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Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

H: Exalted; Chariot, Axe of Khorne, Favour, Roar, Shield (285)
H: Exalted; Chariot, Runesword, BSB (285)
H: Sorc; Magic level, Power Familiar, Scroll, Steed (186)
H: Sorc; Magic level, Black Tounge (170)

C: 15 Warriors; GW, Full Command (285)
C: 15 Warriors; Shields, Full Command (270)
C: 12 Marauders; Flails, Musician (76)
C: 18 Marauders; Shields, L. Armour, Full Command (146)
C: 5 Hounds (30)
C: 5 Hounds (30)
C: 5 Hounds (30)

R: Hellcannon (205)

So I have all these Beastmen models... but I am not a huge fan of the new book. Also, I don't have a huge amount of Gor/Ungor to make a more effective high points list. I started them as a second army a while back and then it never really went anywhere. My plan is to convert some of them with Warrior heads. I only have about fifteen heads but guess I will get more at a bitz swap or something.
Based on this, I made the list. The two Exalted are Beastmen chariots I have. The GW unit comes from the Bestigor. The other unit is actually Warriors, which I bought recently. The Marauders are a mix of Gor (larger unit) and Ungor (smaller unit). I don't yet have a Hellcannon but I freaking love the model, so it stays! I also have five knights that I didn't use.

I am not really sure where to go with this... I figure it needs tweaking. If/When it does, use the whole book. I am willing to get more models.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

More WoC! I am getting tempted... I went to the store to look through the army book yesterday (can't buy it this week... already over quota, the misses would flip ). There just seem to be so many cool options and configurations that are possible!

What is that small 12-strong unit of marauders going to do? Or, for that matter, the larger unit? I've been trying to figure out what their role in the army as a whole is... I like the models for marauders, including the mounted ones.

You could use your calvary to up the list to 2250. They'd also give you some flexibility, and something fast to keep up with those two character chariots.
   
Made in gb
Decrepit Dakkanaut






Omadon's Realm

I believe Mark of Slaanesh is the new black these days... Might be worth including in the army.



 
   
Made in us
Ambitious Marauder





Mound City, U.S.A.

I'm finding a 19 to 24-strong unit of Marauders with flails and Mark of Slaanesh with an Exalted Champion in tow are a pretty effective unit in a WoC list. The price is right and you've got a nice combo of ranks, standard and headbeater...

"I'm gonna go build my own theme park! With blackjack and hookers! In fact, forget the park!" ~ Bender Bending Rodriguez 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

RiTides wrote:More WoC! I am getting tempted... I went to the store to look through the army book yesterday (can't buy it this week... already over quota, the misses would flip ). There just seem to be so many cool options and configurations that are possible!

What is that small 12-strong unit of marauders going to do? Or, for that matter, the larger unit? I've been trying to figure out what their role in the army as a whole is... I like the models for marauders, including the mounted ones.

You could use your calvary to up the list to 2250. They'd also give you some flexibility, and something fast to keep up with those two character chariots.


The eighteen Marauders hold the mounted sorc while the twelve man unit act as a hammer for them. At least that is the plan. This army would play pretty linearly, much like the main line in my Lizardmen army (which has more a bit flexibility, if you ask me).

MeanGreenStompa wrote:I believe Mark of Slaanesh is the new black these days... Might be worth including in the army.


I considered that, especailly since it's only five point for both the Exalted and the sorcerers and only ten for the units. That is going add up fast though, I would drop a chariot if I did and just mark up the whole lot. I thought it might be kool to do a Slaanesh Sorc Lord or a Fighty Lord on a Steed of Slaanesh. I would worry that running him alone, to take advantage of the M10 would be an issue, though.
   
Made in us
40kenthus






Chicago, IL

I've found that large blocks of Marauders are not useful for anything. Love the small blocks with flails or GW - like the block of 12 in your list (but why 12 instead of 10?). Change in the points on the Marauders for more Warriors. Your Sorcerers should be safe there for most of the game.

Also - no need to buy the Sorcerers matching marks. The current army book has no such requirement.

Will 7 power dice be enough for the environment your playing in? I would think most armies will shut you down in the magic phase without much effort.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

The Marauders come from the Gor and Ungor models that I have, it doesn't seem fitting that they count-as Warriors since they so lightly armoured. I do think that more Warriors would be more fun or maybe some Chosen...

As for the seven PD, I don't really know. I doubt it... I am between playing areas right now. The GW near my house in Michigan just closed back in January. I go to skool in Niagara Falls NY but don't really play too much up here since skool has thoroughly ruined my social life... I haven't had a chance to get in many games lately and I haven't found a place to play back home, yet; since the next closest GW is an hour away and I haven't had time to check out other hobby shops in the area.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Well, if you want to go with small blocks of maurauders, it looks like you have 30? (A unit of 18, and a unit of 12)

So you could make 3 units of 10 if you like

This message was edited 1 time. Last update was at 2010/03/22 17:37:48


 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

Thirty, yes. How effective are three block of ten going to be, though? Eighteen and the sorc gives the unit max rank bonus (at least in the first combat) and the twelve can go 6x2 and make a decent-ish hammer with five S5 attacks.
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Hmm, I really don't know, I was just going off of RanTheCid's comments about really liking small blocks of them.

From what I've seen, larger blocks (of anything) tend to be better... I love my small units but that's because they're skirmishing...
   
Made in us
40kenthus






Chicago, IL

The small marauder units work best when supporting 2 or more Warrior units. These 4 units can then dominate the middle of the game board - 2 WoC in the middle and the 2 marauders on the flanks. At 64 points (10 Marauders, flails or GW, MOS, Musician) they are cheap enough to throw away - use them to bait and flee & put the Warriors in charge position. But - with 5 st5 attacks, they are dangerous enough to take on light cav and other fast units in the 100-150 point range.

Big blocks of Marauders fail because they cost 150-200 points, but can't kill much of any thing. 4 ranks is nice, but it does no good against elite fighting infantry. They also have the danger of getting flanked & loosing ranks. And they are too expensive to risk on a bait and flee. The 150-200 points spent on the unit is better spent on more warriors.

Terrain, Modeling and More... Chicago Terrain Factory
 
   
Made in us
Skink Chief with Poisoned Javelins




New York/Michigan

HMM. Indeed. I will work on a changed list and post it later.
   
 
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