WarOne wrote:Replace the Kan Big Shootas with either Rokkit Launchas or Grotzookas. See if you can up that kan kount to 3.
Give the Nob squad some versatility, as models in a unit that have different gear allow something called wound allocation to be most advantageous for that unit (go look it up in a rulebook, but the point it wounds can be spread one at a time to unique models so that 2+ wound model count in a unit stays as high as it could until it starts losing models).
The one big squad of orks you have, give them shootas. If not, find room in your list to give them a trukk as well.
Gretchin unit should be kut to make the changes needed to list.
The kans I don't really plan on shooting, I plan on having them run in front of the boyz mob absorbing fire, and I sincerely doubt they'll get a chance at firing, as I'd most likely just have them assault one of his troops. I could effectively stall that troop provided there's no
PF in there to either let my boyz come in and finish em off, or just leave them and move on to the next target. Having them shoot defeats the purpose of them being there.
I've heard about wound allocation a lot on these forums and thought I knew what it was, but I did not. Thank you for clearing that up. I'll give one a big choppa and any others a cheap weapon of some sort to keep wound allocation.
Can you explain more (or can anyone else) about why shootas would be beneficial against a shooty army like
IG? Wouldn't it be better to have some footsloggas running on all their turns as opposed to running then stopping to shoot?
The Gretchin unit is there purely for objectives, and forcing a draw at the very least. If it's another game type, I'll just have them go to ground and not budge, making him come to me if he really wants those grots dead.