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![[Post New]](/s/i/i.gif) 2010/03/12 17:58:15
Subject: Deffkopta VS Warbuggie VS Wartrakk
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Growlin' Guntrukk Driver with Killacannon
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As per title, I'm having a headache trying to figure out which ork fast attack option is best for fire support. (Yes, I did search, but found no thread comparing all three)
My experinece with deffkoptas is that they are ok, but way WAY too easy to shoot down, and they still miss a lot.
Anyone ever use the other options? Good or bad?
And what's the skorcha-trakk like? Is it worth it, or should I have more rokkits?
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![[Post New]](/s/i/i.gif) 2010/03/12 18:02:43
Subject: Re:Deffkopta VS Warbuggie VS Wartrakk
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Battlewagon Driver with Charged Engine
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Skorchas are more anti-infantry in an army dedicated to anti-infantry; ie a waste.
Warbuggies with rokkits are quite good transport/MC/IC hunters. Giving them trakks gives them mroe flexibility, and it only costs 15 points on a squadron. 360 points get you 9 TL rokkits with a re-roll on DT tests, which is very good. Of course, they're fragile. It's theoretically possible for a single bolter shot to kill a Warbuggy; the odds are 1 in 54, but it can happen.
That said, I think Warbuggy squadrons are overall less fragile than Deffkoptas, and additionally are cheaper while putting out the same firepower. I like them, they're what I use when I use Fast Attack units.
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![[Post New]](/s/i/i.gif) 2010/03/12 19:02:55
Subject: Deffkopta VS Warbuggie VS Wartrakk
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Slaanesh Chosen Marine Riding a Fiend
Inside a pretty, pretty pain cave... won't you come inside?
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Overall, I agree with BeRzErKeR, but I also like the deffkopta for a couple things it can give you: the scout move turboboost/alpha strike, outflanking, and assault/tarpit potential. Really, when you put together your army, ask yourself what this unit will do.
Will it suicide attack/alpha strike/tankhunt away from the main forces? Koptas are better, especially with a buzzsaw.
Will it stay with the pack offering mobile anti-tank at the point-of-contact? Buggies/trakks are better with a KFF to give them cover. They work well in mechanized columns.
For armies with mixed uses, don't be afraid to have both types of units to achieve different goals. My advice, though, is go big or go home. If you want an alpha strike kopta unit, it's tempting to go for just one solo kopta, but I have had better results with a minimum of two, and great results with full squads of five (especially if I plan to tarpit devastators, obliterators, etc.). Playtest, see what works best for you.
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![[Post New]](/s/i/i.gif) 2010/03/12 20:11:34
Subject: Re:Deffkopta VS Warbuggie VS Wartrakk
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Been Around the Block
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I frequently use 9 TL Rokkit buggies in my lists, and have had great success with them.
My biggest success with them is using them to block charges from things like Dreads. Because they move 6-12" and still shoot, the enemy needs a 6 to hit them in close combat.
Mine generally die, but they absorb a significant amount of fire before they go. I see people talking about them being easy to kill, but that hasn't been my experience.
Quite a nuisance unit for my opponents.
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![[Post New]](/s/i/i.gif) 2010/03/12 22:55:29
Subject: Deffkopta VS Warbuggie VS Wartrakk
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Foolproof Falcon Pilot
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I prefer Koptas in my list precisely for the scout move turbo..sometimes an outflank.
I like to run 2 units of 2, with 2x Rokkits and one buzzsaw in each unit. First turn, side armor rokkit shots, followed by an assault is great.
Don't forget that if you turbo in the scout move, they now get a 3+ cover save before the game begins. They are also uniquely equipped (1 buzsaw/1 not) so you get would allocation, and with only 2 models per unit to start, you are never below 1/2 strength, so you can always regroup. The guys at my FLGS truely hate my two units of koptas...especially when I go first.
Oh yeah...they can also assault, even better they can assault ANY lvl of ruins (particularly helpful if you outflank them because you are going second), things that no buggy can ever do
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This message was edited 1 time. Last update was at 2010/03/12 22:56:07
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![[Post New]](/s/i/i.gif) 2010/03/12 23:59:33
Subject: Deffkopta VS Warbuggie VS Wartrakk
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Decrepit Dakkanaut
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The key between Deffs and Buggies/Trakks are the uses.
Deffkoptas are great suiciders and swampers; able to slug it out with other opponents and disengage if needed along with the ability to outflank and pk opponents if equipped with a buzzsaw. They however take morale saves and are prone to breaking if losing 1 or 2 models.
Buggies are great versus low Str armies, easily fending off most troop options. They have several deffkopta advantages like being able to effectively tank hunt and are great draws of fire against opponents who fixate on them and not the rest of your army.
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![[Post New]](/s/i/i.gif) 2010/03/13 00:02:35
Subject: Re:Deffkopta VS Warbuggie VS Wartrakk
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Poxed Plague Monk
AK
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I like running a 2 Kopta unit (1 w/Buzzsaw and 1 w/o) and a 3 Buggy/Trakk unit with TL Rokkits. I sometimes put a BigShoota on one of the Buggies for allocations (the unit can avoid some penning hits)...
In the bigger games I like to add another unit of Koptas.
The scout move for alpha strike potential silences a lot of painful things before they wreck my forces... especially IG artillery.
The buggy/trakk unit is mostly useful at fast/mobile AT, that if they get weapon destroyed I can run blocker for my other trukks.
Most often the buggies are giving blocking/mobile cover to my trukks to help preserve the boyz until they hit the enemy lines.
They move with the KFF and if they blow up, they're cheap and it's not a trukk.
Koptas are my real AT threats, while the buggies are distraction to a degree. If the opponent doesn't deal with them, they'll do damage. If the opponent does deal with them, it's fire not pouring into my trukks and wagons and koptas.
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![[Post New]](/s/i/i.gif) 2010/03/13 00:33:32
Subject: Deffkopta VS Warbuggie VS Wartrakk
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Sybarite Swinging an Agonizer
Pleasant Hill CA 94523
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Koptas bare cost at 175 five man squad. That is 15 str 5 shots re-rolling at 36" range. That is pretty amazing fire power for little points. I have been using them in tandem with Lootas after they blow a transport.
As for the other options I have found the scorchas the best all around.
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