Lord Kas wrote:Well I dont use the SC that often, each one is specialised for a specific role in mind and many are equally as good as each other as long as they are played smart.
1) Maneus Calgar - Good Leadership Skills, Decent personal shooting, Really good in CC with 2 MW power fists (giving him the +1 to attack because they are the same as each other)
2) Tigerus - The most OP psyker you can hope to have on your side. but no invul save.
3) Casseus - Better than an adverage Chaplain but debatable as actually useful for the points.
4) Lisander - Kicks butt in CC, kills tanks and dreadnoughts, makes your army stubborn, Nearly Imposible to kill especially if you have an apocathery in the squad. Good value but potentially its better to use Maneus.
5) Strike - This guys buffs your CC marines and is an absolute CC freak against light units and MEQs, gives out fleet to the army - he is potentially quite squichy though because he must floot slog in his jump pack and potentially be left in the open, Still a good choice if your wise.
6) Vulkan - This guy benefits from being marginally better than a normal commander in CC and has a heavy Flamer which he makes Twin linked. Your entire armies compliment of melta and flamer become twin linked. This guy is worth it if you use lots of those and not if you dont!
7) Imperial Fists Master - Again makes your army good at sticking around he has the best storm bolter money can buy... he may not be worth it though with Maneus being better in most regards.
8) I would never recomend the white scars guy as I dont like him.
lolwut?
Calgar - monstrously costed, fun only character. OH WAIT, he lets you take 3 Honour Guard..:\
Tigurius - Two times more expensive than a basic Librarian, and way more expensive than a single kitted out one that will do almost everything he can do, and considering you'll just be using Null Zone each turn anyway..
Cassius - Great deal, cheap
HQ.
Sicarius - I can't decide how I feel about him so expensive but a lot of buffs in general. Also, don't count on his
ID blade to work. Most things you want to take down quick are going to be 4s to hit, 4s to wound, so 25% chance right there. Why not though eh? Pretty good at killing hordes with
FNP, 2+ save and a high weapon skill
Kantor - Good deal for what you get, +1 attack to all close units, scoring Sternguard, decent at shooting just another 'sit around and buff' character
IMO
Lysander - No complaints, multiple uses and actually not a bad price for what you get
Shrike - Glass Cannon, fleet to all units is GREAT
Vulkan - A game breaker, easily able to make a good army way better. Also super strong in combat, with a 2+/3++ and a twin-linked heavy flamer.
Khan - Good, as good as a tooled up Biker Captain? - debatable.
Anyway, marines are in a good position for
SCs.