Switch Theme:

Need some help with orks 850 list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Squishy Squig





An IG friend and I are going to play again, and I would love some feedback on it and definitely a few suggestions.

HQ:
Big Mek
KFF
Shoota/skorcha kombi-weapon

Elites
6 Nobz 2 PK all 'eavy armor, one BP
Painboy

5 Loota

Troops
11 shoota boyz, 1 with big shoota

Trukk with RR
Trukk with RR

21 Ork boyz with nob pk/bp

14 Grots
1RH w/grabbastick

Heavy Support:
2Killa Kans with big shootas

Total: 850

The Big Mek joins the shoota boyz in a trukk and they ride off to wreck random havoc. They'd most likely try to stay in cover but stay within 18 inches and blast any units that are exposed.
The Nob group (which I've found is very durable if I'm lucky enough, can stand a few rounds of being shot at) is going to move flat out in the trukk towards the inevitable artillery cannon he'll have set up and try to break it down.
It's a rather weak kan wall I have set up, and I'm not certain it'll work but it should at least hold up to some fire.
The grots are there for objectives only and will be held in reserve with the lootas, which hopefully can come on and take a few shots.

Any criticisms or new ideas to try are more than welcome.



Follow'as of da Prophet
1.5k points  
   
Made in us
Decrepit Dakkanaut






Eternal Plague

Replace the Kan Big Shootas with either Rokkit Launchas or Grotzookas. See if you can up that kan kount to 3.

Give the Nob squad some versatility, as models in a unit that have different gear allow something called wound allocation to be most advantageous for that unit (go look it up in a rulebook, but the point it wounds can be spread one at a time to unique models so that 2+ wound model count in a unit stays as high as it could until it starts losing models).

The one big squad of orks you have, give them shootas. If not, find room in your list to give them a trukk as well.

Gretchin unit should be kut to make the changes needed to list.

   
Made in us
Squishy Squig





WarOne wrote:Replace the Kan Big Shootas with either Rokkit Launchas or Grotzookas. See if you can up that kan kount to 3.

Give the Nob squad some versatility, as models in a unit that have different gear allow something called wound allocation to be most advantageous for that unit (go look it up in a rulebook, but the point it wounds can be spread one at a time to unique models so that 2+ wound model count in a unit stays as high as it could until it starts losing models).

The one big squad of orks you have, give them shootas. If not, find room in your list to give them a trukk as well.

Gretchin unit should be kut to make the changes needed to list.


The kans I don't really plan on shooting, I plan on having them run in front of the boyz mob absorbing fire, and I sincerely doubt they'll get a chance at firing, as I'd most likely just have them assault one of his troops. I could effectively stall that troop provided there's no PF in there to either let my boyz come in and finish em off, or just leave them and move on to the next target. Having them shoot defeats the purpose of them being there.

I've heard about wound allocation a lot on these forums and thought I knew what it was, but I did not. Thank you for clearing that up. I'll give one a big choppa and any others a cheap weapon of some sort to keep wound allocation.

Can you explain more (or can anyone else) about why shootas would be beneficial against a shooty army like IG? Wouldn't it be better to have some footsloggas running on all their turns as opposed to running then stopping to shoot?

The Gretchin unit is there purely for objectives, and forcing a draw at the very least. If it's another game type, I'll just have them go to ground and not budge, making him come to me if he really wants those grots dead.


Follow'as of da Prophet
1.5k points  
   
 
Forum Index » 40K Army Lists
Go to: