Switch Theme:

Imperial Guard combined arms company  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Focused Dark Angels Land Raider Pilot





i have this idea to make an army on a combined arms brigade organisation. i will look at the points at a later stage ( i possess the old IG codex so i need to get the new one)
quick summary of my army, i have started it and the uniform and bases have been set and are depicting the environment

63rd Cadian Combined Arms Brigade (CCAB) participating in liberating imperial ( i will think of a colourful name soon enough). they are in a snowed out, bombed out city. the uniform they have been given is not adequate enough (white fatigues, but with standard cadian green Flak armour and kit), so the units think up of camouflage patterns to help. many whitewash theirs (depicted by drybrushing a bit of white (looks COOL!)), some did white tiger stripes or patterns (similar to standard Kasrkin camo (by the way i did the same with the Kasrkin, but mixed the whitewash and jagged together 'cos they is cool ) anyway so thats how it goes. also to reduce hindering movement etc, all company banners or anything colourful were stowed away. new company markings for my 2nd Battalion as follows: A coy: Skull, B coy: spade, C coy: diamond. this is my idea of B coy, be happy to comment:

B company (my force. i doubt i will ever get over 1 company by the way prices are and the time i have)

Company HQ
Senior Officer
Medic
Plasma Gun
Vox
Colour sergeant (ex- bearer, now veteran gaurdsman)
(possibly a priest)

Company HQ Platoon
3 Sentinels
3 Mortar Teams
3 Heavy Bolter teams
1 Sniper squad
3 missile launcher teams


1st Platoon
HQ: junior officer with power fist and laspistol (the old metal officers); medic; sniper; grenade launcher; vox
1st Squad: 1 sergeant + 9 guardsmen: 1 flamer
2nd Squad: || ||
3rd Squad: || 1 grenade launcher, 1 heavy bolter/autocannon




2nd Platoon
Same as 1st Platoon, just CO has a chainsword and bolt pistol




3rd Platoon
1st Squad: 1 sergeant + 9 guardsmen: 1 grenade launcher
2nd Squad: || 1 grenade launcher 1 heavy bolter/ autocannon
3rd Squad: || 1 grenade launcher 1 heavy bolter/autocannon


" support Platoon"
just for organisation purposes
3 Leman Russ Tanks
1 Kasrkin Armoured Fist squad
1 Imperial Guard Exchange Programme (IGEP) Elysian drop squad
1 Basilisk ( not meant to be in the company but could be used for gameplay purposes)





My idea is for one Leman Russ and sentinel to attach to each of the Infantry Platoons as support

my Army is designed to be used in an Urban Environment, using cover as an advantage. none of that normal rubbish of running headlong into the open and get half the squad killed. Every Life counts. FOR THE EMPEROR!

   
Made in ca
Longtime Dakkanaut





Sounds cool, but you'll need the new codex as it doesn't make much sense right now...

Fun and Fluff for the Win! 
   
Made in au
Sinewy Scourge




Downunder

Company Command Squads don't include all that. Everything in the Company HQ Platoon will have to be fielded elsewhere.

Scrap Platoons 2 & 3. Make platoon 1 take 5 squads with GL and Autocannons. The Heavy Bolter/Mortar/Missile teams are attached to that platoon. Drop the Medic and sniper off the Platoon Command squads, that just jacks up the cost of unit thats only worth 30 points I believe. Drop the costly Powerfist as he'll strike last against opponents that will kill him beforehand any way, you could try giving him a power weapon but thats still too many points for a Platoon command squad.

You have 4 normal sized units and 2 PCS units. Combine them to make five 10-man Veteran Squads and fill out your troops slots. Give them all special weapons, nothing that forces them to move-or-shoot, best weapons are meltas followed by flamers or Grenade Launchers.

Kasrkin/Stormtroopers are pretty lame in 5th, don't take them unless you really like paying excessively for sub-par units that can't score and are comparable to a far cheaper scoring unit (Veteran Squads).

If you're only taking the 3 Leman Russ tanks, run them as separate squadrons, the new squadron rules means that immobilize is a wreck against vehicle squadrons. If you're taking the Basilisk too, then field 1 squadron of 2 Leman Russ tanks, kit them for the same purpose eg Tank hunting, and make the solo tank an Executioner to take out massed infantry or Marines with its 5 Plasma cannons.

Forgot about the Sentinels. Take them as Scout sentinels, Armoured Sentinels are overpriced for being AV12 on the front and being able to take Plasmacannons. Scout Sentinels can outflank, that is come in from reserve on a randomly determined table edge, this doesn't sound like the greatest but it does keep an opponent cautious about them popping out behind his tanks and firing on his rear armour. It is also handy when they appear on a table edge next to an objective being camped by an enemy scoring unit as they can then contest until a scoring unit gets there to finish the campers off.

This message was edited 1 time. Last update was at 2010/03/25 06:33:00


Also littlenibbler Orks aren't about armour saves.
Orks are about having too many models on the table, and wasting the other guy's time with your movement phase.
Orks are about having the toughest units on the table.
Orks are about not caring about how many bodies are left in a long winding trail until the squad is down to less than a third its starting strength.
Orks are about rolling more dice then you can count without the aid of a calculator or a pen and paper.
Orks are about having totally fething insane characters tearing gak down like Doc Grotsnik, Ghazghkull or Snikrot.
Orks are about being too fething awesome to die...
Lets settle this in the arena http://pantsformer.mybrute.com 
   
Made in rw
Wicked Warp Spider






I think you're using the old (4th edition) IG codex. Buy the new one.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in gb
Focused Dark Angels Land Raider Pilot





wow eyclonus thats alot of change. the thing is i want to keep the officer with the power fist just for the idea on variety in the company. yes i do need to get the new codex, as i heard its very different, especially the taking out of doctrines
   
 
Forum Index » 40K Army Lists
Go to: