Switch Theme:

Why take lightning claws over thunder hammers?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Corporal




Chicago

My friend who plays space marines is getting some assault terminators. Im not so much worried about how to take them out, but I am curious on what loadout people tend to take. I feel like the storm shield thunder hammer combo doesnt really have to many downsides, you get a 3+ invulnerable save and a power attack. Im not really sure why you would even bother with the lightning claws, could anyone fill me in on this?

Been out of 40k for many years. Slowly painting up old models and getting back into it.
-----
1500 orks in a jumbled pile
WIP Space wolves no direction
 
   
Made in fi
Jervis Johnson






There are no compelling reasons for vanilla SM to take lightning claw Terminators instead of TH/SS. The Blood Angel Terminators will have S5 I5 on the charge though so the lightning claws might actually be usable, especially as the TH/SS variant costs 5 points more per model.
   
Made in nz
Longtime Dakkanaut



New Zealand

For any of the codex's which use the old SS rules I guess they could be worth it. Otherwise the only reason to take the lightning claws would be to have 1-2 of them in a squad just in case you come up against something you would rather try and kill before it can hit you (i.e running into another TH/SS squad a couple of lightning claws could tip things your way by killing a couple before all the thunder hammers go).
   
Made in us
Corporal




Chicago

well, I guess going all thunder hammers wasnt a bad idea after all. Go figure I suppose.

Been out of 40k for many years. Slowly painting up old models and getting back into it.
-----
1500 orks in a jumbled pile
WIP Space wolves no direction
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

I'd take Assault Marines with thunder hammers, nothing else.
They served me well in several RTTs. I won them all.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Been Around the Block




You take them to counter Thunder Hammer/Storm Shield terminators. They strike before them, have only an 11% less likely chance to wound the terminators, and force a ton of 3+ saves. You know, those armor your non-Terminators fail regularly.

You're better off with Claws against TH/SS termies and any unit that has one or no power weapons.
   
Made in us
Sneaky Sniper Drone





Simple, Magnet them and switch back and forth



 
   
Made in us
Terminator with Assault Cannon






OKC, Oklahoma

As I see it... LC Termies have an advantage of speed and dual LCs still reroll missed wounds. TH get the advantage, if they survive, of forcing any wounded model to go on I-1, plus the double str.....

I like the rerolls more and as I play a Raven Guard based SM, it fits the fluff.

Of all the races of the universe the Squats have the longest memories and the shortest tempers. They are uncouth, unpredictably violent, and frequently drunk. Overall, I'm glad they're on our side!

Office of Naval Intelligence Research discovers 3 out of 4 sailors make up 75% of U.S. Navy.
"Madness is like gravity... All you need is a little push."

:Nilla Marines: 2500
:Marine "Scouts": 2500 (Systemically Quarantined, Unsupported, Abhuman, Truncated Soldiers)

"On one side of me stand my Homeworld, Stronghold and Brotherhood; On the other, my ancestors. I cannot behave otherwise than honorably."
 
   
Made in us
Sybarite Swinging an Agonizer




Pleasant Hill CA 94523

Just make sure to use the power of wound allocation so you can always get a +3 inv.

I always take a few LC for more attacks and going first before many armies. Also if you run Khan with your Termies that I5 is really going first =)

Check out my tournament finder

Events of War

and if it seems too confusing here is how it works.

Events of War About 
   
Made in us
Monstrous Master Moulder




Sacramento, CA

Strike faster, score slightly more wounds against T4 and under. For the big scary things that you'd normally want assault terminators to deal with the thunder hammer and storm shield are better.

Agitator noster fulminis percussus est 
   
Made in au
Lady of the Lake






Thunder Hammers and Storm Shields for MC and Vechicles.
Lightning Claws for infantry. Either you can specialize or try to mix both into it to give the squad a few more preffered targets to run after once it's finished taking out it's main one. Thunder Hammer and Storm Shield makes them more durable though, but it woun't help them fight stuff like Boyz, they'd rather have the Lightning Claws for that. If you have 5, it would probably work out best most of the time to have 2 or three Thunder Hammers and the rest Lightning Claws. Throw them in a Redeemer and they don't need the Claws as much as the Redeemer will handle a majority of the infantry for them.

   
Made in ca
Feldwebel





Edmonton

I run Kor'sarro Khan with a unit of LC Terminators, so they get their Furious Charge and Hit and Run.


 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





I use 2 TH/SS and 3 LC. But I use Deathwing from the DA codex. So my save isn't as good as newer marines. We don't use a ton of MC or high armor vehicles. Tend to remove as casualties the ones that we don't need.

2,200 (18% Painted)
4,000 (94% Painted)
1,000 (74% Painted)
800 (7% painted)
222 Painted 147 Incomplete 
   
Made in us
Stabbin' Skarboy






Lightning claws: extra attack, almost as good chance to wound against T4, strike before power fists and Orks/Guard.
TH/SS: strength 8 so instakills characters and nobs, 3+ invuln makes them resistant to things that normally kill terminators, good at killing MCs and vehicles.

Against WS4 T4 (MEQs, Orks) a termie with 2 LCs gets 1.125 wounds when not charging, whereas a TH termie gets .83. So lightning claws actually get more kills. It's LC 1.5 vs. TH 1.25 on the charge.

If you've got Vulkan then it becomes better to run all TH/SS.

   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

LCs are fine when you don't have many enemy Power weapons to worry about. TH/SSs are better for tournement play because they are incrediably resilliant and can still kill anything.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Towering Hierophant Bio-Titan



UK

-Extra Attack

-Strikes at I4

-Re-roll to-wound.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Possessed Khorne Marine Covered in Spikes



NY

I feel in a basic squad of 5 th/ss is the better way to go for the most part. When squads start getting larger a mix is not such a terrible option. Anytime you can find a way to give LC's furious charge or re-rolls to hit they become pretty awesome. And LC termies with a nullzone libby is a good counter to th/ss termies.

With the new BA I plan on running 3x LC and 4x TH/SS in a crusader with a sang priest nearby and a libby for the preferred enemy power.

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
Made in us
Rotting Sorcerer of Nurgle





Claws: more attacks at initiative and force multipliers.
Else: Hamminators.

This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

I would say that it really depends on what you face on a regular basis, however, TH/SS termies seem to be more common.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in ca
Regular Dakkanaut




Depends what you do. I keep my Termies back to kill the tough things that would roll through my Tacticals.
   
Made in us
Dakka Veteran




Claws won't help you much without some way to strike before your opponent. This usually means somehow getting to I5, but they are always good against powerfists.

I thought the effective damage breakpoint between the two choices was somewhere between T4 and T5, with claws only pulling a significant advantage once you are attacking T3. It's been a while though.

A 4+ rerolled is 75%. A 5+ rerolled is 5/9 or 55%.
   
Made in us
Banelord Titan Princeps of Khorne






1 LC marine thrown in with 4x TH/SS marines makes your squad complex and allows you to play around with the wound allocation rolls a little bit.

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

True.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in us
Been Around the Block




TH/SS Termies get destroyed by boyz/nobz. LC gives you a chance to attack before losing all of your models.

whitedragon wrote:1 LC marine thrown in with 4x TH/SS marines makes your squad complex and allows you to play around with the wound allocation rolls a little bit.

Wound allocation on terminators?

This message was edited 1 time. Last update was at 2010/03/15 06:35:09


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Krall wrote:TH/SS Termies get destroyed by boyz/nobz. LC gives you a chance to attack before losing all of your models.

whitedragon wrote:1 LC marine thrown in with 4x TH/SS marines makes your squad complex and allows you to play around with the wound allocation rolls a little bit.

Wound allocation on terminators?

That is true, than in turn the LC terminators are basically boned against MCs but, this isn't a game of big uber killy units *cough* warmachine *cough* you just can't have everything your way unfortunatley.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
 
Forum Index » 40K General Discussion
Go to: