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Made in us
Nurgle Predator Driver with an Infestation




So this is my attempt at a leaf blower list. Let me knopw what you guys think.

Hq
Company Command Squad - 175
-X4 Plasma
-Plasma pistol
-Chimera

Company Command Squad - 175
-X4 Plasma
-Plasma pistol
-Chimera

Elite
Psyker Battle Squad - 165
-X9 Psyker
-Overseer
-Chimera

Witch Hunter Inquisitor - 40
-psychic Hood

Troops
Infantry Platoon - 270
-Platoon Command
--X4 Flamer
--Chimera

-Infantry squad
--Flamer

-Infantry Squad
--Flamer

Infantry Squad
--Flamer

Veterans - 155
-X3 Melta
-Chimera

Veterans - 155
-X3 Melta
-Chimera

Fast
Valkyrie - 100

Valkyrie - 100

Vendetta - 130

Heavy
Hydra Flak Group - 225
-X3

Manticore - 160

1850


This message was edited 7 times. Last update was at 2010/03/22 18:53:51


 
   
Made in ca
Longtime Dakkanaut





I don't have my codex, but are you sure a regular squad can take a PF?

Not a bad mech list, 45 scoring squishies is a little thin at 1850, but those BP squads should rip it up some...

I'd say you've spent very little on fat, so you could leave pask in. It's usually better just to get more guns, so that wouldn't hurt either...

Fun and Fluff for the Win! 
   
Made in us
Nurgle Predator Driver with an Infestation




Nope, your absolutly right. That power fist is a big cheat on my part. I have thought about it a bit and I think the veterans will do better in the valkyrie, so I put powerfist on the veterans, and transfered their chimera to the infantry squad. Thank you.

 
   
Made in ca
Longtime Dakkanaut





Ya np. I'd agree on the vets in the valk - more alpha strike power.

The math doesn't seem right tho - isn't a vet squad with 3 meltas 100pts? And so 3 meltas/PF is 115? Maybe it's all added up right at the end and you just didn't change it in those spots, I'm too lazy to check the whole list...

Fun and Fluff for the Win! 
   
Made in us
Lord Commander in a Plush Chair






I see a lot of fat; also too many Meltas; you are greared strictly for anti armor with very little anti hordes.

Plasma Pistol on CCS should be dropped it is not necessary, they also should have Carapace armor(-5 pts)

Platoon Command should have Flamers as they will not hit reliably with the Plasmas(+40 pts)

Your PIS should not have Meltas, and definitely not Melta Bombs(melta bombs require you to get out of the vehicle) They should have flamers or Grenade Launchers(+25 pts)

Power Fists on your Melta Vets require them to get out of the Chimera to use them; drop it(+15 pts)

Valkyrie should not have a Lascannon, it is a troop muncher with Multi laser and Rocket pods, if you want an Anti-vehicle plane take a Vendetta(-15 pts either way)

Drop the MM sponsons on the Vanquisher; you do not want is that close to the enemy and the vanquisher cannon under pask does enough to drop heavy armor.

Lastly: your math is off

Veterans - 115
-X3 Melta
-Chimera

this squad is 155(this may be a miss key)

Veterans - 155
-X3 Meltas
-Power Fist
-Chimera

This Squad is 170 points


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in ca
War Walker Pilot with Withering Fire





Behind you

My puny pointless suggestion,take out the psyker squad and get another Veteran squad with chimra

What is the joy of life?
To die knowing that your task is done
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





California

Drop one psyker squad. Replace your vet squads with storm troopers deepstriking with melta. In your valks run special weapons teams from the platoon squads. Vets are the "fat" in an IG army. They cost so much for such a fragile unit.
   
Made in ca
Longtime Dakkanaut





? But the stormies are way more expensive, no? And almost as fragile...

Fun and Fluff for the Win! 
   
Made in us
Hurr! Ogryn Bone 'Ead!





California

They won't be taking a transport so yes more fragile but also able to deepstike in meta range with up to two rolls on the scatter. I personally found them more useful but they are a one hit wonder making them only useful on high priority tragets. Vets in my experience were just a point sink.
   
Made in ca
Longtime Dakkanaut





I guess there is a little more fat than I noticed at first. Most of it is weaponry, which is the best kind of fat though. I don't think 10pts for the PP is too much, as the commander has 3 wounds and good BS.

The PF vets are the the valk, so they have to get out anyways. I'd agree that it could be trimmed. The LC on the valk is probably not necessary either - MRP's with multilaser would help with horde. The meltabomb is also trimmable, that leaves a good chunk of points that I'm too lazy to figure out the value of, especially if you take pask away as well.

Disregard my earlier comment - you need to trim some fat!





Fun and Fluff for the Win! 
   
Made in us
Nurgle Predator Driver with an Infestation




ok confusion about points is I took chimera off wrong vet squad. So that should be fixed now. The vets only advantage is the three special weapons mixed with the BS 4. I do like special weapons teams for valkyrie heavy liusts, but for this units purpose I felt they needed the wounds. Plasma pistol, melta bomb, and the power fist were the 3 last things to be bought in my army, so if I take away those three things I have 35 points. I choose to take the lascannon on the valkyrie because I figured the battle tank and the two psyker squads, mixed with the 7 multi lasers was enough anti troop, but against a troop heavy orc list or such I think you may be right and I may wish I had those dice. So we add that in and get to 50 points. So we can drop Plasma pistol, melta bomb, powerfist, and lascannon, and a chimera, and take another valkyrie, so begs the question, is 6 chimeras and 2 valkyries better than 7 chimera's and 1 valkyrie. I am starting to think you guys miught be right, Ill sleep on it and get back tomarrow.

 
   
Made in ca
Longtime Dakkanaut





Sounds good. Probably better to have two valks, if only b/c one will be such a big lonely target...

Fun and Fluff for the Win! 
   
Made in us
Nurgle Predator Driver with an Infestation




Ok list re writen to have the two valkyries. For now I am going to put one vat squad and one infantry squad in the valkyries. Now I am wondering if flamers on the vets that will go in the valkyrie is a good idea? Thanks for all the help guys, I think the list is shaping up nicely.

 
   
Made in us
Revving Ravenwing Biker






I see a lot of fat; also too many Meltas; you are greared strictly for anti armor with very little anti hordes.
This is not a bad thing. I find the base chimeras provide enough anti horde. Plus you have a manticore and a battle tank.
Drop the MM sponsons on the Vanquisher; you do not want is that close to the enemy and the vanquisher cannon under pask does enough to drop heavy armor.

Disregard this too. Remember Pask can't move and gain crack shot. So you want to stay stationary and blast away, and those MM are effectively S9 at 24 inches and AP1

-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake.  
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Don't you think that Pask firing a Lascannon and Vanquisher cannon is enough? Anyway, it is far too many points to have invested in a single vehicle when everything else is so cheap - it stands out like a sore thumb.

The infantry squads should be given a heavy weapon, like an autocannon or lascannon.

You should try 2x Company Command Squad with 3-4 meltas to drop out of the planes, much more effective than Vets and you don't lose a scoring unit. The vets would be better equiped with those plasmas, and the Platoon command squad would be better with weapons like flamers due to lower BS.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Nurgle Predator Driver with an Infestation




I am not really sure how heavy weapons fit into this list. I dont think that they will ever get fired. I thought about doing command squads in the valkyrie's but as I posted above, because their job more often than not will be late game objective grabbing I wanted the valkyrie units to be 10 strong. I would take special weapons teams over the vets for the chimera if special weapons teams could take chimeras. While I agree that a flamer is maybe a good weapons choice for the low bs units but I think that I have anti infantry covered, heavy infantry, deepstriking elites and monstrous creatures are the real reason for all the meltas and plasma's so I dont want to loose them. Now you may have something with switching the vets to plasma and the platoon command to meltas, so I guess the question I have is : are 4 bs 3 meltas and 3 bs 4 plasmas better than 4 bs 3 plasma ans 3 bs 4 meltas ? Whats everyone think? That being said, are flamers the right choice for the valkyrie squads or maybe a mixture of meltas and flamers? Let me know what the best special weapons are for late game objective grabing units?


Automatically Appended Next Post:
Volkov wrote: and those MM are effectively S9 at 24 inches and AP1


Against vehicles thats true but against monstrous creatures its just str8 but I get to reroll to-wound rolls.

This message was edited 1 time. Last update was at 2010/03/17 04:01:46


 
   
Made in ca
Longtime Dakkanaut





I would put the meltas with the BS4 (with shotguns) as they are one shot, and short range for the in-your-face vets. I would go meltas on both the vets, and flamers on the other (regular) valks squad, to mitigate BS3 and cause in-your-face.

Fun and Fluff for the Win! 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Read closer, I said Company Command Squad as the suicide.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Nurgle Predator Driver with an Infestation




So after spending a little bit of time and reading I have made a few drastic changes to the list. Let me know if you like the hydras over the old leman russ, or if the hydras are worth loossing pask, but I think that 12 TL str 7 shots is pretty cool, and the ignore boosting cover saves on skimmers is nice. I have also descided to give the valkyrie infantry squad a flamer, and then mix up the valkyrie vet squads special weapons to make them a little more versitile on the those late game boost attacks. I have added wargear on to the company commander again, but again it is easy to remove so if you have ideas for the 25 points he has got let me know.

This message was edited 1 time. Last update was at 2010/03/17 16:11:41


 
   
Made in us
Nurgle Predator Driver with an Infestation




So I have played about 5 games with the list now. Overall its done quite well. A few changes I made and why: First I dropped one psyker squad, I played a eldar list with runes of warding and both squads spent the entire game eating themselves, I just descided that it was too much tied into psychic powers and that a second command squad was more worth the points. Secondly I dropped the vanqisher out of the list, this unit turned out to be super disappointing to me, the bs 3 just wasnt enough to warrent the points on 2 shots I descided. The valkyries turned out to be fantastic so I used the points from the vanqisher and some other removed wargear to get a vendetta and another infantry squad, I descided on the vendetta over another valkyrie to replace the anti vehicle aspect of the vanqisher. Finally the adition of the inqisitor is obviously just for the hood, it had always been in the plan for the finished list but didnt need it for play testing. Let me know if you guys think there are any major flaws, other wise I think its hitting the presses.

This message was edited 1 time. Last update was at 2010/03/22 19:03:08


 
   
 
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