thedarksaint wrote:After 10 or so games, when you understood the rules, you started making better moves and though ahead some, but your friend was in a bind. You were still not thinking tactically and would forget small but important rules (grenades, anyone?) and your friend could easily wipe the floor with you. You were good enough to play, but not good enough to win and we know it is no real fun to punt around those guys because winning is so easy. It will take another 20 to 25 games before they start to think about the synergy of their army, how to best use units and writing up lists that actually make sense. A long time, in other words.
You think it takes 30 to 35 games to figure out how to play? I think after a half dozen games a guy will be more or less up to speed, if he isn't yet he probably won't ever be. There'll still be learning experiences when you face an army for the first time, or a new player with a wholly new take on the game, but you should remember grenades and the like by then.
Battle Missions is alright, because it gives some change up missions. It's a little bland, but the alternative was an excess of detail that'd harm replay value. Honestly, the best feature is how the missions will favour one side, because it can be very interesting to enter a game at an advantage or disavantage compared. It's an annoying thing that's crept into gaming, this idea that every game must be completely fair at set up, and I hope this book goes some way towards changing that.