Firstly, thanks for posting your thoughts, Kel. Let me get on and explain the reason for my choices.
Kommissar Kel wrote:drop the heavy Bolters from the Vendettas(they conuse the role of the vendetta) +20 points
Assuming you meant confuse the role of the Vendetta, I would have to disagree. What I try to do, where possible, is have units be able to take up the role of another unit in a pinch. For 10 pts per gunship, I feel six Heavy Bolter shots are hard to pass up, plus if a couple of the Lascannon's get stripped off it doesn't become completely worthless.
Kommissar Kel wrote:Same for the CCS PP +15 Points
This is advice from a fellow Dakka poster whom pointed out that the commander can take a couple of Plasma over-heats before it becomes a big deal. That and it's really a points filler.
Kommissar Kel wrote:40 points on HK Missile may be a bit much, but I guess with 4 of them firing turn 1, 2 will hit on average and *Could* do some damage. I just wish they were cheaper considering they are one-shot BS3 weapons
The HKM's are a test. To try and make every vehicle at-least semi worthwhile on turn one. I'm going to see how this plays out and leave them in/take them out accordingly.
Kommissar Kel wrote:If you make the Changes suggested and drop all the H-ks you have enough for another AC-HWS.
Tactically: I don't like HWS at all, unless they are Mortar Squads because they are too Fragile. There are plenty of armies out there with access to STR 6^ weapons most of them multi shot and/or AP5 or better. You have 2 and could have a Third plus your other bodies so they may be survivable enough through target saturation.
Regarding the
AC-
HWS, I only really want two. If I were to have more they'd be running without orders (not that the ones recieving the orders pass all the time anyway, sheesh). I like to have them sit in proximity to the
CCS to recieve orders if I have no better place to put them (for example
BiD on the
CCS itself for enemy armour). They're cheap Autocannons, and considering I don't want a third Hydra (through only needing one to be in cover to grant entire battery a save) it's the best way of getting them,
imo.
Kommissar Kel wrote:Melta Bombs on the PCS require them to get out of their transport(not a good Idea) but I cannot think of what to do with those 5 points asside from adding a grenade Launcher to 1 of the PIS squads.
Was really a points filler. If I needed points for something else, it'd be the first to go.
Kommissar Kel wrote:I feel you may have walked into the "too much Melta" realm with 3 units, but 2 of them are suicide squads(one more than needed really).
This has what's been discussed over in
this thread regarding the level of Melta needed in specific points values. For me, I've got my Vet's in their Gunship's for turn 1 Alpha Strike on key targets. This, however does not need to be the case if one unit can get the job done. I can hold back a Vendetta and use the Vet's as a unit to be as and where they're needed, with the Vendetta being fast and Vet's being scoring it puts me in a strong position to move around the board at will dropping them onto an objective to pop a transport or the like.
Kommissar Kel wrote:I had never thought of putting a terminator armored model in a Chimera, and cannot find anything that denies the option so that is pretty awesome; the one flaw I see is that your CCS is not kitted for Close Combat yet you are using them as a Meat sheild and delivery system for a strong Melee model. For the 40 Points you spent on Melta in the squad(and the 5 points for melta bombs on the PCS) you can get a Regimental Standard and 2 Body guards t help in Melee.
The
CCS are not a delivery system for the Brother Captain, he merely resides with them and provides my army with an unlimited range Psychic Hood. The
CCS acts more as home base defenders, dropping rolling armour that got past my Melta Vets or a Deep Striking opponent that could threaten my Heavy Support (ie, a Trygon/Mawloc). I don't plan on getting into melee, the idea is to keep enough shooting pressure to disallow my opponent to get close enough.
Well, I do plan for one assault phase. That's when 5-8
TH/
SS Terminators bum rush my Melta Vets because they popped their shiny ride.
EDIT: I should really check my grammar before posting :|