Switch Theme:

First Lizardmen List 2000 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Esteemed Veteran Space Marine





Australia

This is also one of my first fantasy lists but here goes
HQ

Saurus old blood-Carnosaur, Shield, Sword of hornet, Glyph necklace, light armour-426

Heroes

Gor Rok-215

Scar veteran-battle standard, light Armour, shield-118

Core

15x saurus warriors-spears, champion, musician, standard bearer-210

15x saurus warriors-spears, champion, musician, standard bearer-210

10xSkink Skirmishers-70

10xSkink Skirmishers-70

Special

8xcold one cavalry-280

Rare

2xsalamanders-150

2xsalamanders-150

Total-1999

The saurus old blood goes with cold one cavalry to be generally dinoawsometastic and hunt down high priority targets such as dragons and steam tanks.

Gor rok goes with one group of warriors and the bearer goes with the other.
i chose gor rok because my army is white and i like his rules.

the skirmishers harass large targets and high toughness units.

I am taking salamanders because the one game i played with them they owned and i am going to versing a lot of elves and not much kills elf spear men better than these guys.

This is the army i hope to build with lizardmen the little experience i have is from heavily proxied games and the only lizardmen units i have at the moment is 16 saurus warriors painted any comments are appreciated

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

Props on taking Gor-Rok. He is a little overpriced but hey, if you want to use him go for it. I have only used him once but he worked out pretty well, actually.
Are you not going to be facing a lot of magic? If not, you are okay, if so, you are going to want at least one Priest for defense.
The Carnosaur is going to do better on its own. Once frenzy kicks in the CoC unit is going to get dragged around by him. If you want to run a fat CoC unit like that go all out and take fewer Warriors.
You are really on the right track with this list; good on you!

Here's my take on what you are doing, with a few tweaks:

L: Oldblood; Carnosaur, BBoC, E. Shield, Bane Head, Glyph Necklace, L. Armour (435)
H: Scar-Vet; BSB, CO, SotH, E. Shield, L. Armour (185)
H: Gor-Rok (215)

C: 18 Saurus Warriors; Full Command (228)
C: 18 Saurus Warriors; Spears, Full Command (246)
C: Skink Skirmishers (70)
C: Skink Skirmishers (70)

S: 6 CoC; Musician (220)
S: 3 Terradons (90)

R: 2 Salamanders; Extra handler(s) (160)
R: 1 Salamander; Extra handler (80)

The OB needed some work. The SotH is a bit pointless, as he should be getting the charge and breaking the unit on the Warrior anvil. The BBoC means you get to laugh at armour saves. The rest of the kit gives him a nice 1+/5+ Sv that the OB really needs. If you want one that can eat a block by itself you will want one with the Scimitar and the Maiming Shield. That gives the OB the attacks it needs to eat softer blocks.
The Vet is now doing a lot more. With a 0+ Sv and ASF he is going to help a lot. With Gor-Rok, they both go in the HW unit to seriously hold up anything that hits them. Stubborn, Cold-Blooded, Ld8 with a break re-roll (like a TG-Slann unit) is nothing to sneeze at.
The Spear Saurus are going to murder just about anything that hits them. Followed by a hit from either the CoC or the OB is going to send the enemy flying.
Terradons are a must. A warmachine will ruin your day, trust me.
There is one less Sallie but three should be more than enough to deal with just about anything.
   
Made in au
Esteemed Veteran Space Marine





Australia

Thank you i like the new variants of the heroes although i think i will go all spears as double the attacks is too om nom nom and can you switch back to hand weapon and shield on say the charge.

what is CO for the scar veteran? i get the rest

And i plan to get the battle force so i will have the riders but i think two lvl 2 skink priests would serve me well and i love how heavens has no range so they are cool against war machines and archers and stuff.


here is the new list
L: Oldblood; Carnosaur, BBoC, E. Shield, Bane Head, Glyph Necklace, L. Armour (435)
H: Scar-Vet; BSB, CO, SotH, E. Shield, L. Armour (185)
H: Gor-Rok (215)
H:lvl2 Skink Priest (100)
H:lvl2 Skink Priest (100)

C: 18 Saurus Warriors; Spears, Full Command (246)
C: 18 Saurus Warriors; Spears, Full Command (246)
C: Skink Skirmishers (70)
C: Skink Skirmishers (70)

S: 3 Terradons (90)

R: 2 Salamanders; Extra handler(s) (160)
R: 1 Salamander; Extra handler (80)

Thank you for your help how about no preists only 2 salamanders and less saurus warriors to try for an engine of the gods

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

CO stands for Cold One in this case. Should be interesting. If your skink priests are going to be there for magic defense, and you need points elsewhere, drop them to level 1s and get some scrolls.

Anyhow, always nice to see some lists that aren't standard, and I'd love to see how it goes for you.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

With the new list you have too many characters. At 2000 points you can only have four, one of which may be a lord. With the OB, Vet and Gor-Rok you only have room for one more guy. The best thing to do here would be to take a level two priest with a scroll and the Diadem. Dropping a Sallie will give you the points you need with a bit left over (maybe for another Terradon). That gives you four DD but leaves you with only one PD. That's not great but gives you enough to stop the important spells from going off. That same Priest with EotG would be better but would limit other parts of the army.

Also, if you are going to go all spears you might want to demount the Vet and put him and Gor-Rok in separate units. That will give you better distribution of power.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Keep the Cold Ones!!! You'll need them if you're taking a Carnosaur (it cane either join them, or at least having something else fast and reasonably scary to run along with)

I also like the list so far, but don't drop the cold ones!!!!!!
   
Made in au
Esteemed Veteran Space Marine





Australia

L: Oldblood; Carnosaur, BBoC, E. Shield, Bane Head, Glyph Necklace, L. Armour (435)
H: Scar-Vet; BSB, SotH, E. Shield, L. Armour (165)
H: Gor-Rok (215)
H:lvl2 Skink Priest (100)

C: 18 Saurus Warriors; Spears, Full Command (246)
C: 18 Saurus Warriors; Spears, Full Command (246)
C: Skink Skirmishers (70)
C: Skink Skirmishers (70)

S: 3 Terradons (90)
S: 8xCold One Cavalry-280

R: 2 Salamanders; (150)

Found the points to fit in the riders and i think i will keep them with the old blood.
Even if he drags em around just about nothing will stop that unit once it hits home.

One hero with each saurus unit besides the priest.


DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in nl
Longtime Dakkanaut




You will probably want to split up those Salamanders into two different units.

I don't think you can take the Enchanted Shield twice in an army.

The Cold One Cavalry units seems to big to me. They won't get a rank bonus, and you will never get more then 6 of them in base to base contact.

The army lacks defense against Magic. You have no Dispel Scrolls and only 3 Dispel Dice. Magic heavy armies at this points level will slaughter you. Adding the Diadem of Power and a Dispel Scroll to your Skink Priest would give you 5 Dispel Dice per turn and a Dispel Scroll. Not great, but it will stop the most important Spell every turn (unless they get an IF).
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I agree about splitting the salamanders into two separate units.

To get the points for Airmaniac's suggestion (and it's a good one!) about adding in the diadem and a scroll, I'd drop two Cold One calvary, which puts them at 6, which is a nice, optimum size. That gives you 70 points... which I believe is enough for the diadem, a scroll, and a standard bearer for the cold ones.

You can't take two of the same magic item! So only the oldblood or the scar vet can take the enchanted shield.

If you change the scar vet to a normal shield (he's striking first, anyway) you can use the leftover point to buy each of those salamanders an extra handler. It comes in handy! Since they can die so very easily, and you'll need 'em.

Looking good

This message was edited 1 time. Last update was at 2010/03/15 16:55:08


 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

ChocolateGork wrote:L: Oldblood; Carnosaur, BBoC, E. Shield, Bane Head, Glyph Necklace, L. Armour (435)
H: Scar-Vet; BSB, SotH, E. Shield, L. Armour (165)
H: Gor-Rok (215)
H:lvl2 Skink Priest (100)

C: 18 Saurus Warriors; Spears, Full Command (246)
C: 18 Saurus Warriors; Spears, Full Command (246)
C: Skink Skirmishers (70)
C: Skink Skirmishers (70)

S: 3 Terradons (90)
S: 8xCold One Cavalry-280

R: 2 Salamanders; (150)

Found the points to fit in the riders and i think i will keep them with the old blood.
Even if he drags em around just about nothing will stop that unit once it hits home.

One hero with each saurus unit besides the priest.



A few small changes and you will be golden:
Drop the CoC to six with a musician. (+60 pts)
Take the Diadem and a Scroll on the Priest. (-50 pts)
Split the Sallies or don't; you might want to with the current build and take an extra handler for each. It really sucks rolling a 3 on D3 and not having that extra handler to keep it going. (-10 pts)


A more cav-heavy list is a bit risky. Gor-Rok and Saurus Warriors aren't going to be what you want to run if you want to go this way due to M4.

Here is a cav-heavy list (from memory) that I use to run with a few tweaks from this thread's list so far.

L: Oldblood; Carnosaur, BBoC, E. Shield, Bane Head, Glyph Necklace, L. Armour (435)
H: Scar-Vet; CO, Scimitar, Shield, L. Armour (163)
H: Scar-Vet; CO, SotMP, VotFF, Spear, L. Armour, BSB (179)
H: Priest; Magic level, Diadem, Scroll

C: 11 Skink Skirmishers (77)
C: 11 Skink Skirmishers (77)
C: 11 Skink Skirmishers (77)
C: 10 Skink Skirmishers (70)

S: 8 CoC; Musician, Standard (310)
S: 5 CoC; Muscian (185)
S: 5 CoC; Muscian (185)
S: 3 Terradons (90)

High risk, high reward. The army functioned/functions like a steel trap. The OB and big CoC hit something, if it doesn't break, the other CoC hit it and seal the deal. This army is pretty weak compared to other builds but it worked out a few times. Really I just wanted to use the CoC that I keep getting in battalions, it was a way to justify having so many! I only ever played five games with this list, I won two in massacre, drew two and lost one in a massacre (damn empire cannons...).

This message was edited 1 time. Last update was at 2010/03/15 18:01:39


 
   
Made in au
Esteemed Veteran Space Marine





Australia

They Can Both have Enchanted shields i do believe because there common.

L: Oldblood; Carnosaur, BBoC, E. Shield, Bane Head, Glyph Necklace, L. Armour (435)
H: Scar-Vet; BSB, SotH, E. Shield, L. Armour (165)
H: Gor-Rok (215)
H:lvl2 Skink Priest;Diadem,Dispel Scroll (150)

C: 18 Saurus Warriors; Spears, Full Command (246)
C: 18 Saurus Warriors; Spears, Full Command (246)
C: Skink Skirmishers (70)
C: Skink Skirmishers (70)

S: 3 Terradons (90)
S: 6xCold One Cavalry;Musician (220)

R: 1 Salamander;Extra Handlers (80)
R: 1 Salamander;Extra Handlers (80)

Thanks For the suggestions

DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+


I am Blue/White
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.
" border="0" /> 
   
Made in nl
Longtime Dakkanaut




ChocolateGork wrote:They Can Both have Enchanted shields i do believe because there common.

L: Oldblood; Carnosaur, BBoC, E. Shield, Bane Head, Glyph Necklace, L. Armour (435)
H: Scar-Vet; BSB, SotH, E. Shield, L. Armour (165)
H: Gor-Rok (215)
H:lvl2 Skink Priest;Diadem,Dispel Scroll (150)

C: 18 Saurus Warriors; Spears, Full Command (246)
C: 18 Saurus Warriors; Spears, Full Command (246)
C: Skink Skirmishers (70)
C: Skink Skirmishers (70)

S: 3 Terradons (90)
S: 6xCold One Cavalry;Musician (220)

R: 1 Salamander;Extra Handlers (80)
R: 1 Salamander;Extra Handlers (80)

Thanks For the suggestions


Page 120 of the Rulebook reads:

'No specific magic item can be carried by more than one model in the army (eg. there cannot be two models equipped with a Sword of Striking in the same army). Scrolls are an exception to this - ...'

So that means only one Enchanted Shield is allowed in the entire army.

The list looks pretty solid. I don't really understand the Musician on the Cold One Cavalry, though.
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

opps. I must admit, that was laziness on my part. I have a pretty standard list of characters that I just spit out as needed.

The musician in the CoC is there just in case the combat draws. I can't tell you how many times it has helped me.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I think it's really solid, ChocolateGork If you wanted to go 2250, you could always just add in another unit of cold ones (and perhaps upgrade the scar vet to have one, so that you can run him with one unit, and the carnosaur with the other).
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: