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![[Post New]](/s/i/i.gif) 2010/03/20 00:32:42
Subject: dreadnoughts as HQ
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Courageous Questing Knight
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Why can't we get more 'Bjorn the fell handed'
I really can see a dreadnought leading an army, why doesn't this seem to happen.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/20 00:38:11
Subject: dreadnoughts as HQ
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Sneaky Kommando
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because they can tend to die easier mabey the could make the to where they could explode more than once
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PAINT FOR THE PAINT GOD MODELS FOR THE MODEL THRONE |
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![[Post New]](/s/i/i.gif) 2010/03/20 00:41:25
Subject: dreadnoughts as HQ
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Speedy Swiftclaw Biker
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I think its so that its one more unique thing for armies. I believe that the BA are going to have a psyker dreadnought. which will be scary
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Space Wolves - 10000 Points
Deathwatch - 3000 points
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![[Post New]](/s/i/i.gif) 2010/03/20 00:55:39
Subject: dreadnoughts as HQ
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Because dreadnoughts are awoken so infrequently that it would not make sense for them to lead forces. When they next awake the troops that they lead in the last battle might be long gone.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2010/03/20 01:27:00
Subject: dreadnoughts as HQ
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Decrepit Dakkanaut
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Dreds are, in the fluff, awoken every 50odd years or less - they are infrequent tools, hence "Elite" - so they cant lead forces so much. Bjorn is an exception.
The reason they dont wake them longer is, well, they go mad. Theyre heavily sedated, pumped full of drugs and then put back to sleep.
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![[Post New]](/s/i/i.gif) 2010/03/20 03:14:35
Subject: dreadnoughts as HQ
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Morphing Obliterator
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nosferatu1001 wrote:Dreds are, in the fluff, awoken every 50odd years or less - they are infrequent tools, hence "Elite" - so they cant lead forces so much. Bjorn is an exception.
The reason they dont wake them longer is, well, they go mad. Theyre heavily sedated, pumped full of drugs and then put back to sleep.
Chaos dreds are nuts because they have spent the last 10,000 odd years trapped inside a metal box, wih few natural senses and no sense of touch, all they have left to do is kill stuff indescriminatey. You probably dont want one of those leading a chapter of SM.
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taking up the mission
Polonius wrote:Well, seeing as I literally will die if I ever lose a game of 40k, I find your approach almost heretical. If we were to play each other in a tournament, not only would I table you, I would murder you, your family, every woman you ever loved and burn down your house. I mean, what's the point in winning if you allow people that don't take the game seriously to live? |
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![[Post New]](/s/i/i.gif) 2010/03/20 03:34:19
Subject: dreadnoughts as HQ
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Speedy Swiftclaw Biker
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Regwon wrote: Chaos dreds are nuts because they have spent the last 10,000 odd years trapped inside a metal box, wih few natural senses and no sense of touch, all they have left to do is kill stuff indescriminatey. You probably dont want one of those leading a chapter of SM.
Hell you don't want them in your CSM army half the time, they could go crazy and start killing your own guys  which i love to watch.
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Space Wolves - 10000 Points
Deathwatch - 3000 points
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![[Post New]](/s/i/i.gif) 2010/03/20 03:41:18
Subject: dreadnoughts as HQ
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Avatar of the Bloody-Handed God
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Do you read the stories in the codex solon?
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Paused
◙▬▬▬▬▬▬▬▬▬▬▬▬▬
◂◂ ► ▐ ▌ ◼ ▸▸
ʳʷ ᵖˡᵃʸ ᵖᵃᵘˢᵉ ˢᵗᵒᵖ ᶠᶠ |
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![[Post New]](/s/i/i.gif) 2010/03/20 05:00:14
Subject: dreadnoughts as HQ
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Courageous Questing Knight
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I do, solon, but I can still seem them doing it, when they were awake.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/20 05:46:42
Subject: dreadnoughts as HQ
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Apprehensive Inquisitorial Apprentice
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Fluff aside, it would be kind of bad ass.
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I have lived long enough, for I die unconquered. |
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![[Post New]](/s/i/i.gif) 2010/03/21 10:40:28
Subject: dreadnoughts as HQ
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Courageous Questing Knight
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so, when they're awake, they can't be asked to do command? they've most of them been around for 1000's of years, I think they could be a good HQ.
how about a dread specifically for HQ?
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/21 12:45:43
Subject: Re:dreadnoughts as HQ
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Potent Possessed Daemonvessel
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I kind of like this idea-maybe not regular Dreads, but I can certainly see Venerable Dreadnaughts doing it. Didn't the SW used to have this option before the 5th ed codex?
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![[Post New]](/s/i/i.gif) 2010/03/21 13:09:41
Subject: dreadnoughts as HQ
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Courageous Questing Knight
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they have 'Bjorn the 'fell-handed'' which is an awesome HQ choice.
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/21 13:52:28
Subject: dreadnoughts as HQ
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Fixture of Dakka
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Well for one thing, Bjorns not an awesome HQ choice, he's a capable one and I would argue that rather than being incapable of being a leader, dreadnoughts are simply bettered by others. Captains and Chapter masters and the like will still have tons of experience, but unlike dreadnoughts, they can be used in all circumstances and at any moment whilst being able to constantly adapt to a change in fighting methods... IMHO.
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Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.
"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman
"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
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![[Post New]](/s/i/i.gif) 2010/03/21 19:07:54
Subject: dreadnoughts as HQ
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Longtime Dakkanaut
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AKGator wrote:Regwon wrote: Chaos dreds are nuts because they have spent the last 10,000 odd years trapped inside a metal box, wih few natural senses and no sense of touch, all they have left to do is kill stuff indescriminatey. You probably dont want one of those leading a chapter of SM.
Hell you don't want them in your CSM army half the time, they could go crazy and start killing your own guys  which i love to watch.
Ditto, nothing better than watching you'r own dreads turn on each other.
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![[Post New]](/s/i/i.gif) 2010/03/21 19:34:06
Subject: Re:dreadnoughts as HQ
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Death-Dealing Ultramarine Devastator
Portland, OR
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Didn't one of the Blood Angels books have a successor chapter lead by a Dreadnought?
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2000 points |
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![[Post New]](/s/i/i.gif) 2010/03/22 02:32:11
Subject: dreadnoughts as HQ
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Courageous Questing Knight
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I think they did. which one was it?
I can totally see a little '21st founding' chapter being full of clawed dreads such as a the flame'falcons
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/03/22 13:12:43
Subject: dreadnoughts as HQ
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Decrepit Dakkanaut
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Generally even SM dreads are a little..unsure of what is going on. They are only woken up for serious frigging wartime, as their systems cant handle continuous operation for any great length of time, and as such their senses of place is lost - if you read the fluff they often confuse periods of history from before their interment with current events. They lack an abiltiy to change to suit the environment, and therefore are rubbish as commanders - given a fixed objective they are fine, but give them something more nebulous (achieve victory on X) then they are going to struggle.
And this is without leaving them awake, deprived of most sensation, for 10,000 years (or the local warp equivalent duration) in the warp like chaos do.
It takes an *exceptional* mind to withstand this and still be a capable and *flexible* leader - and this would be excpetional to the already top 0.000000000001% iof humanity. In addition dreadnought chassis are nto exactly common....
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![[Post New]](/s/i/i.gif) 2010/03/22 13:30:05
Subject: dreadnoughts as HQ
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Decrepit Dakkanaut
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If I remember correctly, there was a Dreadnought commanding an Iron Warriors warband in one of the Ultramarine books...
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![[Post New]](/s/i/i.gif) 2010/03/22 14:48:12
Subject: Re:dreadnoughts as HQ
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Winged Kroot Vulture
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Well the SW have/had Bjorn as a possible HQ choice because he was old...Like thousands of years old (He is one of the few who remembers the Emperor and Leman Russ). The SW feel that because of this he is a suitable leader when in need. This doesn't mean it is true but it is their way of honoring someone who means a lot to them.
Also, Iron Hands could possibly do this because to them a Dreadnought is an ultimate form of becoming one with a machine. So why would someone who has become one be unable to lead?
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I'm back! |
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![[Post New]](/s/i/i.gif) 2010/03/22 16:23:27
Subject: dreadnoughts as HQ
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Decrepit Dakkanaut
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Bjorn is 10k years old :3
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![[Post New]](/s/i/i.gif) 2010/03/22 17:06:23
Subject: dreadnoughts as HQ
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Flower Picking Eldar Youth
In the darkness waiting ...
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Captain Solon wrote:so, when they're awake, they can't be asked to do command? they've most of them been around for 1000's of years, I think they could be a good HQ.
how about a dread specifically for HQ?
 Your right that would be great ! It could work for alot of other armies as well ! Like some sort of wraithlord for Eldar , and maybe some sort of Stompa for orks !!!!
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The Masters Of The Warp Shall Be Waiting... |
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![[Post New]](/s/i/i.gif) 2010/03/22 20:15:35
Subject: dreadnoughts as HQ
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Aspirant Tech-Adept
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nosferatu1001 wrote:Dreds are, in the fluff, awoken every 50odd years or less - they are infrequent tools, hence "Elite" - so they cant lead forces so much. Bjorn is an exception.
The reason they dont wake them longer is, well, they go mad. Theyre heavily sedated, pumped full of drugs and then put back to sleep.
You make them sound like a teenage drug adict
i would love a HQ dread
it would be awesome as an imperial guard HQ
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![[Post New]](/s/i/i.gif) 2010/03/26 23:03:45
Subject: Re:dreadnoughts as HQ
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Fresh-Faced New User
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Perseus is listed in the Badab War campaign info I have as being the commander of the Sons of Medusa forces, so its not completely impossible
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![[Post New]](/s/i/i.gif) 2010/03/27 10:20:15
Subject: dreadnoughts as HQ
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Decrepit Dakkanaut
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Vulkan -not teenaged, but they are drugged into unconsciousness between fights, and then popped onto stimulants when they need to be woken up and fight.
Seriously , read the fluff. Dreadnoughts, even loyalist ones, arent normal leadership material. It takes an *exceptional* commander to survive as a viable commander after being reduced to little more than a brain and nervous system and placed in a metal casket.
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![[Post New]](/s/i/i.gif) 2010/03/27 12:39:22
Subject: dreadnoughts as HQ
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Dakka Veteran
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Soladrin wrote:If I remember correctly, there was a Dreadnought commanding an Iron Warriors warband in one of the Ultramarine books...
Lord Berossus. An Iron Warrior dreadnought Warsmith at the head of a Grand Company, meaning he was leading around a thousand chaos marines. He was doing just fine as a leader until a rival killed him.
But that's not the point, loyal Dreadnoughts are actually lazy bums and enjoy faking the whole going 'crazy' thing so that they can sleep some more.
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This message was edited 1 time. Last update was at 2010/03/27 12:39:55
8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.
8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.
Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)
Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser |
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![[Post New]](/s/i/i.gif) 2010/03/27 16:21:12
Subject: dreadnoughts as HQ
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Sinewy Scourge
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Iron Hands in 3rd got the original Venerable Dreadnought as HQ, as their chapter is lead by a council consisting mostly of Dreads.
Also Bjorn is not the oldest Dreadnought. There is an Ultramarine Dreadnought in fluff that was a hardened veteran by the time of the Horus Heresy. The Ultramarines don't wake him because he can barely handle the idea that the Emperor and Robute Guillaume are dead.
Also most Dreads aren't some great leader thats passed, a lot of stories around about 3rd edition put them more as martyr's who managed to survive their martyrdom through sheer badass. We're talking some one who strapped the whole company's supply of meltabombs and decided to "Glasgow Kiss" a greater daemon, and yet survived like the black knight.....
Essentially we're not looking at Field Marshall Rommel in a tin-can but one fething berzerk Sgt Rock driven mad by the fact he failed to die in the emperor's name the first time round.
So to answer your question.. Dreads are bad leaders as they sucked at the whole Not Dying For The Emperor part of strategy and then proceeded to screw up the hell easier Die For The Emperor alternative.
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Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com |
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![[Post New]](/s/i/i.gif) 2010/03/28 11:08:56
Subject: dreadnoughts as HQ
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Wicked Warp Spider
A cave, deep in the Misty Mountains
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Eyclonus wrote:The Ultramarines don't wake him because he can barely handle the idea that the Emperor and Robute Guillaume are dead..
Lmao! But remember, the Emperor is sustained by the Golden Throne.
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Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
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