more functional.
took away a incubi

Double check your codex - a retinue must be at least 5 men strong. You can always use a single Warrior and 4 Incubi to keep costs somewhat down.

and put my troops in there original position due to I wont be able to fire my dark lances if I move more then 6" i think it was.

You can't fire a dark lance if you move at all - it's a heavy weapon. If you move more then 6" you can't fire out of the transport, though you can disembark and fire.
For your troop slots as currently represented I would suggest dropping down the number of Warriors and adding in a splinter cannon and blaster/shredder to each squad as this will make them *far* more dangerous then just being a bunch of lasrifles. I also think only fielding 3 troop options is pretty ballsy, I'd take at least 5 personally.

Checked multiple sites all said nightshields were good

Nightshields are situational and are often debated about by very skilled DE players. In my personal opinion they work well for gunline and not so well for assault/gunboat (which is what you're running). I personally always suggest that a prospective player try the Nightshields to see if they think they are good or not. But it is not generally agreed upon that they are good at any DE tactics site worth a spit.

Your army as currently presented is really lacking in anti-tank capability (you have 6 Dark Lances and 6 Disentegrators - and no one suggests using plasma cannons to pop armor for a reason). With 6 lances, you're going to be lucky to deal with about two transports a turn - this is not good considering how vulnerable your Raiders are and also that you'll probably want to be able to move flat out with the Incubi and Wych Raiders.

If you like your build as currently designed I would at least suggest you turn one Ravager into a 3x Lance Ravager and then use the extra points to add in some blasters for extra anti-tank.

This message was edited 1 time. Last update was at 2010/03/11 01:24:39


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
 
Forum Index » 40K Army Lists
Go to: