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![[Post New]](/s/i/i.gif) 2010/03/11 03:09:18
Subject: Ork Mobs
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Fresh-Faced New User
central jersey
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I looked through the forums and did not find this question. What would be an ideal mob number for about 66 ork boys with out trucks just foot slogging. Larger equal mobs of about 22 boys each or smaller mobs of about 12 boys each. I am not sure if i should have many smaller mobs or few larger mobs. Also if it makes a difference I play mostly against space marines. Thank you for all responses
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![[Post New]](/s/i/i.gif) 2010/03/11 03:21:19
Subject: Re:Ork Mobs
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Roarin' Runtherd
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With ork boyz it's almost always best to have them in the biggest mob you can to take full advantage of mob rule. If they're in a group of 30 they have to take 20 losses before they lose fearless.
This also applies to boyz in transports as well, take as many will fit. One exception can be to leave room for a IC to hop transports if his gets blown up.
With you're 66 boyz it would be best to either go 2 groups of 30 and skip the last 6, or do 3 groups of 22. I'd go with the groups of 30.
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You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.
What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! |
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![[Post New]](/s/i/i.gif) 2010/03/11 03:23:42
Subject: Ork Mobs
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Committed Chaos Cult Marine
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30 boy mobz slogging, 12 man mobz in trukks.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2010/03/11 03:30:34
Subject: Re:Ork Mobs
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Fresh-Faced New User
central jersey
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But having just 2 mobs of 30 means the opponent can concentrate all there fire power on just 2 mobs. If i had several mobs then maybe a couple can get an assault with out getting shot at. Almost like the same principle as having loads of truck so if a couple get taken out at least some may arrive unscathed. I am not sure really how too divide up the boys, many small squads or larger fewer squads.
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![[Post New]](/s/i/i.gif) 2010/03/11 03:35:33
Subject: Ork Mobs
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Committed Chaos Cult Marine
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If they're smaller, it takes less fire or assault power to counter them.
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Check out my blog at:http://ironchaosbrute.blogspot.com.
Vivano crudelis exitus.
Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues. |
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![[Post New]](/s/i/i.gif) 2010/03/11 03:44:07
Subject: Ork Mobs
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Decrepit Dakkanaut
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You could add more threats to your army.
Two ork units of 30 each will not scare an opponent in 1000+ point games.
Now if you add some stormboyz, killa kans, deffkoptas, and kommandos, you will have these units and vehicles to draw fire away from your ork boyz.
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![[Post New]](/s/i/i.gif) 2010/03/11 03:55:27
Subject: Ork Mobs
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Growlin' Guntrukk Driver with Killacannon
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one unit of 30, then 3 trukks full of 12, this is the best way. Flat out the trukks first turn (might help to have another trukk or two with a KFF inside)
This follows the idea of "You can't deal with 30 orks now and then 30 MORE orks later!"
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![[Post New]](/s/i/i.gif) 2010/03/11 04:04:45
Subject: Ork Mobs
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Screamin' Stormboy
Zooming Around on a Deffkopta
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Id rather use Trukks to transport my nobs or some other unit that requires protection until it gets into the combat (burna boyz for example) then just foot slog as many 20 ork boy mobz as I could without limiting my other army choices.
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This message was edited 1 time. Last update was at 2010/03/11 04:05:15
"How can we hope to match the speed of lightning? The fury of storms? The power of steel? The answer is simple. We cannot. I advise against this war." - Black Vangaurd Librarian; shortly after a brutal engagment with the Deff Riders |
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![[Post New]](/s/i/i.gif) 2010/03/11 17:04:25
Subject: Re:Ork Mobs
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Roarin' Runtherd
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I've always found bigger mobs the better. Try to hit him hard with something distracting so the lads can get to melee. Most times I don't bother shooting, I just run them at the enemy in the shooting phase. Get choppin kwika!
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Hung like Einstein, Brain of a Horse.... Or just clever enough realise 'ow stooopid I is. ~2000
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![[Post New]](/s/i/i.gif) 2010/03/11 17:53:02
Subject: Ork Mobs
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Since you're footslogging, I'd go with three 22s for now and beef them up to thirty as you add more models.
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![[Post New]](/s/i/i.gif) 2010/03/12 04:09:08
Subject: Re:Ork Mobs
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Lead-Footed Trukkboy Driver
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By the way it almost mandatory to have one nob with a PK and bosspole in each unit. The powerklaw gives you options, like attacking that dreadnaught, or tank (it sucks to have your boys mob locked with something they can't kill for the entire game), and a bosspole lets you reroll morale checks which can help allot. You have to watch for templates though because they will destroy big mobs of boys.
I do like the idea of having trukk nobs running around causing trouble, to keep fire off your boys. Hopefully by the time the nobs do die the boys are right in you opponents face.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2010/03/12 13:34:59
Subject: Ork Mobs
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Decrepit Dakkanaut
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starbomber109 wrote:one unit of 30, then 3 trukks full of 12, this is the best way. Flat out the trukks first turn (might help to have another trukk or two with a KFF inside)
This follows the idea of "You can't deal with 30 orks now and then 30 MORE orks later!"
This is it right here. Ork boyz work awesome in waves. You get those boyz there in some trukks, sure some trukks will explode and boyz will die, but some will get to the front lines, and will kill things. Best part is, whatever they are assaulting are now stuck in and cannot shoot the rest of your horde. The first wave will almost always DIE. But the gravy part is, once your opponent is done hacking up the first wave of trukks and boyz, SURPRISE!!! here comes that HUGE blob of boyz that were hoofing it.
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