| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/03/22 23:46:43
Subject: initiative and th/ss termies
|
 |
Slippery Ultramarine Scout Biker
Camp Pendleton CA
|
recently I have been playing against allot of nids ( flavor of the month, april will be BA ) and ive noticed that 6 TH/SS termies get OBLITERATED in cc against gargoyles, much less a MC or 2, and I'm wondering if anyone else is having the same problem, to me it seems as though any unit that can strike first against them is capable of delivering an overwhelming number of wounds regardless of who assaults whom. 6 and a libby with a SS died to gargoyles on sat night! WTF @ 400 points I am a little disenchanted.
|
|
This message was edited 1 time. Last update was at 2010/03/22 23:47:14
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/22 23:53:58
Subject: initiative and th/ss termies
|
 |
Furious Fire Dragon
|
Termies against massed attacks is a failtactic. They aren't horde killers.
Odds are they should be able to kill a MC.
I'm really not sure why this is in the Army List forum. Perhaps you should talk about disenchantment in the general discussion forum.
|
Zain~
http://ynnead-rising.blogspot.com/
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 00:08:03
Subject: initiative and th/ss termies
|
 |
Slaanesh Chosen Marine Riding a Fiend
|
Yes, anything that forces them to roll loads of saves will destroy terminators. Tyranids just happen to be very good at causing loads of saves. Nearly nothing in the army has AP2 or better, so your SS will be pretty useless unless you go up against MCs.
The way to handle this is of course to keep the terminators inside a LR and use supporting units to clear the way to the target. LS with H-flamers, jumptroopers with flamers, a battery of whirlwinds, a sternguard squad with H-flamers and combi flamers, even a tac squad w flamer in a rhino. Etc etc. Any of these should be able to clear out the gargoyles and termagants that are truly dangerous for terminators. If you bring a psychic hood and target the zoanthropes first, chances are you will get one good charge of. Make that count by choosing a worthy target.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 00:18:06
Subject: initiative and th/ss termies
|
 |
Slippery Ultramarine Scout Biker
Camp Pendleton CA
|
Sorry, didn't realize I was in army lists, and I was hiding and behind a land raider full of termes when I got charged, it was the suck of all sucks, but it did bring to light tyhe onit problem I have been experiencing lately. MC's kill them just as fast most times.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 09:34:11
Subject: initiative and th/ss termies
|
 |
Ultramarine Chaplain with Hate to Spare
|
Yeah don't get your Termmie's into CC against Hordes. LC Termmies and TH both suck against hordes. 6 Hammernators will cut down 2 Carnifexes on the charge no trouble. That is what they should be fighting charging them into 30 gargoyles or 30 Boyz is suicide.
They are a deathstar but they wo't autowin you game.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 10:08:46
Subject: initiative and th/ss termies
|
 |
Long-Range Black Templar Land Speeder Pilot
Beijing,China
|
Charging them to boyz is not that dangerous...boyz are S3.
And engagement with toxic nids hordes is really need to be avoid.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 10:31:25
Subject: initiative and th/ss termies
|
 |
Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
|
Why on earth would you charge them into a mob of boyz? Despite being only str 3 the will kill on average kill 1.66 termies before they get to strike. that is assuming they are shoota boyz, if they are slugga boyz then you loose 2.5 termies...
|
I cannot believe in a God who wants to be praised all the time.
15k
10k |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/03/23 10:53:05
Subject: initiative and th/ss termies
|
 |
Ultramarine Chaplain with Hate to Spare
|
Tedurur exactly before you even factor in the PC nob.
Yes you'll probably win the first round of combat but you'll be tarpitted at best or more likely ground down in a war of attrition.
Keep your Termmies away from hordes at all times.
|
|
|
|
 |
 |
|
|