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		![[Post New]](/s/i/i.gif)  2010/03/23 14:19:19
	     Subject: Doom & guide against khorne daemons | 
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						|   Tower of Power
 
 
 
 
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									I played a game against daemons using my eldar and both myself and the daemon player wasn't 100% how the rule blessing of the blood god works against eldar psychic powers. The khorne gift gives 2+ save against wounds caused by psychic powers and force weapons. 
 I used doom and guide powers. Doom allows re-roll to wound and guide allows re-roll to hit with shooting. We played it that the re-rolls only allowed 2+ save.
 
 However actually looking at the codex it says wounds caused by the psychic power; the power just allows re-rolls, it doesn't cause wounds as such because the weapon would cause wounds normally.
 
 How exactly would this work? Or wouldn't it as doom and guide powers aren't even causing a wounds, it's the unit doing the shooting/attacking what is.
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 warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
 Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
 
 
  Blood Angels - 2000  Iron Warriors - 2000  Orks -2000  Imperial Guard - 2000 
  Eldar - 2000  Hive Fleet Krakken - 2000  Dark Eldar - 2000  Necrons - 2000  Grey Knights - 2000  Daemons - 2000  Ravenwing - 2000 | 
		
					 
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		![[Post New]](/s/i/i.gif)  2010/03/23 14:24:33
	     Subject: Re:Doom & guide against khorne daemons | 
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						|   Regular Dakkanaut
 
 
 
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									sounds pretty simple.  If you manage to wound him with either of these things then he gets a 2+ save.  
 It also depends on what kind of psychic power you are talking about.  If its a shooting attack, he gets a 2+ save against it.
 
 He can't save against doom though.  just like you can't save against having to roll 3 dice on a leadership test against eldar.
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		![[Post New]](/s/i/i.gif)  2010/03/23 14:39:54
	     Subject: Re:Doom & guide against khorne daemons | 
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						|   Blood Angel Terminator with Lightning Claws
 
 
 
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									gannam wrote:sounds pretty simple.  If you manage to wound him with either of these things then he gets a 2+ save.  
 It also depends on what kind of psychic power you are talking about.  If its a shooting attack, he gets a 2+ save against it.
 
 He can't save against doom though.  just like you can't save against having to roll 3 dice on a leadership test against eldar.
  Not sure what you are trying to say here.  It sounds like you are saying he gets the 2+ save against Doom and Guide, but then you say he does not.
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 On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.   | 
		
					 
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		![[Post New]](/s/i/i.gif)  2010/03/23 14:43:45
	     Subject: Doom & guide against khorne daemons | 
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						|   Decrepit Dakkanaut
 
 
 
	
	
	
 
 
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									Neither wounds were "caused" by the psychic power - all they did was increase your chance of hitting with X weapon or wound with X weapon, the psychic power itself didnt wound the creatures.
 So no 2+ save against either.
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		![[Post New]](/s/i/i.gif)  2010/03/23 14:49:04
	     Subject: Re:Doom & guide against khorne daemons | 
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						|   Sinewy Scourge
 
 
 
 
	
	
	
 Murfreesboro, TN
 
 
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									Sadly no save.  But then again its only a 5 point upgrade.
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 "I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi  | 
		
					 
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		![[Post New]](/s/i/i.gif)  2010/03/23 14:51:43
	     Subject: Doom & guide against khorne daemons | 
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						|   Tower of Power
 
 
 
 
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									nosferatu1001 wrote:Neither wounds were "caused" by the psychic power - all they did was increase your chance of hitting with X weapon or wound with X weapon, the psychic power itself didnt wound the creatures.
 So no 2+ save against either.
  After reading the codex I agree that is the case. At the time the daemon player told me he gets a 2+ save against psychic powers; he didn't say from any wounds caused by the power. As mentioned the actual powers are not causing any wounds. 
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 warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
 Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
 
 
  Blood Angels - 2000  Iron Warriors - 2000  Orks -2000  Imperial Guard - 2000 
  Eldar - 2000  Hive Fleet Krakken - 2000  Dark Eldar - 2000  Necrons - 2000  Grey Knights - 2000  Daemons - 2000  Ravenwing - 2000 | 
		
					 
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		![[Post New]](/s/i/i.gif)  2010/03/23 15:03:03
	     Subject: Doom & guide against khorne daemons | 
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						|   Regular Dakkanaut
 
 
 
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									I was simply saying that the phychic ability would have had to have caused a wound to get the 2+ save.  You wouldn't get it against something like doom though since it causes no wounds.
 You should get it against a force weapon attack though for sure.
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		![[Post New]](/s/i/i.gif)  2010/03/23 15:07:40
	     Subject: Doom & guide against khorne daemons | 
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						|   Blood Angel Terminator with Lightning Claws
 
 
 
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									That's what I thought you meant to say, but it was just not coming accross that way to me.  Thanks for clearing that up.
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 On Dakka he was Eldanar. In our area, he was Lee. R.I.P., Lee Guthrie.   | 
		
					 
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