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Made in us
Steadfast Grey Hunter




Toledo, Ohio

Hey Everyone-

New player here, was taking a stab at a list that will hopefully flesh out into an army for me. I am not sold or 100% tied to any units yet, so there aren't any model restrictions like that.

I was aiming to make an army with a big magic punch and beefy staying power in combat. Here it goes:

Lord:
Vilitch - 395pts

Heroes:
Sorcerer (MoT, lvl2, Disc, Infernal Puppet, Roar) - 215pts

Sorcerer (MoN, lvl2, Power Familiar) - 165pts

Core:

Warriors (x19, Full Command, MoS, Shields) - 344pts

Warriors (x19, Full Command, MoS, Shields) - 344pts

Marauder Horsemen (x5, Flails, Light Armor, MoS, Musician) - 96pts

Marauder Horsemen (x5, Flails, Light Armor, MoS, Musician) - 96pts

Hounds (x5) - 30pts

Special:

Knights (x5, MoS, Musician and Std. Bearer) - 240pts.

Knights (x5, MoS, Musician and Std. Bearer) - 240pts.


I have 85 points left over and am not sure where to stick them. Any ideas? Does the list look solid? What can I do to make it better?

Thanks guys!

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Made in us
Omnipotent Lord of Change





Albany, NY

For the record, you can get a much more survivable level 4 build than Vilitch, and actually far more killy as well if you go with the bloodskull pendant like my foot s.lord does ...

But if you want Villy for his funky power / dispel die producing abilities or his general weirdness model-wise, then more power to ya. As far as your remaining points, I would suggest some magic banners and defensive items for the casters. Like:

+ talisman of protection for discer
+ enchanted shield for nurgle dude
+ rapturous standard for whatever warrior block Villy is in
+ warbanner for the other warriors or for a knight unit

Leaves a sad 10 points, which might go to that one nurgley enchanted item that grants immunity to poison and is fluffy when given to the nurgle dude?

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Steadfast Grey Hunter




Toledo, Ohio

Awesome man! Thanks for the input.

I was thinking about making my own Sorc Lord too, and wouldn't be opposed to it. There are soooo many options I wasn't sure if the GW premade guy was a good choice.

Do you have a suggestion for making a lvl 4 Sorc w/ MoT?

Also, how does the rest of the list look?

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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

In general, I've noticed that most special (named) characters in the books are a little expensive for the points, even though they have cool abilities, and you can usually build a better one for your purposes. People also sometimes resent special characters, and they are ocassionally not allowed in certain tournaments...

It's a fair bit of magic... I guess I'd like to see a fighty character instead of one of the lower level casters. You have an interesting balance between mobility, combat res, and magic... I personally like to go a little more unbalanced. So, in my case I'd be going for almost all horsemen / fast things, or a force that would fit with the ground-pounders.

But obviously with this list, you could do some nice hammer and anvil things (especially with the standards Salvage suggested above). Are you set on the 2 warrior blocks and this mix of horsemen, or would you consider tipping the scales a bit?

Again, that's just my personal preference... it seems to me that a balanced list takes quite a bit of skill to use most effectively, since you can be overwhelmed in any one phase. However, an unbalanced list can meet an opponent it just doesn't have any answer to... so it's your call, but I'd like to see more fast stuff (KILL!!!) or more rock-solid things (with your magic forcing the enemy to come to you).
   
Made in us
Steadfast Grey Hunter




Toledo, Ohio

I am by no means 100% sold on any of this.

I would like to have a very solid magic phase (obviously with all the sorcs :-P) But as far as the rest, I am definitely open to ideas. I played High Elves back in the day (like 3 years ago during college) and this is my first real attempt at a list since then (we had a major move to 40k in college).

I would also like this list to do well in tournaments once I learn to play WoC properly, so that is my other big thing. I figured striking a solid balance would serve me best with that.

But by all means let's shoot around some ideas. I am game!

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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Alright Other than my general advice above, I won't add anything yet... I am getting tempted by WoC, meaning I will be buying the army book very soon and dreaming about all the things I could do with it . I think they can do some pretty creative things, and for myself I'd like to go off the beaten path a little bit more. People often think horsemen when they think of WoC, so if you wanted to go more in the other direction, that's a good option, too.

I'll add more thoughts after looking through the book!
   
Made in us
40kenthus






Chicago, IL

Sorcerer build: Sorcerer Lord of TZ: Lv4, Power Familiar, Golden Eye, Disk 360

The Eye keeps the sorcerer safe from most shooting & the Power Familiar provides 5 dice for Gate Way.

For the Warrior units - you could consider splitting the 2 units of 19 into 3 units of 12. Or using some of these 85 points to bulk out the units to 15.

An additional option would be to replace 1 of the Knights with a Chariot. The extra 100 point could be used for a number of the suggestions.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

The foot sorcerer build I nabbed from a dude on Warseer who wrote some killer batreps of his exploits:

Sorcerer Lord - MoT, level 4, enchanted shield, collar, spell familiar, bloodskull pendant = 390 (?)

A 1/5+ save, MR(2), great chance at getting gateway, and the bloodskull to absolutely tear things up. 3 S8 KB auto-hits? Delicious! And with gateway's range and not needing LoS he can still reach out and obliterate most anything that needs to die.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Steadfast Grey Hunter




Toledo, Ohio

Yeah Ri, I have been eating sleeping and dreaming this book lol. Every lunch break I have been reading my book and learning my list!

Ran- Can I have multiple Power Familiars? Or is that just one per army? I have it on my Nurgle Sorc.

I was thinking of having the big guy in one of my warrior blocks just for the last power? Would he be doing the army justice more if on a disc?

Thanks a ton for all the advice so far everyone.

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Made in us
40kenthus






Chicago, IL

Only one Power Familiar per army - although you could add a Book of Secrets which would also add +1PP. Did you have a plan for the extra dice on the Nurgle sorcerer? Generally I just throw Bubles (sp?) & that's it.

As for the Lord - I do very much recommend the Disc. The mobility is key to bringing both Fires and Gateway into range. If you have 2-3 big blocks of warriors in the middle of the table - they don't need any help. There is not much that can go toe to toe with WoC - unless they load up on combat characters. In which case, stall for a few turns & bring the wizard around to cast Gateway an time or two to even the odds.

I run both the Lord and the lv2 TZ sorcerer on disks. Lets me target just about any unit on the table.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Steadfast Grey Hunter




Toledo, Ohio

Awesome.

I had the Nurgle sorc lvl 2 for the extra power dice and the extra spell. Would you bump the Nurgle sorc down to 1?

BTW, I like the build for the lvl 4 sorc, salvage.


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Made in us
40kenthus






Chicago, IL

I keep the Nurgle Sorc at lv2:

1 - provides 2 dice to cast bubles #5 without having to dip into the army pool. Increases probability of success and puts pressure on opponent to use 3 dice for dispelling.

2 - occasionally I'll want to cast the higher level spell. The ability to cast with 3 dice is a requirement to hit the high casting values.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Steadfast Grey Hunter




Toledo, Ohio

Good deal Ran.

That was my line of thinking too.

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