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Made in us
Gnawing Giant Rat




Disclaimer: Exact wording is in my book located very far away

Ran into this in a tournament yesterday:
The Enshrouding Fog attack of the Furnace inflicts D6 Toughness checks on any unit, including the unit pushing the furnace, distributed as shooting at the start of each combat phase.

Most of the plague weapons state that models are only forced to take a single toughness check. The Furnace does not.

For sake of time, we did not dig through the BRB, but several of us, myself included, remember seeing a passage that said a single model could only be forced to make a stat check once per phase but could not recall what it applied to outside of leadership checks (one panic check per phase, etc).

The specifics for this YMTC: Two Chariots hit the furnace unit in the front. The monks pushing the Furnace take D6 checks. Do the chariots take D6 tests, or the minimum 1? (If you roll a zero on a D6, quit warhammer. The Gods have abandoned you)



- 2250 fully painted (poorly)
- WIP
2500 of primered chaos goodness 
   
Made in us
Mutilatin' Mad Dok




Philadelphia, PA

I do not have the book, on had currently. In the quick thinking of a tournment, and a very interesting charge, I'd probably have asked my opponent to take 1 toughness check per chariot (i play skaven).

However, technically each model is its own "unit" so there is precedence for both based on the working of the plague furnance. I'll read it when I get home because I'm curious myself.

Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+

 
   
Made in us
Gnawing Giant Rat




It was a friendly Charity Tournament to benefit a Childrens Hospital so we took the polite approach and did 1 check each chariot.

It was 2 Khorne Chariots so it was not a friendly meeting between the sides.

More of a future use YMTC.

This message was edited 1 time. Last update was at 2010/03/15 13:05:42


- 2250 fully painted (poorly)
- WIP
2500 of primered chaos goodness 
   
Made in us
Poxed Plague Monk



Wichita, KS

It's D6 Toughness tests per unit. I'd play it as D6 T tests per chariot. A unit of trolls that had been whittled down and finally charged in with one model left against the Plague Furnace would still take D6 Toughness tests. That's how I'd do it. Oh, and if the Plague Priest has a Plague Censer, enjoy two separate Toughness tests!!!

My two coppers...


Vermin Swarm : : Dwarven Holds, Infernal Dwarves, Empire of Sonnstahl, Warriors of the Dark Gods, Sylvan Elves

Check out my Warhammer Blog: www.mwgamingalliance.wordpress.com

Rock is broken
Paper is balanced
--Scissors-- 
   
Made in gb
Decrepit Dakkanaut




Same as above - you only make one Panic check per phase because the rules state so. There are slaanesh powers that can make you take multiple leadership checks just to attack, this is exactly the same.

Moral of the story: dont attacka PF with single models!
   
Made in us
Superior Stormvermin






hoorah for multiple toughness tests.

@orkimedes

Never, Ever, Ever put a plague censor on your dude with the plague furnace. Sure, up to 4 enemy models test or die, however like 8 of your own skaven have to test also. I know only 6's fail for the rats, but i laugh at those odds.

Especially when something hits the plague unit in the flank, then its just all rats taking tests and choking out (only models touching the furnace must take d6 tests and its only happens when the unit is engaged).

This looks like as good a place as any to CURSE YOU WITHER SPELL!
   
Made in us
Fixture of Dakka





If the other guy gets a flank charge on your Furnace, you messed up somewhere, probably in deployment.

I always protect my furnace with a unit of clanrats or stormvermin on either side, with PCBs in close escort. Before a flanker can chew through the fully-rankled rats, the PCBs will have flank-charged them

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Poxed Plague Monk



Wichita, KS

What?? Always, always take a plague censer with your Plague priest. Why wouldn't you? Who cares if your own models die, that's part of the skaven army and how they are played. Have to agree with Vulcan as well, if someone has hit my Plague Monks in the flank, I've done something wrong. I enjoy the two toughness tests that I inflict to my opponent, makes for a great look on their face!! Loving the current skaven!

My two coppers...

This message was edited 1 time. Last update was at 2010/03/19 23:58:16


Vermin Swarm : : Dwarven Holds, Infernal Dwarves, Empire of Sonnstahl, Warriors of the Dark Gods, Sylvan Elves

Check out my Warhammer Blog: www.mwgamingalliance.wordpress.com

Rock is broken
Paper is balanced
--Scissors-- 
   
Made in us
Superior Stormvermin






Most people may not have a problem with flank charges, but my beastmen list has a lot of character chariots and doombulls(maybe just the one ) running in it and I move them specifically to hit the sides of unit with some of them.

I generally outnumber my opponent with units so its all about me crossing up your flank guards or just running them over in time for me to get to the soft chewy core of the skaven formation. This worked out pretty well last night in both games i played against Skaven and WoC.

So far the best defence I've seen is a unit of 10 jezails to blow away any of my flank breakers.
   
Made in us
Fixture of Dakka





If you have more drops than a skaven army, he messed up. I'm going to guess he either didn't use slaves, or underused them.

If you set up like this:

CLAN...STORM....PLAGUE...CLAN
RATS...VERMIN...MONKS....RATS

......Plague Censer Bearers........

Then there is no flank on the Monks/Furnace for you to hit. You have to go through the Clan Rats... and deal with the PCBs in your flank plus whatever else he has over there (Jezzails, A-bomb, Doomwheel, Giant Rats, Rat Ogres, etc).

Get behind the line and the PCBs clobber you.

This message was edited 4 times. Last update was at 2010/03/20 17:48:54


CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Superior Stormvermin






My 2250 list usually has

2 shaman on chariot,
Doombull
2 jabberslyth
5 dogs
5 dogs

25 gors w/ bsb
3 mino's
2 normal chariots
15 or so raider

Both the doombull and the two jabberslyths can wipe units on their own if they hit the flank or rear solo.
Frenzy bait the furnace unit askew on his line, minos w/ great weapons hit the furnace itself and any of those three amigos hit the side and the unit is gone.

Because i have several chariots and they deploy one at a time, i'm usually not the first one out in deployment.

I often also make use of the "pursuit into fresh enemy" rule with my jabberslyths(jabberslythi?) to knock at least two units a turn.

My only real concerns in the skaven army is the Missile, Doomwheel, Warp lightning cannons, Jezails and Warp fire throwers.
   
Made in gb
Decrepit Dakkanaut




The frenzy bait wont work in this case, as the flanking clan rat units prevent it wheeling round - thats their point.
   
Made in us
Superior Stormvermin






I've seen this tactic at work. All I'll say now is that when flanked clanrats take even 3 casualties, they lose combat and need to roll a bit below average otherwise the flanking unit gets a nice over run into fresh enemy. Plan on this with multiple chargers and you can reap a mighty harvest.
   
Made in gb
Decrepit Dakkanaut




Yes, however the overrun is fine - as you get counter charged by the PCB that are rotating behind the PF unit. Then before combat you get to take a nice load of toughness tests...
   
Made in us
Fixture of Dakka





Besides, to get at the clannies in the first place, you have to deal with whatever I have out there guarding my flanks in the first place - more PCB's, Gutter/Night Runners, a buttload of Slaves, some PWGs, or even A-bombs and Doomwheels.

And it's a bit unlikely that I would have just one unit of clannies on the flanks anyway. They are cheap enough to use in very large numbers.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in us
Evasive Eshin Assassin





Hey, just thought I'd chime in here:

Orkimedes, you ask why not give your plague priest on a furnace a censer. Because "base to base contact" counts the whole base of the furnace. That would be 15 toughness tests/round of combat, and then 1d6 more.

I love killing my own stuff almost as much as I love killing other peoples, but I draw the line here. That's way to much potential pain for me for up to 5 more toughness tests for my opponent.

Though this brings up an interesting point I may ask about in another forum: the old rules only made you take one toughness test/model with a censer that was in base-to-base with an enemy...no longer so. So make sure that all your PCB can get into combat, or they might die for nothin'.

 
   
 
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