Black Legion Chaos Space Marines
HQ Daemon Prince w/ wings, mark of slaanesh, lash of submission
Elite
6 Possessed w/ icon of slaanesh (rolled scout and moved up after deployment).
Troops
8 Khorne Berserkers, aspiring champion w/ melta bombs, power weapon
7 Plague Marines, 2 melta guns, aspiring champion w/ power fist
12 Chaos Space Marines, lascannon, flamer, icon of slaanesh, aspiring champion w/ power weapon
Heavy Support
6 Havocs, 4 auto-cannons
6 Havocs, 4 heavy bolters
6 Havocs, 4 missile launchers
HQ Lord Commissar
Company Command Squad, medic, regimental standard
Elite
5 Ogryn, chimera
5 Storm Troopers, flamer, melta gun
Troops
1 Platoon Command Squad
Infantry Squad, flamer
Infantry Squad, flamer
Infantry Squad, melta gun
Infantry Squad, plasma gun
Veterans, 2 flamers, 1 melta, chimera
Heavy Support
Vanquisher w/ lascannon
Punisher w/ pask, hull heavy flamer, heavy stubber
Executioner w/ plasma cannon sponsons
Mission: Kill Points
Deployment: Pitched Battle
Chaos wins the roll off and chooses to go first.
Initial Deployment
Chaos Turn 1 : The missile havoc's light up the vet chimera, blowing it up and pinning the dumping veterans. The auto-cannon havocs fire on the ogryn chimera stunning it. Everything else moves up. A 1" run role on the slaanesh
csm leaves them stuck out in the open. Daemon Prince lash's a squad of guard but not close enough for the possessed to get to them.
Chaos
KP: 1 Imperial Guard
KP: 0
Imperial Guard Turn 1 The punisher rev's up the field 12 inch's. The executioner moves up a bit to get a clear line of fire, and kills 9 out of 12 chaos space marines, they fail morale, and run 11 inch's back off the table. Shooting see's 3 of the possessed gunned down. The lashed squad tries to run away but only roll's a 1.
Chaos
KP: 1 Imperial Guard
KP: 1

There's just something missing out of this picture, oh yeah my
CSM squad.
Chaos Turn 2: The possessed charge into a guard squad killing one, the guard kill a possessed ending in a tie. Daemon Prince lashes the company command squad forward and charges them, killing 3 but they pass morale. The berskers are just barely in range of the punisher and try to slap a couple of grenades on it but fail. The auto-cannons fail to get the ogryn chimera, and the heavy bolters kill off a few guard.
Chaos
KP: 1 Imperial Guard
KP: 1

The khorne berserkers assault the punisher. Hey it sounded like a good idea at the time.
Imperial Guard Turn 2: The executioner tries for a havoc squad because the plague marines are so spread out, only manages to kill a bolter marine. The punisher unloads into the berserkers killing 6 of them, the guard squad nearby kills another one, leaving the champion alive. The possessed kill 2 guard in
hth and then the guard kill off the remaining 2 possessed. The platoon command squad charges into Daemon Prince and the company command squad, Daemon Prince kills 4 out of the
pcs, the
pcs breaks and run's but the company commander holds strong.
Chaos
KP: 2 Imperial Guard
KP: 2

Pask retaliates againts the foolish chaos space marines that tried to scratch the paint on his tank.
Chaos Turn 3:
The plague marines try to melta the executioner and fail, but the champion is barely in range and is able to wreck the executioner in
hth with his fist (it was at about 5 1/2 inch's away, just a bit too close). The lone berserker charges into an infantry squad kills 3 and routes and run's down the squad. Daemon Prince kills off the regimental standard, but the company commander passes to refractor field saves, and stays in combat. The auto-cannon havoc's manage to immobilize the ogryn chimera. The missile havocs fire on the imperial guard squad that killed the possessed killing all but 2 who fail morale and runs away
Chaos
KP: 5 Imperial Guard
KP: 2

The company commander just won't die. In the background you can see the other two fleeing squads.

The berserker charges into the infantry squad and wipes them all out, now what ?!?
Imperial Guard Turn 3: The veterans move up and unleash volley's of lasgun fire, a couple of flamers and a melta gun on the berserker champion. He survives it all only to have Pask swivel his turret around and unleash a torrent of fire. The punisher does six wounds, so I proceed to roll them off one by one, 5 saves later and he's still up, unfortunately a 1 comes up on save number six and he dies. The ogryn are having a difficult time getting through the wreckage of the exectuioner (rolling a 1,2 and then double 1's) and can't assault the plague marines. Daemon Prince rolls to hit the company command and only gets 1 hit, which wounds, and the company command fails his save, Daemon Prince moves towards the vanquisher
Chaos
KP: 6 Imperial Guard
KP: 3

And now there are no more berserkers!
Chaos Turn 4:
The missile havocs try in vain to gun down the punisher. The heavy bolter havoc's and auto-cannon havocs gun down a guard squad. The plague marines blow up the chimera, but can't quite make it into assault range of the lord commissar so sit for another turn. Daemon Prince rips the main gun off of the vanquisher and stuns it.
Chaos
KP: 8 Imperial Guard
KP: 3
Imperial Guard Turn 4:
The ogryn charge into the plague marines (their ripper guns were completely ineffective). The ogryn drop 2 plague marines, the plague marines counter by putting 2 wounds on an ogryn drawing the combat. The punisher moves up and shoots into the havoc squad killing 3 of the missile launchers. Daemon Prince destroys the vanquisher. The storm troopers drop in but roll horribly only managing to kill one havoc.
Chaos
KP: 9 Imperial Guard
KP: 3

The ogryn, frustrated because their guns aren't killing anything rush in and drop 2 plague marines off the bat.
Chaos Turn 5:
Daemon Prince jumps over and snaps the head off of the lord commissar hiding behind the wreckage of the chimera. The plague marines manage to down an ogryn, but lose combat and they are down to 2 model's. The heavy bolter havoc's gun down the storm troopers.
Chaos
KP: 11 Imperial Guard
KP: 3

If you look closely behind the chimera you will see a Daemon Prince instead of a Commissar.
Imperial Guard Turn 5:
The punisher moves up and fires on the havocs again, killing all but the missile launcher who passes morale. The ogryn fail to kill anything, the plague marines cause 1 wound and the ogryn fail their morale check and fall back 2 inch's.
Chaos
KP: 10 Imperial Guard
KP: 3
Chaos Turn 6:
The autocannon havocs and heavy bolter havocs shred into the ogryn getting them down to one wound which is then finished off by the plague mariines.
Chaos
KP: 11 Imperial Guard
KP: 3
Imperial Guard 6:
The punisher guns down the last missile launcher havoc.
Chaos
KP: 11 Imperial Guard
KP: 4

My opponent made a stunning set of failed cover saves for the ogryn at the end failing something like 8 of 10 4+ cover saves.
Aftermath:
The game was a blast, the tide of chaos space marines trying to make it across the table against the hail of shots from the imperial guard was fun. If I hadn't of pulled that charge off on the executioner I think my opponent would have caused a lot more carnage.