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Made in us
Dakka Veteran





next to a stop sign



2x Haemonculi ( destructor - scissorhands ) with 10x Grotesques
2x Haemonculi ( destructor - scissorhands ) with 10x Grotesques
2x Haemonculi ( destructor - scissorhands ) with 10x Grotesques

Sybarite ( agoniser and trophy rack ) - 2x Warriors ( lance ) - 2x Warriors ( blaster )
Sybarite ( agoniser and trophy rack ) - 2x Warriors ( lance ) - 2x Warriors ( blaster )
Sybarite ( agoniser and trophy rack ) - 2x Warriors ( lance ) - 2x Warriors ( blaster )
Sybarite ( agoniser and trophy rack ) - 2x Warriors ( lance ) - 2x Warriors ( blaster )
Sybarite ( agoniser and trophy rack ) - 2x Warriors ( lance ) - 2x Warriors ( blaster )
Sybarite ( agoniser and trophy rack ) - 2x Warriors ( lance ) - 2x Warriors ( blaster )

Ravager ( disintegrator 3x and nightshields )
Ravager ( disintegrator 3x and nightshields )
Ravager ( disintegrator 3x and nightshields )

Tacts and Strats...

Three Grotesque walls up front with dual Acid Flamers in each.
Warrior units protected by GrotWall gaining 4+ cover saves.
Grotesques initiate and/or accept the charge.
Warriors rush in close combat after popping tanks.
Ravagers to weaken and/or eliminate horde elements.

...thoughts ?

"...you don't run internet lists, except for when you make a list and it becomes an internet list..." 
   
Made in us
Lethal Lhamean






Venice, Florida

I will certainly give you props for an interesting and different list.

For the record, when I ring it up (presuming 20 man Warrior squads) I get 2466 - which seems a silly handicap to give yourself considering the list. I'd re-check your points (as I could be wrong) and then contemplate what to do with an extra 34 points (a CoM or maybe a shadowfield or combat drugs for someone. Maybe even some haywire grenades to help you bust up Walkers and their ilk - something),

My first thought is that you only have 12 Dark Lances. I would call that an acceptable amount of Lances at 1500 and would think you were pushing your luck at 1850. At 2500 it seems as though you have balls the size of Casaba melons or you really don't have a plan for how to deal with 2+ Land Raiders or 3+ Battlewagons which both seem highly likely at 'Ard Boyz.

Do you have a plan for dealing with Mechdar? They will be faster then you and have better range then you and will happily sit back and pummel you as you try to slog forward to bring your Lances to bear. Really the same can be said for certain other gunline builds (I forsee Tau and lots of IG builds being quite content to see this army)

I guess my biggest issue with it is really best summed up as this - your list resembles Kanwall Orks, but I think Kanwall Orks could beat this list (Lootas would eat Ravagers and would be fine with pouring firepower into your Infantry with cover saves while you advance forward. The Boyz mobs can also certainly beat up the Grots and Warriors and if the Kans get into h2h you don't have a lot of answers to stop them from mulching your units).

I also think anything that can beat up Kanwall Orks (which is quite a few) is also more then capable of dealing with this list and Kanwall isn't really widely accepted as one of the best lists around so I'm not feeling too confident for you taking a less effective seeming version into battle.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Dakka Veteran





next to a stop sign

Thor665 wrote:"...My first thought is that you only have 12 Dark Lances..."


24 "lance" weapons in the list

"...you don't run internet lists, except for when you make a list and it becomes an internet list..." 
   
Made in us
Lethal Lhamean






Venice, Florida

There is a difference between a lance weapon and a Dark Lance.

By the time Blasters are helping your footslogging units who are hiding behind a Grot screen then it is already far too late to be shooting the Battlewagon of Orks.

I'm not sure if you're just being obtuse or are intentionally confused by my point, but hopefully that clears it up. If not, feel free to ask a(some) question(s) and I'll attempt to clarify more.

This message was edited 1 time. Last update was at 2010/03/25 04:31:23


Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in us
Regular Dakkanaut





My biggest concern with the list is that the Grotesques can't take a charge - most things have a higher initiative and with no armor save (coupled with a low toughness) means you will get buried in combat resolution and they will run.

I do see the acid flamers as a good thing in a list but if the group is marching up the field who is going to be dumb enough to get within flamer range with a zombie horde close behind? Perhaps some nids but or something fearless?

The warriors are a little disheveled too - I've tried the 2 blaster 2 lance thing and I think it weakens the unit in both situations, moving or just standing still. Again, walking them up the field is going to be a long hard trudge as you face that gunline opponent while scrambling to use every piece of terrain to hide your forces (which will slow them down even more). I say dedicate them one way or another, either keep the lances and drop the sybarite and blasters or drop the lances and add splinter cannons. In my opinion of course.

As for the Ravagers, they are fine as they are but they seem sooo out of place in a list like this. I do agree that you need the extra fire power but any opponent is going to know what the target priority for this list is and I also know that the nightshields will not make you invisible to ALL the guns you are going to face.

Just for giggles, what do you think about running 2 or 3 Talos in the list. Believe it or not they would provide a bigger distraction, be a little tougher kill point and could possible get a cover save from the Grotesques as well?
   
Made in us
Lethal Lhamean






Venice, Florida

Talos is an interesting thought as they could get cover saves unlike the Ravagers, and are a reasonable horde killing option (especially in numbers). Plus if you include them then this list becomes a clear Haemonculi Coven list, which is pleasing from a fluff stance.

To answer Kwi's flamer thought - I would tend to presume it wouldn't help against Nids as either they'll storm up a TMC to the line, or simply use one of their swarms that has fleet in order to achieve the assault first. Also, they have those 'ignore cover save' blast guns now that would probably loooove to see this list. I think Nids mulch it easily.

Thor665's Dark Eldar Tactica - A comprehensive guide to all things DE (Totally finished...till I update bits and pieces!)
Thor665's battle reports DE vs. assorted armies.
Splintermind: The Dark Eldar Podcast It's a podcast, about Dark Eldar.
Dashofpepper wrote:Thor665 is actually a Dark Eldar god, manifested into electronic bytes and presented here on dakkadakka to bring pain and destruction to all lesser races. Read his tactica, read his forums posts, and when he deigns to critique or advise you directly, bookmark it and pay attention.
 
   
Made in no
Fresh-Faced New User




Here are just some comments/ideas of the top of my head, so don't take my soul for mentioning them....
please?

Anti-Tank
I also think your a bit low on dark lances as before the blasters get used, the enemy is right in front of you.
Another side is that with only 3 Ravagers on display and with every anti-tank weapon will be pointing at them,
they will go down quickly in such a large game.

You might go Covent list, witch would be cool, and take 3 Talos. If so, skip to Fex Em!
Else you should try to get at least 18 DL's in such a big game. I'd then suggest dropping the size of the Grotesques
and buy them a raider each, that's 3 more. Then drop 1 dis on each Ravager. Now I love 3 dis build, but you really
need the extra punch in your army and the lost firepower will be compensated by the 3 additional raiders. That's 6
more DL's, but this still leaves you with only 6 "tanks", so I'd also suggest switching 3 warrior squads to raider
squads as this will mean you will have 9 static and 9 mobile DL's.

Fex Em!
You could also spend some points on getting Terrorfexes for the Haemonculi in order to limit some attackers. Then
one could get the Xenospasm and he/she would be the head of the covenant. If you went for the 3 talos, then just
skip this next bit.

Obviously you could also (or instead) get the raiders and ravager horrorfexes, that could bring you up to 15 fexes
and who but an Haemonculi Coven would or could do that?

Haemonculi on bikes/skyboards
A good use for this option is to let one Haemonculi go ahead of the others and attack a unit from the side with
destructor and scissors. hopefully he/she will survive first round of combat and get wiped in your opponents turn.
This buys your other units time to fire an additional time, get out of range or maybe into range, talos anyone?

Haywire grenades
You could at least get some for the Haemonculi and then maybe for the Sybarite's as well. You never know when
they can come in handy.

But anyway, that's just my suggestions an here's... ... for considering to take a Haemonculi Coven list!

This message was edited 1 time. Last update was at 2010/03/25 23:14:24


 
   
Made in us
Executing Exarch






Odenton, MD

The first thing I would do is drop 10 Grotq since 20 is more than enough to screen your warriors.

next I would drop the ravagers for scourge since you only have 3 tanks and they will make for easy targets even with night shields. Not to mention that increases your dark lances to 24.

After that I would take raiders with the Heamons retinues, not for transportation but for mobile terrain, and a extra DL on the first turn.
   
 
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