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Made in us
Rough Rider with Boomstick





Mah Hizzy

List I am currently working on building and painting. It should all be right I am considering changing a CCS for an Inquistier and if its built for Ard Boyz I'll be adding in a Callidus, A vet squad with lots of plasma love and Marbo along with some other goodies. Any advise would be great my Force Org might be off on HWTs I dont have a codex on hand but I believe you can have 4 in each platoon lol.

HQ-
CCS with Creed and Kell 225

CCS nothing on it 50


Elites- 8 man Psyker Battle Squad 90



Troops-

Infantry Platoon 630

Command Squad (1 Nade launcher and 1 Auto Cannon)

Infantry Squad (1 Nade Launcher and 1 Auto Cannon)

Infantry Squad (1 Nade Launcher and 1 Auto Cannon)

Infantry Squad (1 Nade Launcher and 1 Auto Cannon)

HWT (3 Lascannons)

HWT (3 Lascannons)

HWT (3 Lascannons)

HWT (3 Auto Cannons)

---------Infantry Platoon 600

Command Squad (1 Nade launcher and 1 Auto Cannon)

Infantry Squad (1 Nade Launcher and 1 Auto Cannon)

Infantry Squad (1 Nade Launcher and 1 Auto Cannon)

Infantry Squad (1 Nade Launcher and 1 Auto Cannon)

HWT (2 Lascannons 1 Missle Launcher)

HWT (3 Heavy Bolters)

HWT (3 Lascannons)

HWT (3 Auto Cannons)

Fast----------------

1 Hellhound with Multimelta 145

Heavy ------------------

1 Colossus 140

1 Basilisk 125

2000 
   
Made in ca
Longtime Dakkanaut





It has alot of firepower, but you may have too many HWS, or not enough protection for them. Don't get me wrong, I love them, but they are so fragile, they need alot of protection and babying.

Fun and Fluff for the Win! 
   
Made in rw
Wicked Warp Spider






Solid idea, but I think you have too many HWS compared to normal infantry. I would cut the Psyker squad, give the smaller CCS a regimental standard, and add some more infantry bodies, cutting 2 HWS if necessary. The heavy bolters, especially, look a bit unecessary - if you come up against lots of light infantry, you've got plenty of lasguns and grenade launchers already.

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Ya I thought bout that the idea was that the enemy doesn't make it past the half way point haha. Was thinking bout some conscripts or something though would help this army. Maybe just some plain squads as meat shields?

2000 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

2x Infantry Squad with Autocannons: 120 points (no chimera)

vs

Hydra Flak Cannon with Heavy Bolter and HK Missile (or Heavy Stubber): 85 points (comes with AV12)

I really think you should reconsider your concept.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Whiteshield Conscript Trooper





I'm new to Imp Gaurd but that army is just begging to get rolled over with heavy armour. The concept itself is flawed against anything but a massive infantry horde.

The peace you seak is at your finger tips. The only thing you need to do know is pull the trigger. 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

My 2 squads are more survivable than that one tank period. If your going all armor sure hydras are nice but there weak armor stand out and is waiting to get punched if you don't surround them with more tanks.

to Spartan- Actually Infantry is going to be my biggest problem I field 14 Lascannons, 14 autocannons, 1 missle launcher, 3 HBs, 8 Nade launchers plus artillery and MM. Unless you are playing 3 Landraiders theres not many armys that scare my pants off. Sure an all armor guard might put me on the ropes but 1-2 rounds of shooting can knock all there heavy hitters out and leave it to a turkey shoot.

This message was edited 1 time. Last update was at 2010/03/25 20:28:41


2000 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

I think you are confused about how tough regular guardsman with Ld 7 are. Agree to disagree I suppose...

Another reason foot does really bad against a ton of tanks is that the second anything reaches your lines, they will just tank shock your squads apart into nice little template-shaped groupings.

Your concept works if you bring the utility of Chimeras with you. Then you can do things like bubblewrap your units, or have tanks rush out separately, or just sit there behind an AV12 shield and still shoot everything important.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Chimeras are good if you plan on menuvering around but I don't they are a waste of points to this army because they cut down on my scoring and fire power. Also they are Ld 8 with a Seargent and a reroll with the Banners within range. Next the point of this army is so none of those tanks make it there even if some do I guarrentee by that point I outnumber them and will finish them off the proceeding round. As I said only thing that scares my is multiple LRs. Mass rhinos and chimeras are toast as well as trukks.

2000 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Other things that should worry this list:

-Jump Pack Assaults (especially ones that can outflank)
-Not getting first turn against an army with a template weapon (Especially even a single Manticore)
-Outflanking armies in general (You have no way to castle in the middle with this many models)
-Jetseer Council
-Lash lists continually placing your heavy weapons teams into bad spots (behind other units, behind hills, etc)
-A Horde army in a KFF (A well timed Waaagh! from Ghazghkull will avoid FRFRRF orders effects)

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Jump packs are a worry but what are you gonna do sept fire down range and hope for the best like all armys.

Templetes are meh unless you play on a table with no area terrian ull survive.

Outflanking armies still a prob but again what are you gonna do one of the probs with playing Warhammer every army has its counter.

Jetseers are ok but I might be adding in an inquister instead. or depending on the table if I go first and there in there in sight they wont last a round of shooting.

Lash lists are not a worry at all I have seen every combo of lash out there and it doesn't matter the army I have never lost to one they are predictable and soft really if they lash 1 or 2 units I'm dieing like OMG. But they're rhinos wont last 1 round and there DPs suffer the same fate soon there after.

Horde Armies are a worry of course but I got no worries that I don't have a chance against this army.

But ya intead of just yelling bout how bad I'll lose why not make suggestions that go along with the list like if your making a Khorne list I'm not gonna tell you how slowed you are for not using Tzeentch

This message was edited 2 times. Last update was at 2010/03/25 22:36:55


2000 
   
Made in ca
Lone Wolf Sentinel Pilot





Edmonton, AB

Bring Chimeras.

Q: How many of a specific demographic group are required to carry out a simple task?
A: An arbitrary number. One to carry out the task in question, and the remainder to act in a manner stereotypical of the group.

My Blog 
   
Made in ca
Been Around the Block




Couple points:

Heavy weapon teams are not as good as you'd think. If 1 Strength 6+ shot gets through their cover save, they are testing for morale on LD7. Gunlines have to play near the back of the board, so there's a decent chance those teams are running off the edge when they fail that check. 8 HWT's will be hard to deal with though, might be enough target saturation to keep them alive.

Those infantry blobs need 1 commissar each or they will be swept off the table by enemy assault troops. I would also give the sergeants and commissars power weapons, a stubborn 30 man blob with power weapons and For the Honor and Glory of Cadia! is a scary thing for even dedicated assault troops to face. Alternatively, you could drop creed and kell and 1 CCS and pick up Straken to boost your blobs assault power and a lord commissar to provide a leadership bubble for some of your HWT's.

You have a single BS3 melta. This is entirely not sufficient to deal with heavy armoured targets. Of your 14 lascannons, 10 will hit if all 4 of your Bring it Down! orders pass. 1.7 of those lascannon hits will penetrate armor 14, and 1.7 will glance armor 14. You should be able to at least stun 1 land raider a turn (provided they do not pop smoke, and they probably will as they advance towrds you), but how will you deal with 2 land raider lists? The second raider will tank shock through your blob and the troops inside will multi assault HWT's, crippling your offensive firepower.

Basically, gunline gaurd can work but you need to have mobile elements or objective games will be tough. Chimeras can do this for you, but they aren't the only option.

This message was edited 2 times. Last update was at 2010/03/26 03:45:07


 
   
Made in us
Rough Rider with Boomstick





Mah Hizzy

Ya thought bout this haha I'm headed back to the drawing board tonight on fixing up my staying power probly through some commisars and conscripts cuz why not. I'll see what I come up with but ya I agree by the numbers it'll be rough but 1 LR should be cake 2 we shall just have to see now eh.

2000 
   
 
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