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![[Post New]](/s/i/i.gif) 2010/03/25 09:56:09
Subject: revilers 1750 pts space marine list
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Member of the Malleus
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chaplain 140 pts
-digital weapons
-melta bombs
-jump pack
tactical squad 200 pts (full strength)
-melta gun
-heavy bolter
-power fist
rhino transport 35 pts
tactical squad 200 pts (full strength)
-melta gun
-heavy bolter
-power fist
rhino transport 35 pts
scout squad 150 pts (full strength)
-hellfire heavy bolter
sternguard veterans 195 pts (+1 marine)
-power fist
-2 heavy flamers
razor back 75 pts
-twin linked lascannon
assualt squad 220 pts (full strength)
-melta bombs
-plasma pistol
-flamer
devestators 230 pts (full strength)
-4 missile launchers
predator tank 165 pts
-twin linked lascannon
-lascannon sponsers
predator tank 95 pts
-heavy bolter sponsers
-storm bolter
1750 pts~
so is it a good build? what races could eat this list? what am i missing? what armies am i going to have trouble with? and is it tournament worthy?
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This message was edited 2 times. Last update was at 2010/03/25 10:04:08
"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword" |
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![[Post New]](/s/i/i.gif) 2010/03/25 10:55:44
Subject: revilers 1750 pts space marine list
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Furious Fire Dragon
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I think the heavy flamers inside a twin-linked lasback are a bit odd in terms of play. I'd want flamers to be mobile, and I want my las to be moving 6" max.
I think you have a decently balanced list with a lot of models. I would personally run two preds with autocannon/las sponsons, rather than 2 completely different preds. The reason being you will just give your opponent the ability to choose which one is a bigger threat because they do completely different roles. Making target prioritization more difficult for an opponent is important in lists with so much customization.
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Zain~
http://ynnead-rising.blogspot.com/
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![[Post New]](/s/i/i.gif) 2010/03/25 11:05:08
Subject: revilers 1750 pts space marine list
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Member of the Malleus
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yea the lascannon on the razor back was just so i could get that extra anti Armour shot, and the predator tank set up you said makes so much sense! thankyou! please any more form anyone would help
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This message was edited 1 time. Last update was at 2010/03/25 11:05:31
"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword" |
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![[Post New]](/s/i/i.gif) 2010/03/25 11:05:29
Subject: revilers 1750 pts space marine list
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RogueSangre
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It's not a terrible build. A few things you need to be aware of, however. 1. Don't overestimate the power of your Assault Squad. Even with the chaplain attached, don't expect to go toe to toe with other dedicated CC units. You'll lose. Instead, use them as a bully unit. Use their speed to plop them in the midst of a weaker shooty unit, like Firewarriors or an IG squad. To that end, swap that plasma pistol for a flamer. Chances are, if you're assaulting something that you need a plasma pistol to take care of, you've bitten off more than you can chew anyway. 2. What up with you scouts? Youre taking a SGT, 3 bolter scouts and a heavy bolter? That's a pretty rare combination, and for good reason. There's nothing there that a Tac Squad counld't do better. If you're trying to save the points, at least give everyone but the Heavy Bolter scout Sniper Rifles. 3. Devastators are nice, and you've got them equipped well enough. You should go into battle expecting to lose them though. They're bullet magnets for two reason. One because it's a huge amount of firepower in unit. There are very few things that can scoff at 4 missile launchers. Secondly, they're very expensive for what they are. By eliminating them early on, your opponent effectively makes you waste a lot of points. For these two reasons, Devastators are a poor choice for a mechanized list such as yours, unless your strategy banks on them soaking up enemy fire. However, those points could be much better spent. I would recommend removing the Devastators and the Razorback, and buying a Land Raider and a few more Sternguard vets. This gives you twice as many TL Lascannon shots, more Sternguard (and by extension, more Special issue ammunition) and AV14 somewhere in the list. Also, you should have enough for a Multi-Melta for the LR. As for your other questions, never assume that Race X can easily defeat Race Y. Many codices are capable of producing diverse army types. I don;t think you're missing much, except maybe what I've described above. If you play smartly, very few armies should give you trouble. However, nearly all Space Marine lists need to be particularly careful when dealing with powerful CC combatants. I can't tell you if it's tournament worthy. Depends on your skill with it, and what the local tournaments are like. I will say that it doesn't appear to be a Win At All Costs list, which is a good thing, because WAAC lists tend to be extremely boring to play as, and play against, and are only for folks who get unhealthy amounts of enjoyment out of dominating another human being in a war simulation involving glorified toys. Also, at tournaments, WAAC lists tend to lose their owners alot of points when it comes time to grade composition. All of that said, the list can be competitive, I believe, especially if you implement the changes I've outlined above. EDIT: I completely missed the 2 Heavy Flamers in the Sternguard squad. There are very few weapons worth losing Special Ammunition to. Heavy flamers are on that short list, but certainly not more than one per squad. They're excellent for dealing with hordes, so keep one, and change the other to the all-powerful meltagun.
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This message was edited 2 times. Last update was at 2010/03/25 11:10:10
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![[Post New]](/s/i/i.gif) 2010/03/25 11:22:51
Subject: revilers 1750 pts space marine list
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Ultramarine Chaplain with Hate to Spare
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I was going to say most of what Commander Endova said.
Tak ethe advise on the Preds too. The Tri-las pred is massively over costed for value.
And swap the Heavy Bolters out of the Tac squads for Missile launchers.
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![[Post New]](/s/i/i.gif) 2010/03/25 11:37:52
Subject: revilers 1750 pts space marine list
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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Heavy bolters mix horrible bad with the MGs, take a MM or a ML instead.
Digital weapons on a guy that already re-rolls all misses in the first round of HtH, thats a waste.
Tri lascannon preds are just horribly overcosted. Get two ACLC ones instead of the two you have now.
Get a PF into your Assault squad.
Commander Endova has some solid advice, however, DO not take meltaguns in your sternguard squad. Sternguard get 5pts combimeltas, take those instead.
Not a big fan of the devastators at all, but if you really wanna take them then your setup is the correct one...
Edit Semi ninja'd
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This message was edited 1 time. Last update was at 2010/03/25 11:44:34
I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2010/03/25 11:45:19
Subject: revilers 1750 pts space marine list
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RogueSangre
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Taking Meltaguns in Sternguard squad vs. taking Combi-meltas really depends how many Sternguard you have vs. how many other anti-armor weapns you have in the army. I personally like Meltaguns, because the cost the same as a combi melta, and while you do give up 1/2 special ammunition shots, there's very little that can stand against a meltagun, plus, it fills in the big gap that Special ammunition has.
If you add some more anti-armor in your list through predators and the Land Raider, you could probably get by with comb-meltas.
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![[Post New]](/s/i/i.gif) 2010/03/25 11:57:52
Subject: revilers 1750 pts space marine list
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Mekboy Hammerin' Somethin'
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physcosamatic wrote:chaplain 140 pts -digital weapons -melta bombs -jump pack
I am sure you just soaking up some points with the digital weapons, but I would drop them, if you can put a power fist on this guy with some saved points it would be worth it tactical squad 200 pts (full strength) -melta gun -heavy bolter -power fist rhino transport 35 pts tactical squad 200 pts (full strength) -melta gun -heavy bolter -power fist rhino transport 35 pts
Standard stuff here, heavy bolters good depending on the metagame where you play scout squad 150 pts (full strength) -hellfire heavy bolter
I am assuming you are gunna use these guys to grab/hold an objective. Dunno, never used them like that with this loadout. sternguard veterans 195 pts (+1 marine) -power fist -2 heavy flamers razor back 75 pts -twin linked lascannon
in such a small squad I would drop the H.Flamers, take some combi- weapons, Sternguard are great swiss army knifes. assualt squad 220 pts (full strength) -melta bombs -plasma pistol -flamer
Drop the Plasma it's not gunna make back the 15 point cost, add another flamer, and/or get a power weapons/fist on the sgt. devestators 230 pts (full strength) -4 missile launchers
This is one of my favorite units built just like this, it's suppose to get shot to hell cause if it doesn't your opponent is gunna get hammered every turn predator tank 165 pts -twin linked lascannon -lascannon sponsers predator tank 95 pts -heavy bolter sponsers -storm bolter
I prefer Dakka Preds just AC and Heavy Bolter sponsons, but the Hybirds are good choices to
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This message was edited 1 time. Last update was at 2010/03/25 12:13:38
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![[Post New]](/s/i/i.gif) 2010/03/26 04:52:34
Subject: revilers 1750 pts space marine list
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Member of the Malleus
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the scout squad is 10 men strong too. so im thikning drop 1 heavy flamer and the plasma pistol and give sternguard 3 combi guns and a power wep for the assault srg? the hybrid preds are also my choice too
thanks for the info and please any more? Automatically Appended Next Post: ok so heres the new list then
chaplain 130 pts
-melta bombs
-jump pack
tactical squad 200 pts
-melta gun
-heavy bolter
-power fist
rhino transport 35 pts
tactical squad 200 pts
-melta gun
-heavy bolter
-power fist
rhino transport 35 pts
scout squad 150 pts
-hellfire heavy bolter
sternguard veterans 190 pts
-power fist
-1 heavy flamer
-2 combi weapons
razor back 75 pts
-twin linked lascannon
assualt squad 230 pts
-melta bombs
-power weapon
-2 flamer
devestators 230 pts
-4 missile launchers
predator tank 130 pts
-lascannon sponsers
-predator missile
predator tank 130 pts
-lascannon sponsers
-predator missile
1735 pts~
any ideas on what to spend the last 15 pts on?
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This message was edited 1 time. Last update was at 2010/03/26 11:59:13
"I am the hammer,
i am the right hand of my emperor,
the instrument of his will,
the tip of his spear, the edge of his sword" |
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