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Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

I know this is a common problem for daemonhunters players so I was wondering how other players deal with it.

How does a pure DH army deal with enemy tanks? I have a few inducted GM but I would like to get some more anti tank from the DH codex before I get a Leman Russ.

Currently I have an Inquisitor and his retinue of Veterans/servitors armed with Multi meltas and a land raider. I have a few psycannons in various places, but they can only deal with light vehicles. The retinue has 1 multi melta and 2 melta guns in it.

Any help dealing with tanks would be useful. Even tactics with my current choices would be useful.

Thanks in advance

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Heres how "Pure" Deamon hunters kill tanks.

Dreadnoughts: Now while WS5 is useful for Str10 attacks, Our dreads should be outfitted for AT. Missile launcher and TL-lascannon. Our dreds are cheaper then normal ones so this can be taken advantage of in smaller games.

Landraiders: LR with no upgrades is our primary AT. sit behind enough cover to get a save from and pop tanks from longrange. very little can hurt a LR in cover at the 36"-48" range, Immobilized is no issue as your just sitting there.

Hammerhand power: this is a good power for GKGMs. 5 attacks (4 base +1 from the power) (6 if charge) at Str8 and I4 in CC will bring most vehicles down in a hurry.

Melta Torpedo: relies on scattering onto the vehicles in question, but if facing a vehicle heavy list it happens.

NFWs: our basic CCW can hurt(and often Penetrate) most vehicles due to always hitting the RA in assault. Monoliths, LRs and AV13 walkers are the only things our basic troops can't hurt in CC and those are things most armies have trouble with anyway.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

I have a dreadnought, but I gave it a psycannon. I didn't give it one so I could win (i just thought it looked really cool)

Thanks for the advice. Would appreciate any more.

NB:If you have any good tactics against tyranids that would also be helpful.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Regular Dakkanaut






Pure Daemonhunters?
5-man Inquisitional Storm Troopers squad w/ 2 Meltaguns in a Rhino x 6.
Elite Inquisitior + 3 Warriors w/ 3 Meltaguns in a Rhino x 3.

"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

The Acolyte wrote:I have a dreadnought, but I gave it a psycannon. I didn't give it one so I could win (i just thought it looked really cool)

Thanks for the advice. Would appreciate any more.

NB:If you have any good tactics against tyranids that would also be helpful.


The forge world psycannon is cool, but is not legal in the codex so thats a "by opponents permission" only item


Nids are slightly different then other armies that we face. No vehicles is a good boon for us as thats what we struggle against.

you need at least one force weapon in the army. that means a GKGM or Stern. Stern is better in smaller games because of the equipment he gets with his cost.

In larger games (1750+) 2 GKGMs are better then Stern and 1 GKGM. they have one more wound then he does and that helps. our charectors aren't immune to ID so a Terminator retinue is mandatory as then he can't be targeted in CC this allows him to take out TMCs easily with his force weapon.

Our force weapons can even kill things with Eternal Warrior, although this may cause certain spoilsports not to play you. They simply drain all wounds from a model wounded by it, not cause ID so this can take out annoying ICs with the EW rule.

in an all rounders list you need regular LRs for can opening. against nids you need LRCs. Our LRCs can move 12" and fire all guns, PotMs the assault cannon and the hurricane bolters have their special rule. 6 Str4 AP4(due to psybolts) shots at long range and 12 at short range can mow down the little gribblies. i would reccomend one normal LR for hurting nids at range, ID Zoanthropes, put wounds on larger MCs and the HB can PotMs gaunts.


a 1:1 ratio of psycannons to incinerators will be good for your PAGK squads. have one squad be 2 incinerators as a counter assault squad while a squad with 2 psycannons be a fire support squad. Terminators should carry psycannons exclusivly.

Nids are an army that is a good opponent for us as every grey Knight has 2 storm bolter shots.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Regular Dakkanaut






Grey Templar wrote:
In larger games (1750+) 2 GKGMs are better then Stern and 1 GKGM. they have one more wound then he does and that helps. our charectors aren't immune to ID so a Terminator retinue is mandatory as then he can't be targeted in CC this allows him to take out TMCs easily with his force weapon.

Isn't the HQ Grey Knight Hero a 0-1 choice?

"Someday someone will best me. But it won't be today, and it won't be you." 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

kadun wrote:
Grey Templar wrote:
In larger games (1750+) 2 GKGMs are better then Stern and 1 GKGM. they have one more wound then he does and that helps. our charectors aren't immune to ID so a Terminator retinue is mandatory as then he can't be targeted in CC this allows him to take out TMCs easily with his force weapon.

Isn't the HQ Grey Knight Hero a 0-1 choice?


Yes, yes it is. Also a GKGM dies way too easily to usually be considered.

Landraiders and Dreadnoughts are your anti-tank for pure GKs. Stormtroopers with meltas are a good secondary choice for Pure DH. If you want to induct Guard you have a ton of things that will help out. The best thing I've found is inducting a unit of celestians from SoB in an immolator with multimeltas and giving the girls meltaguns. They also hit everything on a 3+ in close combat.

Another option in Pure GKs is to give justicars meltabombs. Assault is never that great of option when trying to take out tanks IMHO.

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Plastictrees






Salem, MA

The Acolyte wrote: I have a few inducted GM but I would like to get some more anti tank from the DH codex before I get a Leman Russ.


A Russ is not anti-tank. One shot that misses pretty often and can't really do more than scratch the paint on AR14 is not worth the points if you're looking for anti-tank (Russes are anti-heavy-infantry).

If you're really willing to introduce seriously effective anti-tank fire by adding inducted guard, then heavy weapon squads that come with an infantry platoon are the way to go. One with lascannons and 2-3 with autocannons will supply all the antitank you need.

Wouldn't be pure DH, but pure DH will always be weak against armor.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
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The Conquerer






Waiting for my shill money from Spiral Arm Studios

rogueeyes wrote:

Assault is never that great of option when trying to take out tanks IMHO.


Str6 base on ALL Grey Knights and 90% of all vehicles have RA10 and 90 percent of walkers have FA12 or worse.

Assaulting a vehicle is one of the few ways GKs can kill tanks effectivly. a 5 man squad can put out 10 attacks that will hurt anything except Ironclads, Furiosos, Landraiders, and monoliths.


also GKGMs don't die easily when they have a retinue.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

So anything that isn't heavy armor I should attack with my GK's and heavy armour I should keep away from and use my LR.

Wot are the stats on stormtroopers and equipment they have in the guard codex? I think that is a better choice than the one out of the daemonhunters codex.

"Innocence Proves Nothing... Except That You've Done Nothing Wrong"

Welcome to the Daemonhunters, the ranks of the exalted Ordo Malleus and their cannon fod....er, I mean, loyal allies. Remember...the only ones who need fear the righteous might of the Ordo Malleus are the Daemonic.


quote: Dashofpepper: ...sad rivulet of demon prince tears. He ponders for a moment, then lashes the demon hunters into him. He assaults them, kills a terminator or two....and then demon hunters being demon hunters....they proceed to wtfpwn him. Second player leaves the table... 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Take GK squad...add melta bomb and elite inquisitor with eviscerator.

took 50 pts and bam...Inquisitor should be rolling an average of strength 13 against vehicles. Melta bomb for extra oomph

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Committed Chaos Cult Marine






kadun wrote:Pure Daemonhunters?
5-man Inquisitional Storm Troopers squad w/ 2 Meltaguns in a Rhino x 6.
Elite Inquisitior + 3 Warriors w/ 3 Meltaguns in a Rhino x 3.

Tadaa!

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