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![[Post New]](/s/i/i.gif) 2010/03/15 04:16:19
Subject: Eldar fandex: A sneak peek
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Nigel Stillman
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Hi again!
I am currently writing an Eldar codex. Unlike other fan made Eldar codices, it does not just focus on the Craftworld Eldar, but also on Pirates and Mercenaries.
The reason for this is that I feel like there is a very rich history behind the Pirate and Mercenary Eldar.
Plus it gives me an excuse to goof off during class.  (2nd semester senior!)
Anyway, please enjoy and give feedback!
http://www.scribd.com/doc/28371688/Fan-Eldar-Codex-Sneak-Peek
For starters I'm pretty sure that the 2 squads in the sneak peek are undercosted. They can take hits pretty well and they pump out a lot of firepower. They're still T3 but I need to test them a bit more.
Thanks!
-Vlad
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![[Post New]](/s/i/i.gif) 2010/03/15 06:42:34
Subject: Eldar fandex: A sneak peek
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Numberless Necron Warrior
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I like the changes to fleet makes it far more useful while keeping it balanced. Wondering though why do pirates have better weapon skill then aspect warriors?
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![[Post New]](/s/i/i.gif) 2010/03/15 14:56:15
Subject: Eldar fandex: A sneak peek
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Screaming Shining Spear
NeoGliwice III
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There is something very non-Eldar like in that Sneak Peak.
Those squads feel more like a SM composition. Sargent, few 'normal brothers' and a special weapon.
Standard EQ is: CCW, pistol and main weapon? I say drop one. This excellent triple combo is reserved for Adeptus Astartes.
Plasma cannons for Eldar troops? No, no, no.. Never..
Multimelta? Lascannon? Again.. This is not the Imperial Forces.. On troops w/o Weapon Platform is a double no.
We have Fusion Guns, Bright Lances, StarCannons, Fire Pikes etc..
Plus I really hope that they are carrying Shuriken Pistols instead of Laspistols
I also think D3 in assault is not that great. A third move will be increasing the length of the game. I think better would be 2D6 on the run and choose higher.
The same with Refractor Shield. This is another dice rolling. Additionally 5++ that can be taken with 4+ cover is quite nice.
Can these small squads be put into WSerpents?
Pirates and Mercenaries also sound more like our dark brethren.
Tyrant Valafar makes a very good point too.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2010/03/15 15:29:08
Subject: Re:Eldar fandex: A sneak peek
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Sword-Bearing Inquisitorial Crusader
Northern Virginia
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I'd agree with the last poster, this doesn't feel like an eldar dex at all. Maybe a pirate/coursair army but not an eldar army. Eldar are the scalpal of the 40k universe. Every units does 1 thing very very well, they are designed as an entire army of specialists not like marines wih a sarge withnormal troopers and what not.
Also the dex reads very much like a 2nd ed codex with weird point totals and lots of D3s and what not don't like it. also Eldar are not elves from D&D and don't get infra vision. I'll take a look when you finish the dex but for right now doesn't feel like ledar at all and has allot of rules contrary to how 5th edition works out.
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"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" |
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![[Post New]](/s/i/i.gif) 2010/03/15 23:28:00
Subject: Eldar fandex: A sneak peek
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Nigel Stillman
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Macok wrote:There is something very non-Eldar like in that Sneak Peak.
Those squads feel more like a SM composition. Sargent, few 'normal brothers' and a special weapon.
Standard EQ is: CCW, pistol and main weapon? I say drop one. This excellent triple combo is reserved for Adeptus Astartes.
These are mercenaries and pirates. I do agree about the logical structure not making sense, but they are still pirates and mercenaries and arm themselves.
Plasma cannons for Eldar troops? No, no, no.. Never..
Multimelta? Lascannon? Again.. This is not the Imperial Forces.. On troops w/o Weapon Platform is a double no.
We have Fusion Guns, Bright Lances, StarCannons, Fire Pikes etc..
Plus I really hope that they are carrying Shuriken Pistols instead of Laspistols
Again, these aren't standard Eldar and it's partially my fault for making it seem like they were going to be Craftworld Eldar.
Much of the items that they use, even their composition, is a reference to Rogue Trader.
I also think D3 in assault is not that great. A third move will be increasing the length of the game. I think better would be 2D6 on the run and choose higher.
The same with Refractor Shield. This is another dice rolling. Additionally 5++ that can be taken with 4+ cover is quite nice.
Can these small squads be put into WSerpents?
Pirates and Mercenaries also sound more like our dark brethren.
Tyrant Valafar makes a very good point too.
As for the d3 in assault, it's not great but it's certainly much better than what the Eldar now have. If normal run was reduced to d3 it wouldn't be that big of a deal but as it stands Fleet isn't super helpful.
I certainly will take into consideration the 2d6 and choose highest. I was going between your idea and the move during assault.
As to the Refractors: It's not that big of a deal for dice rolling in my opinion. It will take at best another couple seconds, once you are used to it. Also the 5+ with cover is good but they're still Toughness 3 and they're as expensive as Imperial Marines.
For Wave Serpents-I could see them going into them. Probably not but I will consider it.
For pirates, it does sound a bit like Dark Eldar but I don't think that they are too close. The Mercenaries don't really seem to be like Dark Eldar that much.
@Dumplingman-
The Infra-vision is a reference to Rogue Trader. In fact most of this codex is a reference to Rogue Trader. Again I apologize for any misconceptions.
Or would it be better if I just made a Pirate/Mercenary Eldar codex? Blah then it's too much like Dark Eldar.
The rules really aren't all that contrary, I think. With the exception of the Personal Refractors it's all within 5th edition limits imho.
@everyone-
I am certainly going to take a look at changing the structure of the squads as in retrospect they are a lot like Marines.
Thanks for your feedback!
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![[Post New]](/s/i/i.gif) 2010/03/16 19:10:45
Subject: Eldar fandex: A sneak peek
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Longtime Dakkanaut
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I like the idea. Dont play the pointy ears myself, but I like the idea of bringing back the pirates.
Ill be keeping an eye on this one.
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![[Post New]](/s/i/i.gif) 2010/03/24 05:16:50
Subject: Re:Eldar fandex: A sneak peek
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Nigel Stillman
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Senioritis taking me into its dank clutches, I've thought more about this codex.
Well, more specifically a couple of units.
Even more specifically a couple of units that need fixing.
Those three being Swooping Hawks, Shining Spears and Vypers.
This troubles me because this is 3/4ths of the Eldar fast attack. I plan on expanding the various Exarch powers and their options as well but Fast Attack needs a lot of help, in my opinion.
For Shining Spears:
Perhaps allow unlimited Turboboosting instead of limiting it to once per game? Or perhaps make it an Exarch power.
Have a 12" charge instead of 6"?
Make Laser Lances do d2 wounds in close combat?
Hit and Run standard? This one I can see for sure.
Swooping Hawks are going to be more of a guerrilla aspect. They will have suppressing fire and will still be able to yo-yo but the yo-yo won't be the only thing they are forced to do.
In playtesting a little bit, they were super frustrating to fight against and a direct approach led to tons of dead Orks. Especially with suppressing fire!
Suppressing fire makes the squad that the Hawks target move through difficult terrain the next turn, and gives them -1 I.
This combined with a charge from Striking Scorpions=Dead Space Orks!
Also, there will be levels to Exarchs:
That is,
1. Exarch
2. Heroic Exarch (an Exarch who has distinguished him/herself in the line of duty, not an actual title. These make their respective Aspect troops)
3. Phoenix Lord (make their Aspect a troops choice or scoring, your choice.)
As you can tell I have a lot of ideas but not enough room!
If anything seems way too good, just let me know.
Thanks,
Vlad
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![[Post New]](/s/i/i.gif) 2010/03/30 22:33:11
Subject: Eldar fandex: A sneak peek
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Homicidal Veteran Blood Angel Assault Marine
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all this seems to be was another one of those codexes where it's the 'same but better'...
I disapprove...
Gotta say I like the idea however... for the fluff anyway...
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This message was edited 1 time. Last update was at 2010/03/30 22:33:41
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![[Post New]](/s/i/i.gif) 2010/03/30 23:47:25
Subject: Eldar fandex: A sneak peek
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Nigel Stillman
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grayspark wrote:all this seems to be was another one of those codexes where it's the 'same but better'...
I disapprove...
Gotta say I like the idea however... for the fluff anyway...
I'm sorry that you feel that way but this is definitely not what I am going for.
I am trying to do an all-encompassing codex with Craftworld and Mercenary/Pirate Eldar.
Granted some of the Eldar stuff will most likely not change that much (i.e. Dire Avengers, Howling Banshees, and Striking Scorpions) but some of it is going to change quite a bit.
None of it is change for the sake of change, however!
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![[Post New]](/s/i/i.gif) 2010/03/31 01:39:17
Subject: Eldar fandex: A sneak peek
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Homicidal Veteran Blood Angel Assault Marine
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Will the Eldar be able to call in orbital bombardments from their ships?
It doesn't sound much like the Eldar but I think it's a cool idea...
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![[Post New]](/s/i/i.gif) 2010/04/02 00:40:13
Subject: Eldar fandex: A sneak peek
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Nigel Stillman
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grayspark wrote:Will the Eldar be able to call in orbital bombardments from their ships?
It doesn't sound much like the Eldar but I think it's a cool idea...
I can see Mercs and Pirates being able to do this.
Anyway, I have been working on Eldar psionics; that is; Eldar psychic powers and whatnot.
How Farseers pick powers will be similar to how other codices work: Choose 2 from the powers shown for free. (Though the models are more expensive!)
Warlocks can choose up to one Warlock power.
Anyway, see how you like it, and please offer feedback, especially on psi-points! : )
http://www.scribd.com/doc/29302587/Eldar-Psionics
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![[Post New]](/s/i/i.gif) 2010/04/03 06:02:19
Subject: Re:Eldar fandex: A sneak peek
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Nigel Stillman
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I was thinking about Eldar Support Platforms and to be honest, how much they suck/no-one uses them. Well I kind of want to change that.
Here are the revised weapons, first of all.
D Cannon: R32" Str X Ap 1, Heavy 1, Blast. Wounds on a 2+ and does d3 wounds to any model that takes a wound on a to-wound roll of a 6. Vehicles hit take a glancing hit on a 3-4, and a penetrating hit on a 5-6. [30 points]
Vibro Cannon: R36" Str 5 Ap 5 Heavy 1, Pinning. For each Vibro Cannon in the battery beyond the first that hits, increase the strength by one and reduce the AP by one. For example if 2 Vibro Cannons hit, the Str is 6 and the Ap is 4. Any unit that the line passes through takes d6 wounds. [20 points]
Shadow Weaver: R48" Str 5 Ap -- Heavy 1, Large Blast. Any unit that is hit must take a strength test (MC's get -2 to the roll, 6's always fail) or is automatically pinned. [20 points]
I figured that the 2 Guardian crew would turn out to be around 14 points+the artillery pieces. 1-3 platforms per heavy support choice, all weapons must be the same.
They're all pretty devastating! The Shadow Weaver is especially cruel, 50 man blobs of Imperial Guard becoming pinned? Win!
That being said the point costs are a little on the arbitrary side.
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![[Post New]](/s/i/i.gif) 2010/04/05 19:44:37
Subject: Eldar fandex: A sneak peek
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Screaming Shining Spear
NeoGliwice III
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Your Psionics system is strange, very weird and not 40k-like.. Especially when you may spend all 10 points in a single round.. It's interesting but very difficult to judge without a bit of playtesting. Did you do it?
Either way I think there is no way that set of rules will be used. This is a totally different system from current psionics rules..
Also does vibro cannon work like current one?
* One platform hits = all are counted towards S and AP, or
* Only the ones that hit are counted?
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2010/04/06 18:15:37
Subject: Eldar fandex: A sneak peek
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Nigel Stillman
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Macok wrote:Your Psionics system is strange, very weird and not 40k-like.. Especially when you may spend all 10 points in a single round.. It's interesting but very difficult to judge without a bit of playtesting. Did you do it?
Either way I think there is no way that set of rules will be used. This is a totally different system from current psionics rules..
Well, it's supposed to be an addition to the current psionics system. Note that with a lot of the psychic powers, you pass a psychic test first and then you can augment it by paying psi-points.
Psi-points are very, very useful but I've made the Farseers and Warlocks a tad more expensive because of it, but mostly the Farseers/Bonesingers, but that's also because I made them T4. I may (read: will probably) remove the ability to pay psi-points to reroll an armor save as it makes Farseers stupid hard to kill. I also found that skipping a turn to regain psi-points just isn't worth it most of the time, even if the Farseer has run out of them.
Also does vibro cannon work like current one?
* One platform hits = all are counted towards S and AP, or
* Only the ones that hit are counted?
I apologize if the example was confusing. Only the ones that hit are counted towards the S and AP changes. So theoretically, if all 3 hit, the squad that gets hit takes d6 Str 7 Ap3 wounds! And let's not forget that it is pinning.
My favorite though is the Shadow Weaver. Orks are only Str 3 so the ability to pretty much keep them pinned is awesome.
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This message was edited 1 time. Last update was at 2010/04/06 18:17:00
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