Switch Theme:

Ork Mobs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User



central jersey

I looked through the forums and did not find this question. What would be an ideal mob number for about 66 ork boys with out trucks just foot slogging. Larger equal mobs of about 22 boys each or smaller mobs of about 12 boys each. I am not sure if i should have many smaller mobs or few larger mobs. Also if it makes a difference I play mostly against space marines. Thank you for all responses

 
   
Made in us
Roarin' Runtherd





With ork boyz it's almost always best to have them in the biggest mob you can to take full advantage of mob rule. If they're in a group of 30 they have to take 20 losses before they lose fearless.

This also applies to boyz in transports as well, take as many will fit. One exception can be to leave room for a IC to hop transports if his gets blown up.
With you're 66 boyz it would be best to either go 2 groups of 30 and skip the last 6, or do 3 groups of 22. I'd go with the groups of 30.

You must understand that for an ork a day that starts off killing something with your bare hands, and ends with those same hands being chopped off in battle, is a good one.

What's betta than one choppa? Two choppas!!! Two choppas is one more than...is one times da...IS LOTS MORE FUN!! WAAAAGH!!! 
   
Made in us
Committed Chaos Cult Marine






30 boy mobz slogging, 12 man mobz in trukks.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Fresh-Faced New User



central jersey

But having just 2 mobs of 30 means the opponent can concentrate all there fire power on just 2 mobs. If i had several mobs then maybe a couple can get an assault with out getting shot at. Almost like the same principle as having loads of truck so if a couple get taken out at least some may arrive unscathed. I am not sure really how too divide up the boys, many small squads or larger fewer squads.





.

 
   
Made in us
Committed Chaos Cult Marine






If they're smaller, it takes less fire or assault power to counter them.

Check out my blog at:http://ironchaosbrute.blogspot.com.

Vivano crudelis exitus.

Da Boss wrote:No no, Richard Dawkins arresting the Pope is inherently hilarious. It could only be funnier if when it happens, His Holiness exclaims "Rats, it's the Fuzz! Let's cheese it!" and a high speed Popemobile chase ensues.
 
   
Made in us
Decrepit Dakkanaut






Eternal Plague

You could add more threats to your army.

Two ork units of 30 each will not scare an opponent in 1000+ point games.

Now if you add some stormboyz, killa kans, deffkoptas, and kommandos, you will have these units and vehicles to draw fire away from your ork boyz.

   
Made in us
Growlin' Guntrukk Driver with Killacannon





Dayton, Ohio

one unit of 30, then 3 trukks full of 12, this is the best way. Flat out the trukks first turn (might help to have another trukk or two with a KFF inside)

This follows the idea of "You can't deal with 30 orks now and then 30 MORE orks later!"

Arctik_Firangi wrote:Spelling? Well excuse me, I thought we were discussing the rules as written.
Don't worry, I'm a certified speed freek
Know who else are speed freeks? and  
   
Made in us
Screamin' Stormboy




Zooming Around on a Deffkopta

Id rather use Trukks to transport my nobs or some other unit that requires protection until it gets into the combat (burna boyz for example) then just foot slog as many 20 ork boy mobz as I could without limiting my other army choices.

This message was edited 1 time. Last update was at 2010/03/11 04:05:15


"How can we hope to match the speed of lightning? The fury of storms? The power of steel? The answer is simple. We cannot. I advise against this war." - Black Vangaurd Librarian; shortly after a brutal engagment with the Deff Riders 
   
Made in gb
Roarin' Runtherd





Midlands (Badlands) UK

I've always found bigger mobs the better. Try to hit him hard with something distracting so the lads can get to melee. Most times I don't bother shooting, I just run them at the enemy in the shooting phase. Get choppin kwika!

Hung like Einstein, Brain of a Horse.... Or just clever enough realise 'ow stooopid I is. ~2000
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

Since you're footslogging, I'd go with three 22s for now and beef them up to thirty as you add more models.

 
   
Made in us
Lead-Footed Trukkboy Driver






MT

By the way it almost mandatory to have one nob with a PK and bosspole in each unit. The powerklaw gives you options, like attacking that dreadnaught, or tank (it sucks to have your boys mob locked with something they can't kill for the entire game), and a bosspole lets you reroll morale checks which can help allot. You have to watch for templates though because they will destroy big mobs of boys.
I do like the idea of having trukk nobs running around causing trouble, to keep fire off your boys. Hopefully by the time the nobs do die the boys are right in you opponents face.

orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.

 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

starbomber109 wrote:one unit of 30, then 3 trukks full of 12, this is the best way. Flat out the trukks first turn (might help to have another trukk or two with a KFF inside)

This follows the idea of "You can't deal with 30 orks now and then 30 MORE orks later!"



This is it right here. Ork boyz work awesome in waves. You get those boyz there in some trukks, sure some trukks will explode and boyz will die, but some will get to the front lines, and will kill things. Best part is, whatever they are assaulting are now stuck in and cannot shoot the rest of your horde. The first wave will almost always DIE. But the gravy part is, once your opponent is done hacking up the first wave of trukks and boyz, SURPRISE!!! here comes that HUGE blob of boyz that were hoofing it.
   
 
Forum Index » 40K General Discussion
Go to: